Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ubercactus vs jankowjacob

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:49
Oasis map preview
Map Oasis
Winner
ubercactusRa
Pre-match Elo1024
Win probability49.6%
24:49 Match length UpsetThe Elo underdog won
Defeated
jankowjacobHades
Pre-match Elo1027
Win probability50.4%

Match at a glance

ubercactus vs jankowjacob

Winnerubercactus
MapOasis
QueueRanked 1v1 Supremacy
Duration24:49
Started
Ended
Elo favorite50.4%jankowjacob · Upset
Fastest Classical3:51*jankowjacob
First pressure5:52ubercactus · Barracks
First extra TC4:30ubercactus · Town Center
Market timing18:26jankowjacob · Market
Most military units216ubercactus
Highest EAPM52.0ubercactus
Victory
Elo1024+18
EAPM52.0
Military units216
First pressure5:52Barracks
First expansion4:30
Market volume0
Total score 49,056
Military score 23,334
Economic score 20,423
Kills score 5,395
Units killed 161
Units lost 167
Buildings razed 20
Largest army 216
Favorite unit Slinger 71 fielded
Classical 4:25* Research start 3:25
Heroic 11:01* Estimated start 9:46
Mythic 23:05* Estimated start 21:05

jankowjacob

Hades

Defeat
Elo1027-18
EAPM32.7
Military units158
First pressure7:07Archery Range
First expansion16:19
Market volume0
Total score 32,343
Military score 9,646
Economic score 18,212
Kills score 4,515
Units killed 167
Units lost 161
Buildings razed 17
Largest army 158
Favorite unit Hoplite 37 fielded
Classical 3:51* Estimated start 2:51
Heroic 8:52* Estimated start 7:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ares
Sekhmet
HeroicAge
Apollo
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ubercactusRa
Match time
jankowjacobHades
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
Spearman23 training queues
Slinger11 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Key technologyHand Axe
Key technologyHeavy Slingers
Key technologyHeavy Spearmen
Town CenterAdditional center
Farm transition17 farms clustered
Spearman23 training queues
Slinger29 training queues
Key technologyShaft Mine
Key technologyPlow
God powerCitadel
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Camel Rider43 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyHeavy Camel Riders
Fortress-tier buildingMigdol Stronghold
Catapult4 training queues
Spearman13 training queues
Fortress-tier buildingMigdol Stronghold
Slinger26 training queues
Catapult3 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider24 training queues
Key technologyBronze Shields
Key technologyCopper Armor
Spearman5 training queues
Key technologyCrenellations
Key technologyChampion Spearmen
Key technologyChampion Slingers
Key technologyChampion Camel Riders
Axeman2 training queues
God powerSon Of Osiris
Spearman2 training queues
Slinger5 training queues
VictoryMatch result
God powerSentinel
ArmoryArmory
First military pressureArchery Range
Toxotes7 training queues
Hippeus7 training queues
Key technologyHand Axe
Key technologyPickaxe
Hypaspist5 training queues
Peltast3 training queues
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Petrobolos3 training queues
Hypaspist8 training queues
Peltast2 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Key technologyMedium Infantry
Peltast5 training queues
Hippeus3 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Prodromos4 training queues
Petrobolos4 training queues
Hoplite8 training queues
MarketMarket
MarketMarket
Prodromos5 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Farm transition19 farms clustered
Hypaspist19 training queues
Petrobolos2 training queues
Hoplite29 training queues
Peltast7 training queues
Toxotes4 training queues
Key technologyPlow
Trade route startedCaravan Greek queued
MarketMarket
God powerPestilence
Key technologyHeavy Infantry
Peltast4 training queues
Toxotes4 training queues
Manticore3 training queues
Hippeus2 training queues
MarketMarket
Prodromos8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%jankowjacob · Upset
Fastest Classical3:51*jankowjacob
Fastest Heroic8:52*jankowjacob
Fastest Mythic23:05*ubercactus
First pressure5:52ubercactus · Barracks
First extra TC4:30ubercactus · Town Center
Fortress timing11:36jankowjacob · Fortress
Market timing18:26jankowjacob · Market
Armory timing6:03ubercactus · Armory
Farm transition13:59–14:46ubercactus · 17 farms clustered
Trade route started21:59jankowjacob

Player highlights

Standout performances

Highest total score49,056ubercactus
Highest military score23,334ubercactus
Highest economy score20,423ubercactus
Most kills5,395ubercactus
Most units killed167jankowjacob
Most deaths167ubercactus
Most buildings razed20ubercactus
Largest army216ubercactus
Favorite unitSlingerubercactus · 71 fielded

ubercactus

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

jankowjacob

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ubercactus

Classical timing4:25 estimated completion
Early pressure5:52 · Barracks
Fast expansion4:30 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:03 · Armory
Fortress tech path16:02 · Migdol Stronghold
Farm transition13:59–14:46 · 17 farms clustered
Large army production216 military units

jankowjacob

Fast Classical3:51 estimated completion
Delayed pressure7:07 · Archery Range
Expansion signal16:19 · Town Center
Early market / Heroic prep18:26 · Market
Early armory / Heroic prep6:07 · Armory
Fortress tech path11:36 · Fortress
Farm transition19:26–19:36 · 19 farms clustered
Trade route started21:59 · Caravan Greek queued
Large army production158 military units
ubercactus · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ubercactus · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ubercactus · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ubercactus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
jankowjacob · Early MilitaryMeaningful trained combat units were produced during the early opening.
jankowjacob · Fast ClassicalClassical completed before 4:00 on a standard land opening.
jankowjacob · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
jankowjacob · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ubercactus

Army

Slinger71
Camel Rider67
Spearman66
Catapult8
Axeman4
Buildings16 types
Farm28
House16
Obelisk13
Granary7
Mining Camp7
Barracks6
Migdol Stronghold4
Wall4
Siege Works3
Sentry Tower2
Town Center2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Citadel1
Son Of Osiris1

jankowjacob

Army

Hoplite37
Hypaspist33
Peltast21
Prodromos18
Toxotes17
Hippeus12
Petrobolos9
Achilles3
Ajax3
Manticore3
Chiron2
Buildings12 types
Farm66
House17
Military Academy6
Granary5
Storehouse5
Temple5
Archery Range4
Market4
Stable4
Fortress2
Armory1
Town Center1
God powers2 invoked
Pestilence1
Sentinel1