Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThomasHG vs Cobaltinho

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:27
Steppe map preview
Map Steppe
Defeated
ThomasHGThor
Pre-match Elo1541
Win probability64.1%
15:27 Match length UpsetThe Elo underdog won
Winner
CobaltinhoPoseidon
Pre-match Elo1440
Win probability35.9%

Match at a glance

ThomasHG vs Cobaltinho

WinnerCobaltinho
MapSteppe
QueueRanked 1v1 Supremacy
Duration15:27
Started
Ended
Elo favorite64.1%ThomasHG · Upset
Fastest Classical3:27*Cobaltinho
First pressure1:16ThomasHG · Hersir trained
Market timing14:16ThomasHG · Market
Most military units92Cobaltinho
Highest EAPM67.9ThomasHG
Market volume900ThomasHG

ThomasHG

Thor

Defeat
Elo1541-22
EAPM67.9
Military units81
First pressure1:16Hersir trained
First expansion
Market volume900
Total score 12,874
Military score 6,580
Economic score 5,434
Kills score 860
Units killed 33
Units lost 71
Buildings razed 0
Largest army 81
Favorite unit Raiding Cavalry 49 fielded
Classical 4:08* Estimated start 3:08
Heroic Not reached
Mythic Not reached

Cobaltinho

Poseidon

Victory
Elo1440+22
EAPM62.6
Military units92
First pressure3:41Stable
First expansion
Market volume0
Total score 19,146
Military score 10,420
Economic score 7,153
Kills score 1,617
Units killed 70
Units lost 33
Buildings razed 11
Largest army 92
Favorite unit Toxotes 33 fielded
Classical 3:27* Research start 2:27
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThomasHGThor
Match time
CobaltinhoPoseidon
First military pressureHersir trained
Hersir3 training queues
Hersir2 training queues
God powerHealing Spring
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry49 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyBronze Weapons
God powerDwarven Mine
Hersir10 training queues
Key technologyBronze Armor
God powerDwarven Mine
Hirdman4 training queues
Key technologyMedium Infantry
Key technologyBronze Shields
Throwing Axeman4 training queues
MarketMarket
Berserk5 training queues
Troll2 training queues
DefeatMatch result
God powerLure
Atalanta2 training queues
First military pressureStable
Hippeus8 training queues
Key technologyHand Axe
Toxotes27 training queues
Hoplite7 training queues
Key technologyPickaxe
Key technologyMedium Archers
Key technologyMedium Infantry
Hoplite15 training queues
Hippeus22 training queues
God powerCease Fire
Key technologyMedium Cavalry
ArmoryArmory
Key technologyHusbandry
Centaur4 training queues
Toxotes6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%ThomasHG · Upset
Fastest Classical3:27*Cobaltinho
First pressure1:16ThomasHG · Hersir trained
Market timing14:16ThomasHG · Market
Armory timing5:00ThomasHG · Dwarven Armory

Player highlights

Standout performances

Highest total score19,146Cobaltinho
Highest military score10,420Cobaltinho
Highest economy score7,153Cobaltinho
Most kills1,617Cobaltinho
Most units killed70Cobaltinho
Most deaths71ThomasHG
Most buildings razed11Cobaltinho
Largest army92Cobaltinho
Favorite unitRaiding CavalryThomasHG · 49 fielded

ThomasHG

Most Deaths

Cobaltinho

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThomasHG

Classical timing4:08 estimated completion
Early pressure1:16 · Hersir trained
Early market / Heroic prep14:16 · Market
Early armory / Heroic prep5:00 · Dwarven Armory
Heavy walling signal18 wall build events
Market economy signal900 total resource volume
Large army production81 military units

Cobaltinho

Fast Classical3:27 estimated completion
Early pressure3:41 · Stable
Early armory / Heroic prep12:43 · Armory
Large army production92 military units
ThomasHG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cobaltinho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cobaltinho · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Cobaltinho · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cobaltinho · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

ThomasHG

Bought

Wood100

Sold

Food800
Total player market volume900

Cobaltinho

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThomasHG

Army

Raiding Cavalry49
Hersir16
Berserk5
Hirdman4
Throwing Axeman4
Troll3
Buildings8 types
Wall18
House11
Great Hall5
Ox Cart Building5
Longhouse2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Dwarven Mine2
Healing Spring1

Cobaltinho

Army

Toxotes33
Hippeus30
Hoplite22
Centaur4
Atalanta2
Theseus1
Buildings8 types
House17
Stable4
Storehouse4
Granary3
Military Academy3
Archery Range2
Armory1
Temple1
God powers2 invoked
Cease Fire1
Lure1