Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

THE CHAD vs noyzragnar

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:07
Mirage map preview
Map Mirage
Winner
THE CHADNuwa
Pre-match Elo1117
Win probability61.6%
24:07 Match length THE CHAD favored
Defeated
noyzragnarFreyr
Pre-match Elo1035
Win probability38.4%

Match at a glance

THE CHAD vs noyzragnar

WinnerTHE CHAD
MapMirage
QueueRanked 1v1 Supremacy
Duration24:07
Started
Ended
Elo favorite61.6%THE CHAD
Fastest Classical6:26*THE CHAD
First pressure5:39noyzragnar · Hersir trained
Market timing14:40noyzragnar · Market
First extra TC7:27THE CHAD · Town Center
Most military units228THE CHAD
Highest EAPM44.6THE CHAD
Market volume700noyzragnar

THE CHAD

Nuwa

Victory
Elo1117+13
EAPM44.6
Military units228
First pressure14:47Imperial Academy
First expansion7:27
Market volume0
Total score 57,831
Military score 33,685
Economic score 18,757
Kills score 5,465
Units killed 145
Units lost 145
Buildings razed 2
Largest army 228
Favorite unit Fire Archer 72 fielded
Classical 6:26* Estimated start 5:26
Heroic 14:04* Estimated start 12:49
Mythic Not reached

noyzragnar

Freyr

Defeat
Elo1035-13
EAPM30.1
Military units170
First pressure5:39Hersir trained
First expansion8:26
Market volume700
Total score 39,679
Military score 10,694
Economic score 24,834
Kills score 4,151
Units killed 141
Units lost 162
Buildings razed 9
Largest army 170
Favorite unit Jarl 48 fielded
Classical 6:37* Research start 5:37
Heroic 11:22* Research start 10:06
Mythic 16:08* Research start 14:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ullr
Goumang
HeroicAge
Aegir
Zhurong
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

THE CHADNuwa
Match time
noyzragnarFreyr
DockDock
God powerCreation
Key technologyHusbandry
DockDock
DockDock
Pioneer2 training queues
God powerEarth Wall
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Fire Archer7 training queues
ArmoryArmory
ArmoryArmory
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Fire Archer10 training queues
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyCopper Weapons
Dao Swordsman25 training queues
Key technologyHeavy Cavalry
First military pressureImperial Academy
Key technologyMedium Infantry
Sage3 training queues
Sage2 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyChampion Archers
Key technologyIron Shields
Key technologyBronze Weapons
Key technologyIron Armor
Siege Crossbow5 training queues
Fire Archer20 training queues
Chu Ko Nu10 training queues
Dao Swordsman20 training queues
God powerForest Protection
Pioneer20 training queues
God powerBlazing Prairie
Tiger Cavalry15 training queues
Key technologyChampion Archers
Key technologyChampion Cavalry
Town CenterAdditional center
Fire Archer35 training queues
Tiger Cavalry30 training queues
God powerEarth Wall
Axe Cart20 training queues
VictoryMatch result
DockDock
Key technologyHand Axe
DockDock
First military pressureHersir trained
Hersir4 training queues
Town CenterAdditional center
Throwing Axeman3 training queues
ArmoryArmory
Key technologyMedium Cavalry
Throwing Axeman4 training queues
God powerAsgardian Bastion
Jarl4 training queues
Key technologyHeavy Cavalry
Farm transition11 farms clustered
Key technologyPlow
Key technologyPickaxe
Key technologyBow Saw
Throwing Axeman3 training queues
Portable Ram3 training queues
Key technologyMedium Infantry
MarketMarket
Fortress-tier buildingHill Fort
MarketMarket
Throwing Axeman4 training queues
Key technologyHeavy Infantry
Berserk2 training queues
Jarl8 training queues
Ballista7 training queues
Key technologyChampion Infantry
MarketMarket
MarketMarket
Ballista16 training queues
Jarl36 training queues
Godi3 training queues
Draugr3 training queues
God powerInferno
Key technologyChampion Cavalry
Throwing Axeman5 training queues
Berserk11 training queues
Portable Ram4 training queues
God powerTempest
Rock Giant2 training queues
Godi3 training queues
Trade route startedCaravan Norse queued
Draugr4 training queues
Godi4 training queues
Throwing Axeman20 training queues
God powerGullinbursti
Berserk8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%THE CHAD
Fastest Classical6:26*THE CHAD
Fastest Heroic11:22*noyzragnar
Fastest Mythic16:08*noyzragnar
First pressure5:39noyzragnar · Hersir trained
First extra TC7:27THE CHAD · Town Center
Fortress timing14:49noyzragnar · Hill Fort
Market timing14:40noyzragnar · Market
Armory timing9:40noyzragnar · Armory
Farm transition13:06–13:07noyzragnar · 11 farms clustered
Trade route started19:59noyzragnar

Player highlights

Standout performances

Highest total score57,831THE CHAD
Highest military score33,685THE CHAD
Highest economy score24,834noyzragnar
Most kills5,465THE CHAD
Most units killed145THE CHAD
Most deaths162noyzragnar
Most buildings razed9noyzragnar
Largest army228THE CHAD
Favorite unitFire ArcherTHE CHAD · 72 fielded

THE CHAD

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

noyzragnar

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

THE CHAD

Late Classical6:26 estimated completion
Delayed pressure14:47 · Imperial Academy
Fast expansion7:27 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:19 · Armory
Water commitment signal3 dock build events
Large army production228 military units

noyzragnar

Late Classical6:37 estimated completion
Early pressure5:39 · Hersir trained
Fast expansion8:26 · Town Center
Early market / Heroic prep14:40 · Market
Early armory / Heroic prep9:40 · Armory
Fortress tech path14:49 · Hill Fort
Heavy walling signal25 wall build events
Water commitment signal2 dock build events
Farm transition13:06–13:07 · 11 farms clustered
Trade route started19:59 · Caravan Norse queued
Market economy signal700 total resource volume
Large army production170 military units
THE CHAD · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
THE CHAD · Early MilitaryMeaningful trained combat units were produced during the early opening.
THE CHAD · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
THE CHAD · Water BoomExisting water-opening timing signal.
noyzragnar · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

THE CHAD

Bought

No buys

Sold

No sells

Total player market volume0

noyzragnar

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

THE CHAD

Army

Fire Archer72
Dao Swordsman45
Tiger Cavalry45
Pioneer23
Axe Cart20
Chu Ko Nu10
Sage6
Siege Crossbow5
Jiang Zi Ya1
Li Jing1
Buildings11 types
Military Camp23
House21
Silo13
Baolei9
Machine Workshop8
Imperial Academy7
Dock3
Town Center3
Armory2
Sentry Tower1
Temple1
God powers4 invoked
Earth Wall2
Blazing Prairie1
Creation1
Forest Protection1

noyzragnar

Army

Jarl48
Throwing Axeman39
Ballista23
Berserk22
Godi10
Draugr9
Portable Ram8
Hersir6
Rock Giant4
Raiding Cavalry1
Buildings12 types
Farm30
House25
Wall25
Longhouse6
Great Hall5
Ox Cart Building5
Market4
Dock2
Armory1
Hill Fort1
Temple1
Town Center1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1