Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kiberok vs Paranormal2004

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:24
Ghost Lake map preview
Map Ghost Lake
Defeated
KiberokHuitzilopochtli
Pre-match Elo1952
Win probability67.8%
16:24 Match length UpsetThe Elo underdog won
Winner
Paranormal2004Loki
Pre-match Elo1823
Win probability32.2%

Match at a glance

Kiberok vs Paranormal2004

WinnerParanormal2004
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration16:24
Started
Ended
Elo favorite67.8%Kiberok · Upset
Fastest Classical4:25*Paranormal2004
First pressure1:53Paranormal2004 · Hersir trained
Market timing12:01Paranormal2004 · Market
First extra TC8:06Kiberok · Village Center
Most military units207Kiberok
Highest EAPM83.1Kiberok

Kiberok

Huitzilopochtli

Defeat
Elo1952-23
EAPM83.1
Military units207
First pressure2:43Warrior Priest trained
First expansion8:06
Market volume0
Total score 18,529
Military score 6,576
Economic score 11,283
Kills score 755
Units killed 22
Units lost 115
Buildings razed 1
Largest army 207
Favorite unit Tequihua Archer 86 fielded
Classical 5:26* Research start 4:26
Heroic 14:59* Estimated start 13:44
Mythic Not reached
Victory
Elo1823+23
EAPM64.6
Military units71
First pressure1:53Hersir trained
First expansion
Market volume0
Total score 23,147
Military score 9,331
Economic score 11,527
Kills score 2,347
Units killed 104
Units lost 22
Buildings razed 4
Largest army 71
Favorite unit Hersir 38 fielded
Classical 4:25* Estimated start 3:25
Heroic 10:23* Estimated start 9:08
Mythic 14:25* Estimated start 12:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Forseti
Coatlicue
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KiberokHuitzilopochtli
Match time
Paranormal2004Loki
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Key technologyHusbandry
Tequihua Archer26 training queues
Village CenterAdditional center
Tlamanih Spearman10 training queues
Village CenterAdditional center
Warrior Priest2 training queues
Tequihua Archer10 training queues
Tlamanih Spearman75 training queues
Farm transition4 farms clustered
Key technologyPlow
Key technologyMedium War Hut Soldiers
Maquizcoatl8 training queues
ArmoryArmory
Key technologyBallistics
Tequihua Archer50 training queues
Warrior Priest14 training queues
Town CenterAdditional center
Maquizcoatl5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir17 training queues
Key technologyHusbandry
God powerHealing Spring
God powerSpy
God powerSpy
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Cavalry
Jarl11 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
MarketMarket
Hersir19 training queues
Jarl11 training queues
ArmoryArmory
God powerNidhogg
Portable Ram5 training queues
Godi3 training queues
God powerFlaming Weapons
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.8%Kiberok · Upset
Fastest Classical4:25*Paranormal2004
Fastest Heroic10:23*Paranormal2004
Fastest Mythic14:25*Paranormal2004
First pressure1:53Paranormal2004 · Hersir trained
First extra TC8:06Kiberok · Village Center
Fortress timing11:25Paranormal2004 · Hill Fort
Market timing12:01Paranormal2004 · Market
Armory timing7:38Paranormal2004 · Armory
Farm transition11:14–12:26Kiberok · 4 farms clustered

Player highlights

Standout performances

Highest total score23,147Paranormal2004
Highest military score9,331Paranormal2004
Highest economy score11,527Paranormal2004
Most kills2,347Paranormal2004
Most units killed104Paranormal2004
Most deaths115Kiberok
Most buildings razed4Paranormal2004
Largest army207Kiberok
Favorite unitTequihua ArcherKiberok · 86 fielded

Kiberok

Largest ArmyMost DeathsMost ImprovementsMost Resources

Paranormal2004

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kiberok

Late Classical5:26 estimated completion
Early pressure2:43 · Warrior Priest trained
Fast expansion8:06 · Village Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep12:14 · Armory
Heavy walling signal12 wall build events
Farm transition11:14–12:26 · 4 farms clustered
Large army production207 military units

Paranormal2004

Classical timing4:25 estimated completion
Early pressure1:53 · Hersir trained
Early market / Heroic prep12:01 · Market
Early armory / Heroic prep7:38 · Armory
Fortress tech path11:25 · Hill Fort
Kiberok · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Kiberok · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kiberok · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Kiberok · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kiberok · Late ClassicalClassical completed after 5:00 on a standard land opening.
Kiberok · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Paranormal2004 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiberok

Army

Tequihua Archer86
Tlamanih Spearman85
Warrior Priest23
Maquizcoatl13
Buildings9 types
House16
Wall12
Farm11
Calpulli9
War Hut7
Temple2
Village Center2
Armory1
Town Center1
God powers2 invoked
Blood Pact1
Infestation1

Paranormal2004

Army

Hersir38
Jarl22
Portable Ram5
Battle Boar3
Godi3
Buildings8 types
House17
Great Hall4
Ox Cart Building4
Armory2
Temple2
Wall2
Hill Fort1
Market1
God powers4 invoked
Spy2
Flaming Weapons1
Healing Spring1
Nidhogg1