Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs Snowflakes

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:16
Elysium map preview
Map Elysium
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1260
Win probability49.7%
29:16 Match length Snowflakes favored
Winner
SnowflakesSet
Pre-match Elo1262
Win probability50.3%

Match at a glance

Revenge_Of_The_COWS vs Snowflakes

WinnerSnowflakes
MapElysium
QueueRanked 1v1 Supremacy
Duration29:16
Started
Ended
Elo favorite50.3%Snowflakes
Fastest Classical3:35*Revenge_Of_The_COWS
First pressure3:44Revenge_Of_The_COWS · Counter Barracks
Market timing11:38Snowflakes · Market
First extra TC10:38Revenge_Of_The_COWS · Town Center
Most military units216Revenge_Of_The_COWS
Highest EAPM47.1Snowflakes
Market volume1,000Snowflakes
Defeat
Elo1260-18
EAPM38.9
Military units216
First pressure3:44Counter Barracks
First expansion10:38
Market volume0
Total score 39,984
Military score 16,845
Economic score 19,042
Kills score 4,132
Units killed 174
Units lost 208
Buildings razed 10
Largest army 216
Favorite unit Murmillo 51 fielded
Classical 3:35* Research start 2:35
Heroic 14:12* Research start 12:57
Mythic 22:42* Research start 20:42
Victory
Elo1262+18
EAPM47.1
Military units80
First pressure8:15Barracks
First expansion15:43
Market volume1000
Total score 48,302
Military score 21,500
Economic score 20,557
Kills score 6,245
Units killed 226
Units lost 220
Buildings razed 3
Largest army 80
Favorite unit Slinger 36 fielded
Classical 4:46* Estimated start 3:46
Heroic 10:23* Estimated start 9:08
Mythic 18:24* Estimated start 16:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Anubis
Rheia
HeroicAge
Nephthys
Atlas
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
SnowflakesSet
God powerDeconstruction
First military pressureCounter Barracks
Automaton2 training queues
Turma19 training queues
Murmillo7 training queues
Key technologyMedium Infantry
Katapeltes2 training queues
ArmoryArmory
Automaton2 training queues
Town CenterAdditional center
Turma4 training queues
Automaton2 training queues
Key technologyMedium Archers
Murmillo10 training queues
Turma2 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Turma7 training queues
Key technologyBronze Shields
Farm transition4 farms clustered
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Contarius6 training queues
Arcus13 training queues
Cheiroballista3 training queues
Murmillo9 training queues
Katapeltes2 training queues
Key technologyBronze Armor
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyBronze Weapons
God powerTraitor
God powerSpider Lair
Fortress-tier buildingPalace
Turma9 training queues
Murmillo3 training queues
Arcus2 training queues
Oracle2 training queues
Katapeltes10 training queues
Destroyer3 training queues
Murmillo7 training queues
Contarius7 training queues
Arcus14 training queues
God powerDeconstruction
Key technologyChampion Archers
Arcus6 training queues
Contarius3 training queues
Murmillo4 training queues
Key technologyCrenellations
Key technologyChampion Infantry
Key technologyChampion Cavalry
God powerImplode
Fortress-tier buildingPalace
Town CenterAdditional center
Fire Siphon2 training queues
Fanatic4 training queues
Key technologyIron Weapons
MarketMarket
MarketMarket
God powerSpider Lair
God powerTraitor
Contarius8 training queues
Key technologyChampion Cavalry
Arcus10 training queues
Murmillo11 training queues
Katapeltes12 training queues
Argus2 training queues
God powerSpider Lair
DefeatMatch result
Key technologyPickaxe
God powerVision
God powerPlague Of Serpents
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
First military pressureBarracks
Slinger3 training queues
God powerAncestors
Key technologyCopper Weapons
Key technologyShaft Mine
MarketMarket
MarketMarket
Key technologyMedium Slingers
Slinger6 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBallistics
Key technologyBow Saw
God powerVision
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
God powerVision
God powerAncestors
Key technologyHeavy Slingers
Slinger11 training queues
Key technologyHeavy War Elephants
War Elephant7 training queues
God powerMeteor
Elephant Of Set3 training queues
Key technologyCopper Armor
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
God powerPlague Of Serpents
Slinger9 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider3 training queues
War Elephant2 training queues
Key technologyChampion War Elephants
Town CenterAdditional center
Chariot Archer5 training queues
Elephant Of Set2 training queues
War Elephant11 training queues
Key technologyBronze Armor
ArmoryArmory
Key technologyChampion Slingers
Slinger7 training queues
Elephant Of Set2 training queues
Key technologyHeavy Chariot Archers
Key technologyIron Weapons
God powerAncestors
Key technologyChampion Chariot Archers
Scorpion Man2 training queues
Key technologyIron Armor
Elephant Of Set4 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%Snowflakes
Fastest Classical3:35*Revenge_Of_The_COWS
Fastest Heroic10:23*Snowflakes
Fastest Mythic18:24*Snowflakes
First pressure3:44Revenge_Of_The_COWS · Counter Barracks
First extra TC10:38Revenge_Of_The_COWS · Town Center
Fortress timing15:24Snowflakes · Migdol Stronghold
Market timing11:38Snowflakes · Market
Armory timing7:38Snowflakes · Armory
Farm transition15:47–16:10Revenge_Of_The_COWS · 4 farms clustered

Player highlights

Standout performances

Highest total score48,302Snowflakes
Highest military score21,500Snowflakes
Highest economy score20,557Snowflakes
Most kills6,245Snowflakes
Most units killed226Snowflakes
Most deaths220Snowflakes
Most buildings razed10Revenge_Of_The_COWS
Largest army216Revenge_Of_The_COWS
Favorite unitMurmilloRevenge_Of_The_COWS · 51 fielded

Revenge_Of_The_COWS

Largest ArmyMost Resources

Snowflakes

Highest ScoreMost DeathsMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:35 estimated completion
Early pressure3:44 · Counter Barracks
Expansion signal10:38 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep26:38 · Market
Early armory / Heroic prep8:52 · Armory
Fortress tech path20:03 · Palace
Farm transition15:47–16:10 · 4 farms clustered
Large army production216 military units

Snowflakes

Classical timing4:46 estimated completion
Delayed pressure8:15 · Barracks
Expansion signal15:43 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:38 · Market
Early armory / Heroic prep7:38 · Armory
Fortress tech path15:24 · Migdol Stronghold
Market economy signal1,000 total resource volume
Large army production80 military units
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Snowflakes · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Snowflakes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Revenge_Of_The_COWS

Bought

No buys

Sold

No sells

Total player market volume0

Snowflakes

Bought

No buys

Sold

Wood1000
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Murmillo51
Arcus45
Turma41
Katapeltes26
Contarius25
Automaton6
Cheiroballista5
Destroyer5
Fanatic5
Fire Siphon3
Argus2
Oracle2
Buildings9 types
Farm15
Manor8
Military Barracks7
Counter Barracks4
Town Center3
Market2
Palace2
Armory1
Temple1
God powers4 invoked
Spider Lair3
Deconstruction2
Traitor2
Implode1

Snowflakes

Army

Slinger36
War Elephant20
Elephant Of Set11
Chariot Archer5
Camel Rider4
Scorpion Man4
Buildings15 types
House31
Lumber Camp10
Mining Camp10
Granary8
Migdol Stronghold3
Town Center3
Armory2
Barracks2
Market2
Temple2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Ancestors4
Vision3
Plague Of Serpents2
Meteor1