Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Constipated vs Morredeiro

Ranked 1v1 SupremacyStarted 14 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:11
Oasis map preview
Map Oasis
Winner
ConstipatedHades
Pre-match Elo1295
Win probability59.5%
29:11 Match length Constipated favored
Defeated
MorredeiroShennong
Pre-match Elo1228
Win probability40.5%

Match at a glance

Constipated vs Morredeiro

WinnerConstipated
MapOasis
QueueRanked 1v1 Supremacy
Duration29:11
Started
Ended
Elo favorite59.5%Constipated
Fastest Classical4:07*Morredeiro
First pressure4:46Constipated · Archery Range
First extra TC5:51Morredeiro · Town Center
Market timing12:40Morredeiro · Market
Most military units302Constipated
Highest EAPM59.2Constipated
Market volume4,600Morredeiro

Constipated

Hades

Victory
Elo1295+14
EAPM59.2
Military units302
First pressure4:46Archery Range
First expansion7:03
Market volume3900
Total score 55,288
Military score 19,846
Economic score 27,612
Kills score 7,840
Units killed 301
Units lost 278
Buildings razed 14
Largest army 302
Favorite unit Peltast 81 fielded
Classical 4:40* Estimated start 3:40
Heroic 16:06* Estimated start 14:51
Mythic 26:44* Estimated start 24:44

Morredeiro

Shennong

Defeat
Elo1228-14
EAPM41.1
Military units268
First pressure16:09Imperial Academy
First expansion5:51
Market volume4600
Total score 39,392
Military score 9,827
Economic score 22,612
Kills score 6,953
Units killed 261
Units lost 305
Buildings razed 9
Largest army 268
Favorite unit Wuzu Javelineer 139 fielded
Classical 4:07* Research start 3:07
Heroic 13:40* Estimated start 12:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
Apollo
HeroicAge
Rushou
Artemis
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ConstipatedHades
Match time
MorredeiroShennong
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Key technologyMedium Archers
Toxotes7 training queues
Town CenterAdditional center
Key technologyMedium Archers
Toxotes38 training queues
Key technologyPlow
Key technologyHusbandry
Town CenterAdditional center
Farm transition17 farms clustered
Minotaur8 training queues
ArmoryArmory
Hoplite41 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Infantry
God powerRestoration
Key technologyCopper Weapons
Key technologyHeavy Infantry
Peltast11 training queues
Achilles2 training queues
Fortress-tier buildingFortress
Hypaspist5 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
God powerUnderworld Passage
Peltast70 training queues
Key technologyCopper Armor
Key technologyBronze Weapons
Fortress-tier buildingFortress
Toxotes2 training queues
Petrobolos8 training queues
Fortress-tier buildingFortress
Hypaspist4 training queues
Fortress-tier buildingFortress
Hypaspist10 training queues
Hoplite37 training queues
Fortress-tier buildingFortress
Toxotes22 training queues
Hypaspist20 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
MarketMarket
MarketMarket
God powerSentinel
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
VictoryMatch result
God powerProsperous Seeds
Town CenterAdditional center
Pioneer2 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
Wuzu Javelineer18 training queues
Key technologyHand Axe
God powerProsperous Seeds
Dao Swordsman2 training queues
Pioneer2 training queues
ArmoryArmory
Key technologyPickaxe
Pioneer2 training queues
Dao Swordsman4 training queues
God powerLightning Weapons
MarketMarket
Wuzu Javelineer64 training queues
Key technologyCopper Shields
Key technologyBallistics
Pioneer17 training queues
Ya Zi5 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyMedium Archers
First military pressureImperial Academy
God powerVenom Beast
Pioneer2 training queues
Key technologyShaft Mine
Siege Crossbow2 training queues
Bai Hu5 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyBronze Armor
Bai Hu2 training queues
Fire Archer16 training queues
White Horse Cavalry5 training queues
Sage3 training queues
Wuzu Javelineer4 training queues
Jiang Zi Ya2 training queues
White Horse Cavalry6 training queues
Tiger Cavalry6 training queues
God powerBlazing Prairie
Wuzu Javelineer25 training queues
Bai Hu2 training queues
MarketMarket
Ya Zi4 training queues
Tiger Cavalry8 training queues
White Horse Cavalry12 training queues
Wuzu Javelineer27 training queues
Siege Crossbow2 training queues
Axe Cart2 training queues
Bai Hu7 training queues
Key technologyChampion Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%Constipated
Fastest Classical4:07*Morredeiro
Fastest Heroic13:40*Morredeiro
Fastest Mythic26:44*Constipated
First pressure4:46Constipated · Archery Range
First extra TC5:51Morredeiro · Town Center
Fortress timing18:05Constipated · Fortress
Market timing12:40Morredeiro · Market
Armory timing10:56Morredeiro · Armory
Farm transition7:03–7:05Morredeiro · 4 farms clustered

Player highlights

Standout performances

Highest total score55,288Constipated
Highest military score19,846Constipated
Highest economy score27,612Constipated
Most kills7,840Constipated
Most units killed301Constipated
Most deaths305Morredeiro
Most buildings razed14Constipated
Largest army302Constipated
Favorite unitWuzu JavelineerMorredeiro · 139 fielded

Constipated

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Morredeiro

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Constipated

Classical timing4:40 estimated completion
Early pressure4:46 · Archery Range
Fast expansion7:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep26:52 · Market
Early armory / Heroic prep13:21 · Armory
Fortress tech path18:05 · Fortress
Heavy walling signal6 wall build events
Farm transition12:06–13:07 · 17 farms clustered
Market economy signal3,900 total resource volume
Large army production302 military units

Morredeiro

Classical timing4:07 estimated completion
Delayed pressure16:09 · Imperial Academy
Fast expansion5:51 · Town Center
Early market / Heroic prep12:40 · Market
Early armory / Heroic prep10:56 · Armory
Heavy walling signal6 wall build events
Farm transition7:03–7:05 · 4 farms clustered
Market economy signal4,600 total resource volume
Large army production268 military units
Constipated · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Constipated · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Constipated · Early MilitaryMeaningful trained combat units were produced during the early opening.
Constipated · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Morredeiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8500 total volume

Constipated

Bought

No buys

Sold

Food3400
Wood500
Total player market volume3900

Morredeiro

Bought

No buys

Sold

Food2800
Wood1800
Total player market volume4600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Constipated

Army

Peltast81
Hoplite78
Toxotes69
Hypaspist39
Petrobolos9
Achilles8
Minotaur8
Ajax6
Chiron3
Manticore1
Buildings12 types
Farm40
Storehouse17
House16
Fortress7
Military Academy6
Wall6
Archery Range5
Granary5
Market2
Town Center2
Armory1
Temple1
God powers3 invoked
Restoration1
Sentinel1
Underworld Passage1

Morredeiro

Army

Wuzu Javelineer139
Pioneer25
White Horse Cavalry23
Bai Hu17
Fire Archer16
Tiger Cavalry14
Ya Zi11
Dao Swordsman8
Siege Crossbow5
Sage4
Jiang Zi Ya3
Axe Cart2
Ge Halberdier1
Buildings12 types
Farm23
Military Camp21
House19
Silo18
Baolei6
Wall6
Machine Workshop2
Market2
Temple2
Armory1
Imperial Academy1
Town Center1
God powers4 invoked
Prosperous Seeds3
Blazing Prairie1
Lightning Weapons1
Venom Beast1