Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

soliddark3456 vs hagglundotto

Ranked 1v1 SupremacyStarted 14 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:13
Marsh map preview
Map Marsh
Defeated
soliddark3456Gaia
Pre-match Elo1166
Win probability48.0%
15:13 Match length hagglundotto favored
Winner
hagglundottoKronos
Pre-match Elo1180
Win probability52.0%

Match at a glance

soliddark3456 vs hagglundotto

Winnerhagglundotto
MapMarsh
QueueRanked 1v1 Supremacy
Duration15:13
Started
Ended
Elo favorite52.0%hagglundotto
Fastest Classical3:29*hagglundotto
First pressure3:14hagglundotto · Counter Barracks
Market timing10:38soliddark3456 · Market
Most military units66soliddark3456
Highest EAPM44.6soliddark3456
Market volume1,700soliddark3456
Defeat
Elo1166-17
EAPM44.6
Military units66
First pressure4:48Military Barracks
First expansion
Market volume1700
Total score 12,867
Military score 4,030
Economic score 6,452
Kills score 2,406
Units killed 120
Units lost 52
Buildings razed 0
Largest army 66
Favorite unit Murmillo 35 fielded
Classical 4:43* Research start 3:43
Heroic Not reached
Mythic Not reached

hagglundotto

Kronos

Victory
Elo1180+17
EAPM26.0
Military units44
First pressure3:14Counter Barracks
First expansion
Market volume0
Total score 14,963
Military score 5,780
Economic score 7,430
Kills score 1,880
Units killed 57
Units lost 121
Buildings razed 7
Largest army 44
Favorite unit Murmillo 24 fielded
Classical 3:29* Estimated start 2:29
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Prometheus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

soliddark3456Gaia
Match time
hagglundottoKronos
God powerGaia Forest
Key technologyHusbandry
God powerGaia Forest
Oracle2 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
First military pressureMilitary Barracks
Katapeltes2 training queues
Murmillo5 training queues
God powerCarnivora
Katapeltes2 training queues
Murmillo16 training queues
Katapeltes2 training queues
God powerCarnivora
Turma10 training queues
MarketMarket
Katapeltes2 training queues
Cheiroballista8 training queues
God powerGaia Forest
Farm transition4 farms clustered
Key technologyMedium Infantry
Murmillo14 training queues
God powerCarnivora
God powerGaia Forest
DefeatMatch result
First military pressureCounter Barracks
God powerValor
Katapeltes3 training queues
God powerValor
God powerValor
Turma4 training queues
God powerValor
Murmillo9 training queues
God powerValor
God powerValor
God powerDeconstruction
Cheiroballista8 training queues
Murmillo15 training queues
God powerValor
Turma2 training queues
God powerValor
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Farm transition3 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%hagglundotto
Fastest Classical3:29*hagglundotto
First pressure3:14hagglundotto · Counter Barracks
Market timing10:38soliddark3456 · Market
Armory timing10:45hagglundotto · Armory
Farm transition12:03–12:43hagglundotto · 3 farms clustered

Player highlights

Standout performances

Highest total score14,963hagglundotto
Highest military score5,780hagglundotto
Highest economy score7,430hagglundotto
Most kills2,406soliddark3456
Most units killed120soliddark3456
Most deaths121hagglundotto
Most buildings razed7hagglundotto
Largest army66soliddark3456
Favorite unitMurmillosoliddark3456 · 35 fielded

soliddark3456

Most ImprovementsMost Kills

hagglundotto

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

soliddark3456

Classical timing4:43 estimated completion
Early pressure4:48 · Military Barracks
Early market / Heroic prep10:38 · Market
Farm transition13:08–13:42 · 4 farms clustered
Market economy signal1,700 total resource volume

hagglundotto

Fast Classical3:29 estimated completion
Early pressure3:14 · Counter Barracks
Early armory / Heroic prep10:45 · Armory
Farm transition12:03–12:43 · 3 farms clustered
soliddark3456 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
hagglundotto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hagglundotto · Early MilitaryMeaningful trained combat units were produced during the early opening.
hagglundotto · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

soliddark3456

Bought

Food1100

Sold

Wood600
Total player market volume1700

hagglundotto

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliddark3456

Army

Murmillo35
Cheiroballista10
Turma10
Katapeltes8
Oracle2
Caladria1
Buildings7 types
Manor8
Farm5
Counter Barracks3
Military Barracks3
Economic Guild2
Market1
Temple1
God powers2 invoked
Gaia Forest5
Carnivora3

hagglundotto

Army

Murmillo24
Cheiroballista8
Turma6
Katapeltes5
Promethean1
Buildings6 types
Manor9
Farm3
Military Barracks3
Counter Barracks2
Armory1
Temple1
God powers2 invoked
Valor8
Deconstruction1