Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

koleksandr856 vs BrisiusG

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:46
Oasis map preview
Map Oasis
Defeated
koleksandr856Oranos
Pre-match Elo948
Win probability45.6%
18:46 Match length BrisiusG favored
Winner
BrisiusGHades
Pre-match Elo979
Win probability54.4%

Match at a glance

koleksandr856 vs BrisiusG

WinnerBrisiusG
MapOasis
QueueRanked 1v1 Supremacy
Duration18:46
Started
Ended
Elo favorite54.4%BrisiusG
Fastest Classical4:09*BrisiusG
First pressure5:46koleksandr856 · Military Barracks
Market timing11:29BrisiusG · Market
First extra TC8:54BrisiusG · Town Center
Most military units86koleksandr856
Highest EAPM37.4BrisiusG

koleksandr856

Oranos

Defeat
Elo948-16
EAPM23.9
Military units86
First pressure5:46Military Barracks
First expansion15:26
Market volume0
Total score 21,054
Military score 6,930
Economic score 13,376
Kills score 748
Units killed 43
Units lost 66
Buildings razed 0
Largest army 86
Favorite unit Murmillo 50 fielded
Classical 5:17* Research start 4:17
Heroic Not reached
Mythic Not reached

BrisiusG

Hades

Victory
Elo979+16
EAPM37.4
Military units76
First pressure6:22Archery Range
First expansion8:54
Market volume0
Total score 31,271
Military score 11,187
Economic score 17,915
Kills score 2,169
Units killed 68
Units lost 43
Buildings razed 0
Largest army 76
Favorite unit Toxotes 37 fielded
Classical 4:09* Research start 3:09
Heroic 15:51* Research start 14:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

koleksandr856Oranos
Match time
BrisiusGHades
First military pressureMilitary Barracks
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Murmillo12 training queues
Cheiroballista11 training queues
Key technologyMedium Infantry
ArmoryArmory
God powerCarnivora
God powerShockwave
Murmillo23 training queues
Turma2 training queues
Farm transition8 farms clustered
Turma9 training queues
Key technologyMedium Archers
Cheiroballista2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Key technologyCopper Shields
Murmillo5 training queues
God powerCarnivora
God powerShockwave
Katapeltes4 training queues
Cheiroballista3 training queues
Murmillo10 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
First military pressureArchery Range
Toxotes14 training queues
Hippeus4 training queues
Town CenterAdditional center
Key technologyMedium Archers
Key technologyMedium Cavalry
Hippeus4 training queues
Hoplite4 training queues
God powerRestoration
Farm transition11 farms clustered
MarketMarket
Key technologyPlow
Hippeus3 training queues
Toxotes11 training queues
Toxotes3 training queues
Hippeus5 training queues
Key technologyMedium Infantry
Hoplite9 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyBow Saw
God powerSentinel
Toxotes9 training queues
Key technologyHeavy Cavalry
Hippeus5 training queues
Petrobolos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%BrisiusG
Fastest Classical4:09*BrisiusG
Fastest Heroic15:51*BrisiusG
First pressure5:46koleksandr856 · Military Barracks
First extra TC8:54BrisiusG · Town Center
Fortress timing16:21BrisiusG · Fortress
Market timing11:29BrisiusG · Market
Armory timing9:38koleksandr856 · Armory
Farm transition11:08–12:02BrisiusG · 11 farms clustered

Player highlights

Standout performances

Highest total score31,271BrisiusG
Highest military score11,187BrisiusG
Highest economy score17,915BrisiusG
Most kills2,169BrisiusG
Most units killed68BrisiusG
Most deaths66koleksandr856
Most buildings razed0koleksandr856
Largest army86koleksandr856
Favorite unitMurmillokoleksandr856 · 50 fielded

koleksandr856

Largest ArmyMost Deaths

BrisiusG

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

koleksandr856

Late Classical5:17 estimated completion
Early pressure5:46 · Military Barracks
Expansion signal15:26 · Town Center
Early armory / Heroic prep9:38 · Armory
Heavy walling signal7 wall build events
Farm transition11:19–11:20 · 8 farms clustered
Large army production86 military units

BrisiusG

Classical timing4:09 estimated completion
Early pressure6:22 · Archery Range
Fast expansion8:54 · Town Center
Early market / Heroic prep11:29 · Market
Fortress tech path16:21 · Fortress
Farm transition11:08–12:02 · 11 farms clustered
koleksandr856 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
koleksandr856 · Early MilitaryMeaningful trained combat units were produced during the early opening.
koleksandr856 · Late ClassicalClassical completed after 5:00 on a standard land opening.
BrisiusG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BrisiusG · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BrisiusG · Early MilitaryMeaningful trained combat units were produced during the early opening.
BrisiusG · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

koleksandr856

Army

Murmillo50
Cheiroballista16
Turma12
Katapeltes5
Caladria2
Oracle1
Buildings9 types
Farm20
Manor9
Wall7
Counter Barracks2
Economic Guild2
Military Barracks2
Armory1
Temple1
Town Center1
God powers2 invoked
Carnivora2
Shockwave2

BrisiusG

Army

Toxotes37
Hippeus21
Hoplite14
Ajax2
Petrobolos2
Buildings11 types
Farm21
House17
Storehouse7
Granary6
Archery Range4
Military Academy3
Stable3
Temple2
Fortress1
Market1
Town Center1
God powers2 invoked
Restoration1
Sentinel1