Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Paranormal2004 vs JACK

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:29
Megalopolis map preview
Map Megalopolis
Winner
Paranormal2004Loki
Pre-match Elo1800
Win probability59.8%
18:29 Match length Paranormal2004 favored
Defeated
JACKPoseidon
Pre-match Elo1731
Win probability40.2%

Match at a glance

Paranormal2004 vs JACK

WinnerParanormal2004
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:29
Started
Ended
Elo favorite59.8%Paranormal2004
Fastest Classical3:17*JACK
First pressure1:46Paranormal2004 · Hersir trained
Market timing9:31Paranormal2004 · Market
First extra TC6:35JACK · Town Center
Most military units109Paranormal2004
Highest EAPM89.5JACK
Market volume400Paranormal2004
Victory
Elo1800+14
EAPM70.7
Military units109
First pressure1:46Hersir trained
First expansion7:41
Market volume400
Total score 30,413
Military score 10,886
Economic score 17,317
Kills score 2,279
Units killed 87
Units lost 47
Buildings razed 5
Largest army 109
Favorite unit Hersir 54 fielded
Classical 4:24* Research start 3:24
Heroic 11:30* Estimated start 10:15
Mythic 17:23* Estimated start 15:23

JACK

Poseidon

Defeat
Elo1731-14
EAPM89.5
Military units84
First pressure3:24Stable
First expansion6:35
Market volume0
Total score 20,916
Military score 7,013
Economic score 12,238
Kills score 1,665
Units killed 47
Units lost 101
Buildings razed 2
Largest army 84
Favorite unit Toxotes 32 fielded
Classical 3:17* Research start 2:17
Heroic 12:34* Estimated start 11:19
Mythic 17:44* Estimated start 15:44

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
Hel
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Paranormal2004Loki
Match time
JACKPoseidon
First military pressureHersir trained
Hersir18 training queues
God powerSpy
Town CenterAdditional center
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Armor
Hirdman13 training queues
Key technologyMedium Infantry
MarketMarket
Key technologyCopper Weapons
Hersir30 training queues
Key technologyHand Axe
God powerFlaming Weapons
Town CenterAdditional center
God powerHealing Spring
Fortress-tier buildingHill Fort
Farm transition11 farms clustered
Key technologyPlow
Key technologyHusbandry
God powerSpy
Key technologyMedium Cavalry
Key technologyCopper Shields
Jarl15 training queues
Key technologyHeavy Cavalry
Key technologyBronze Armor
Portable Ram8 training queues
Throwing Axeman10 training queues
Hersir5 training queues
Key technologyShaft Mine
Key technologyBronze Weapons
Godi3 training queues
God powerNidhogg
Ballista2 training queues
Portable Ram2 training queues
VictoryMatch result
First military pressureStable
God powerLure
Hippeus3 training queues
Toxotes3 training queues
Town CenterAdditional center
Key technologyHusbandry
Hippeus5 training queues
Key technologyPickaxe
ArmoryArmory
Toxotes22 training queues
God powerCease Fire
Hippeus8 training queues
Theseus2 training queues
Hippolyta2 training queues
Atalanta2 training queues
Key technologyHand Axe
Key technologyCopper Weapons
Hypaspist10 training queues
Fortress-tier buildingFortress
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyMedium Infantry
Farm transition7 farms clustered
MarketMarket
Town CenterAdditional center
MarketMarket
Hoplite4 training queues
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Toxotes7 training queues
Key technologyHeavy Archers
Hypaspist7 training queues
Peltast2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%Paranormal2004
Fastest Classical3:17*JACK
Fastest Heroic11:30*Paranormal2004
Fastest Mythic17:23*Paranormal2004
First pressure1:46Paranormal2004 · Hersir trained
First extra TC6:35JACK · Town Center
Fortress timing13:36Paranormal2004 · Hill Fort
Market timing9:31Paranormal2004 · Market
Armory timing8:45Paranormal2004 · Armory
Farm transition13:54–15:04Paranormal2004 · 11 farms clustered

Player highlights

Standout performances

Highest total score30,413Paranormal2004
Highest military score10,886Paranormal2004
Highest economy score17,317Paranormal2004
Most kills2,279Paranormal2004
Most units killed87Paranormal2004
Most deaths101JACK
Most buildings razed5Paranormal2004
Largest army109Paranormal2004
Favorite unitHersirParanormal2004 · 54 fielded

Paranormal2004

Highest ScoreMost ImprovementsMost KillsMost Resources

JACK

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Paranormal2004

Classical timing4:24 estimated completion
Early pressure1:46 · Hersir trained
Fast expansion7:41 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:31 · Market
Early armory / Heroic prep8:45 · Armory
Fortress tech path13:36 · Hill Fort
Heavy walling signal14 wall build events
Farm transition13:54–15:04 · 11 farms clustered
Market economy signal400 total resource volume
Large army production109 military units

JACK

Fast Classical3:17 estimated completion
Early pressure3:24 · Stable
Fast expansion6:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:18 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path14:23 · Fortress
Heavy walling signal18 wall build events
Farm transition14:55–15:22 · 7 farms clustered
Large army production84 military units
Paranormal2004 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Paranormal2004 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Paranormal2004 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JACK · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JACK · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JACK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Paranormal2004

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

JACK

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Paranormal2004

Army

Hersir54
Jarl15
Hirdman13
Portable Ram10
Throwing Axeman10
Godi3
Ballista2
Battle Boar2
Buildings11 types
House18
Wall14
Farm11
Ox Cart Building9
Great Hall5
Longhouse2
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers4 invoked
Spy2
Flaming Weapons1
Healing Spring1
Nidhogg1

JACK

Army

Toxotes32
Hippeus17
Hypaspist17
Atalanta4
Hoplite4
Theseus4
Hippolyta3
Peltast2
Petrobolos1
Buildings13 types
House24
Wall18
Farm7
Military Academy6
Archery Range5
Stable5
Storehouse5
Armory3
Granary3
Market2
Town Center2
Fortress1
Temple1
God powers2 invoked
Cease Fire1
Lure1