Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BlumBa7 vs FReNzYjkeeE

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:11
Oasis map preview
Map Oasis
Winner
BlumBa7Tsukuyomi
Pre-match Elo1286
Win probability62.4%
21:11 Match length BlumBa7 favored
Defeated
FReNzYjkeeEGaia
Pre-match Elo1198
Win probability37.6%

Match at a glance

BlumBa7 vs FReNzYjkeeE

WinnerBlumBa7
MapOasis
QueueRanked 1v1 Supremacy
Duration21:11
Started
Ended
Elo favorite62.4%BlumBa7
Fastest Classical3:29*FReNzYjkeeE
First pressure3:59BlumBa7 · Stable Japanese
First extra TC4:53FReNzYjkeeE · Town Center
Market timing6:47FReNzYjkeeE · Market
Most military units145FReNzYjkeeE
Highest EAPM60.0BlumBa7
Market volume800BlumBa7

BlumBa7

Tsukuyomi

Victory
Elo1286+13
EAPM60.0
Military units99
First pressure3:59Stable Japanese
First expansion6:29
Market volume800
Total score 49,654
Military score 23,448
Economic score 21,266
Kills score 4,963
Units killed 151
Units lost 60
Buildings razed 15
Largest army 99
Favorite unit Yumi Horse Archer 37 fielded
Classical 4:16* Estimated start 3:31
Heroic 11:03* Estimated start 10:07
Mythic 18:29* Research start 16:59
Defeat
Elo1198-13
EAPM50.0
Military units145
First pressure5:35Counter Barracks
First expansion4:53
Market volume200
Total score 27,024
Military score 8,344
Economic score 16,913
Kills score 1,767
Units killed 62
Units lost 148
Buildings razed 1
Largest army 145
Favorite unit Katapeltes 52 fielded
Classical 3:29* Estimated start 2:29
Heroic 10:03* Estimated start 8:48
Mythic 17:24* Estimated start 15:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
Hachiman
HeroicAge
Theia
Okuninushi
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BlumBa7Tsukuyomi
Match time
FReNzYjkeeEGaia
First military pressureStable Japanese
Naginata Rider5 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Samurai2 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Onna Musha2 training queues
Key technologyBow Saw
Yumi Horse Archer10 training queues
Daimyo4 training queues
Shinobi2 training queues
Key technologyCopper Shields
God powerSwampland
God powerNew Moon
Yumi Horse Archer7 training queues
Shinobi4 training queues
Fortress-tier buildingCastle
Key technologyBallistics
Daimyo4 training queues
God powerShogun
Oyumi3 training queues
Key technologyShaft Mine
Fortress-tier buildingCastle
Shinobi17 training queues
Naginata Rider5 training queues
Farm transition12 farms clustered
Yumi Horse Archer10 training queues
Town CenterAdditional center
God powerSacred Gate
God powerNew Moon
God powerSwampland
Yumi Horse Archer10 training queues
Onmyoji4 training queues
Naginata Rider5 training queues
Town CenterAdditional center
Oyumi2 training queues
Key technologyPlow
Key technologyBow Saw
God powerShogun
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureCounter Barracks
Katapeltes5 training queues
MarketMarket
Key technologyPlow
ArmoryArmory
Key technologyCopper Shields
God powerCarnivora
Katapeltes2 training queues
Farm transition7 farms clustered
Katapeltes6 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
God powerHesperides Tree
Dryad3 training queues
Town CenterAdditional center
Contarius5 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Destroyer2 training queues
Katapeltes9 training queues
Arcus9 training queues
Dryad2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Contarius9 training queues
ArmoryArmory
ArmoryArmory
Dryad6 training queues
Katapeltes7 training queues
Arcus6 training queues
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Contarius25 training queues
Katapeltes6 training queues
God powerImplode
Dryad10 training queues
Katapeltes17 training queues
Turma15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%BlumBa7
Fastest Classical3:29*FReNzYjkeeE
Fastest Heroic10:03*FReNzYjkeeE
Fastest Mythic17:24*FReNzYjkeeE
First pressure3:59BlumBa7 · Stable Japanese
First extra TC4:53FReNzYjkeeE · Town Center
Fortress timing12:55FReNzYjkeeE · Palace
Market timing6:47FReNzYjkeeE · Market
Armory timing8:25FReNzYjkeeE · Armory
Farm transition9:42–10:29FReNzYjkeeE · 7 farms clustered

Player highlights

Standout performances

Highest total score49,654BlumBa7
Highest military score23,448BlumBa7
Highest economy score21,266BlumBa7
Most kills4,963BlumBa7
Most units killed151BlumBa7
Most deaths148FReNzYjkeeE
Most buildings razed15BlumBa7
Largest army145FReNzYjkeeE
Favorite unitKatapeltesFReNzYjkeeE · 52 fielded

BlumBa7

Highest ScoreLargest ArmyMost ImprovementsMost Kills

FReNzYjkeeE

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BlumBa7

Classical timing4:16 estimated completion
Early pressure3:59 · Stable Japanese
Fast expansion6:29 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep10:16 · Market
Early armory / Heroic prep8:25 · Armory
Fortress tech path14:05 · Castle
Heavy walling signal13 wall build events
Farm transition17:05–17:06 · 12 farms clustered
Market economy signal800 total resource volume
Large army production99 military units

FReNzYjkeeE

Fast Classical3:29 estimated completion
Early pressure5:35 · Counter Barracks
Fast expansion4:53 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:47 · Market
Early armory / Heroic prep8:25 · Armory
Fortress tech path12:55 · Palace
Heavy walling signal21 wall build events
Farm transition9:42–10:29 · 7 farms clustered
Market economy signal200 total resource volume
Large army production145 military units
BlumBa7 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BlumBa7 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
BlumBa7 · Early MilitaryMeaningful trained combat units were produced during the early opening.
BlumBa7 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
BlumBa7 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FReNzYjkeeE · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FReNzYjkeeE · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FReNzYjkeeE · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
FReNzYjkeeE · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

BlumBa7

Bought

Food200
Wood100

Sold

Food200
Wood300
Total player market volume800

FReNzYjkeeE

Bought

Food100

Sold

Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BlumBa7

Army

Yumi Horse Archer37
Shinobi23
Naginata Rider16
Daimyo8
Oyumi5
Onmyoji4
Onna Musha3
Samurai3
Buildings14 types
House21
Farm17
Wall13
Watermill12
Mining Camp Japanese7
Stable Japanese5
Town Center4
Dojo3
Castle2
Shrine Japanese2
Armory1
Guardhouse1
Market1
Temple1
God powers4 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

FReNzYjkeeE

Army

Katapeltes52
Contarius39
Dryad21
Arcus16
Turma15
Destroyer2
Buildings11 types
Wall21
Farm17
Counter Barracks9
Manor9
Military Barracks8
Armory3
Town Center2
Economic Guild1
Market1
Palace1
Temple1
God powers4 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1
Implode1