Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs AR35

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:44
Tundra map preview
Map Tundra
Defeated
SesshomaruSet
Pre-match Elo1440
Win probability33.4%
12:44 Match length AR35 favored
Winner
AR35Isis
Pre-match Elo1560
Win probability66.6%

Match at a glance

Sesshomaru vs AR35

WinnerAR35
MapTundra
QueueRanked 1v1 Supremacy
Duration12:44
Started
Ended
Elo favorite66.6%AR35
Fastest Classical4:13*Sesshomaru
First pressure4:33Sesshomaru · Barracks
Market timing5:40AR35 · Market
First extra TC4:38AR35 · Town Center
Most military units116Sesshomaru
Highest EAPM62.3AR35
Market volume200AR35
Defeat
Elo1440-12
EAPM40.3
Military units116
First pressure4:33Barracks
First expansion
Market volume0
Total score 11,109
Military score 4,476
Economic score 5,603
Kills score 1,060
Units killed 22
Units lost 72
Buildings razed 13
Largest army 116
Favorite unit Spearman 85 fielded
Classical 4:13* Research start 3:13
Heroic 7:15* Research start 6:00
Mythic Not reached

AR35

Isis

Victory
Elo1560+12
EAPM62.3
Military units43
First pressure9:25Migdol Stronghold
First expansion4:38
Market volume200
Total score 14,620
Military score 6,204
Economic score 7,328
Kills score 1,148
Units killed 56
Units lost 22
Buildings razed 0
Largest army 43
Favorite unit Camel Rider 28 fielded
Classical 4:22* Research start 3:22
Heroic 8:42* Estimated start 7:27
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Anubis
Nephthys
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruSet
Match time
AR35Isis
Key technologyPickaxe
ArmoryArmory
First military pressureBarracks
Spearman10 training queues
Key technologyMedium Spearmen
Axeman5 training queues
Siege Tower2 training queues
Spearman15 training queues
Slinger10 training queues
God powerVision
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
Siege Tower3 training queues
Axeman5 training queues
God powerAncestors
Spearman60 training queues
Key technologyHusbandry
Fortress-tier buildingMigdol Stronghold
Axeman5 training queues
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
ArmoryArmory
God powerProsperity
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider28 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer7 training queues
God powerLocust Swarm
God powerPlague Of Serpents
Town CenterAdditional center
War Elephant2 training queues
Chariot Archer3 training queues
Petsuchos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%AR35
Fastest Classical4:13*Sesshomaru
Fastest Heroic7:15*Sesshomaru
First pressure4:33Sesshomaru · Barracks
First extra TC4:38AR35 · Town Center
Fortress timing9:25AR35 · Migdol Stronghold
Market timing5:40AR35 · Market
Armory timing4:28Sesshomaru · Armory

Player highlights

Standout performances

Highest total score14,620AR35
Highest military score6,204AR35
Highest economy score7,328AR35
Most kills1,148AR35
Most units killed56AR35
Most deaths72Sesshomaru
Most buildings razed13Sesshomaru
Largest army116Sesshomaru
Favorite unitSpearmanSesshomaru · 85 fielded

Sesshomaru

Most Deaths

AR35

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Classical timing4:13 estimated completion
Early pressure4:33 · Barracks
Early armory / Heroic prep4:28 · Armory
Fortress tech path9:46 · Migdol Stronghold
Large army production116 military units

AR35

Classical timing4:22 estimated completion
Delayed pressure9:25 · Migdol Stronghold
Fast expansion4:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:40 · Market
Early armory / Heroic prep5:42 · Armory
Fortress tech path9:25 · Migdol Stronghold
Market economy signal200 total resource volume
Sesshomaru · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Sesshomaru · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AR35 · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
AR35 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
AR35 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Sesshomaru

Bought

No buys

Sold

No sells

Total player market volume0

AR35

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Spearman85
Axeman15
Slinger10
Siege Tower5
Scorpion Man1
Buildings11 types
House12
Granary3
Wall3
Barracks2
Migdol Stronghold2
Mining Camp2
Armory1
Lumber Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

AR35

Army

Camel Rider28
Chariot Archer10
Petsuchos2
War Elephant2
Siege Tower1
Buildings13 types
Obelisk21
House19
Granary5
Lumber Camp3
Mining Camp3
Migdol Stronghold2
Temple2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1