Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs Pedrin

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:42
Blue Lagoon map preview
Map Blue Lagoon
Winner
SrMijoThor
Pre-match Elo1422
Win probability61.3%
17:42 Match length SrMijo favored
Defeated
PedrinThor
Pre-match Elo1342
Win probability38.7%

Match at a glance

SrMijo vs Pedrin

WinnerSrMijo
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration17:42
Started
Ended
Elo favorite61.3%SrMijo
Fastest Classical4:47*Pedrin
First pressure3:48Pedrin · Hersir trained
First extra TC10:44SrMijo · Town Center
Market timing12:21SrMijo · Market
Most military units108Pedrin
Highest EAPM77.5Pedrin
Market volume500Pedrin

SrMijo

Thor

Victory
Elo1422+14
EAPM57.7
Military units105
First pressure3:54Hersir trained
First expansion10:44
Market volume100
Total score 27,633
Military score 10,823
Economic score 14,526
Kills score 2,314
Units killed 76
Units lost 51
Buildings razed 0
Largest army 105
Favorite unit Throwing Axeman 34 fielded
Classical 5:02* Estimated start 4:02
Heroic 11:32* Estimated start 10:17
Mythic Not reached

Pedrin

Thor

Defeat
Elo1342-14
EAPM77.5
Military units108
First pressure3:48Hersir trained
First expansion13:13
Market volume500
Total score 23,362
Military score 7,644
Economic score 14,128
Kills score 1,612
Units killed 51
Units lost 76
Buildings razed 18
Largest army 108
Favorite unit Throwing Axeman 20 fielded
Classical 4:47* Research start 3:47
Heroic 11:45* Estimated start 10:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Bragi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoThor
Match time
PedrinThor
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir7 training queues
Key technologyCopper Shields
Raiding Cavalry4 training queues
Hirdman7 training queues
God powerDwarven Mine
Key technologyPickaxe
Key technologyBallistics
Throwing Axeman3 training queues
Hersir2 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Infantry
Town CenterAdditional center
Throwing Axeman4 training queues
Key technologyMedium Cavalry
Key technologyShaft Mine
Key technologyBronze Armor
MarketMarket
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyHeavy Infantry
Hirdman6 training queues
Berserk5 training queues
Throwing Axeman27 training queues
Key technologyBronze Shields
Godi13 training queues
Hersir4 training queues
Huskarl15 training queues
Jarl2 training queues
Key technologyIron Shields
Farm transition12 farms clustered
Key technologyPlow
Town CenterAdditional center
Portable Ram5 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir6 training queues
Key technologyCopper Weapons
Key technologyPickaxe
Raiding Cavalry9 training queues
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Key technologyHusbandry
Key technologyBronze Armor
God powerForest Fire
Raiding Cavalry2 training queues
Berserk2 training queues
Throwing Axeman8 training queues
Hersir8 training queues
Valkyrie2 training queues
Farm transition3 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
DockDock
Portable Ram3 training queues
Jarl18 training queues
Godi10 training queues
Throwing Axeman12 training queues
Berserk3 training queues
Huskarl2 training queues
Raiding Cavalry2 training queues
Portable Ram6 training queues
MarketMarket
Fortress-tier buildingHill Fort
Huskarl3 training queues
Godi4 training queues
Berserk2 training queues
Valkyrie2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%SrMijo
Fastest Classical4:47*Pedrin
Fastest Heroic11:32*SrMijo
First pressure3:48Pedrin · Hersir trained
First extra TC10:44SrMijo · Town Center
Fortress timing12:43SrMijo · Hill Fort
Market timing12:21SrMijo · Market
Armory timing0:07Pedrin · Dwarven Armory
Farm transition10:42–10:57Pedrin · 3 farms clustered

Player highlights

Standout performances

Highest total score27,633SrMijo
Highest military score10,823SrMijo
Highest economy score14,526SrMijo
Most kills2,314SrMijo
Most units killed76SrMijo
Most deaths76Pedrin
Most buildings razed18Pedrin
Largest army108Pedrin
Favorite unitThrowing AxemanSrMijo · 34 fielded

SrMijo

Highest ScoreLargest ArmyMost KillsMost Resources

Pedrin

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Late Classical5:02 estimated completion
Early pressure3:54 · Hersir trained
Expansion signal10:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:21 · Market
Early armory / Heroic prep0:16 · Dwarven Armory
Fortress tech path12:43 · Hill Fort
Heavy walling signal28 wall build events
Farm transition16:01–17:16 · 12 farms clustered
Market economy signal100 total resource volume
Large army production105 military units

Pedrin

Classical timing4:47 estimated completion
Early pressure3:48 · Hersir trained
Expansion signal13:13 · Town Center
Early market / Heroic prep15:58 · Market
Early armory / Heroic prep0:07 · Dwarven Armory
Fortress tech path12:49 · Hill Fort
Heavy walling signal23 wall build events
Water commitment signal1 dock build events
Farm transition10:42–10:57 · 3 farms clustered
Market economy signal500 total resource volume
Large army production108 military units
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Late ClassicalClassical completed after 5:00 on a standard land opening.
Pedrin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pedrin · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

SrMijo

Bought

No buys

Sold

Wood100
Total player market volume100

Pedrin

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Throwing Axeman34
Huskarl15
Godi13
Hersir13
Hirdman13
Berserk6
Portable Ram5
Raiding Cavalry4
Jarl2
Buildings11 types
Wall28
Farm19
House17
Ox Cart Building5
Longhouse4
Great Hall3
Town Center2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers1 invoked
Dwarven Mine1

Pedrin

Army

Throwing Axeman20
Jarl18
Godi14
Hersir14
Raiding Cavalry14
Portable Ram9
Berserk8
Huskarl5
Valkyrie5
Longboat1
Buildings12 types
Wall23
Farm16
House15
Great Hall3
Longhouse3
Ox Cart Building3
Hill Fort2
Dock1
Dwarven Armory1
Market1
Temple1
Town Center1
God powers1 invoked
Forest Fire1