Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Baenac vs DerSuperSaiyajin

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:05
Steppe map preview
Map Steppe
Defeated
BaenacPoseidon
Pre-match Elo1700
Win probability30.4%
21:05 Match length DerSuperSaiyajin favored
Winner
DerSuperSaiyajinOranos
Pre-match Elo1844
Win probability69.6%

Match at a glance

Baenac vs DerSuperSaiyajin

WinnerDerSuperSaiyajin
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:05
Started
Ended
Elo favorite69.6%DerSuperSaiyajin
Fastest Classical3:47*DerSuperSaiyajin
First pressure3:38Baenac · Stable
Market timing14:11DerSuperSaiyajin · Market
First extra TC9:14Baenac · Town Center
Most military units152DerSuperSaiyajin
Highest EAPM77.7DerSuperSaiyajin
Market volume200DerSuperSaiyajin

Baenac

Poseidon

Defeat
Elo1700-11
EAPM46.6
Military units119
First pressure3:38Stable
First expansion9:14
Market volume0
Total score 27,595
Military score 8,955
Economic score 16,393
Kills score 2,247
Units killed 82
Units lost 105
Buildings razed 3
Largest army 119
Favorite unit Hippeus 43 fielded
Classical 3:47* Estimated start 2:47
Heroic 15:31* Estimated start 14:16
Mythic 20:55* Estimated start 18:55
Victory
Elo1844+11
EAPM77.7
Military units152
First pressure3:53Counter Barracks
First expansion19:43
Market volume200
Total score 27,011
Military score 12,736
Economic score 10,538
Kills score 3,754
Units killed 104
Units lost 86
Buildings razed 18
Largest army 152
Favorite unit Murmillo 40 fielded
Classical 3:47* Research start 2:47
Heroic 12:21* Research start 11:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Hyperion
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BaenacPoseidon
Match time
DerSuperSaiyajinOranos
God powerLure
First military pressureStable
Hippeus12 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Hippeus15 training queues
Centaur3 training queues
Town CenterAdditional center
ArmoryArmory
God powerCease Fire
Hippeus6 training queues
Centaur2 training queues
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hypaspist35 training queues
Key technologyHusbandry
Key technologyShaft Mine
God powerBronze
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes26 training queues
Key technologyMedium Archers
Key technologyBallistics
Key technologyBronze Shields
Key technologyMedium Archers
Key technologyBronze Weapons
Fortress-tier buildingFortress
Hippeus10 training queues
Key technologyBow Saw
DefeatMatch result
First military pressureCounter Barracks
Katapeltes2 training queues
Katapeltes15 training queues
Murmillo8 training queues
Key technologyMedium Infantry
God powerCarnivora
Murmillo15 training queues
ArmoryArmory
Key technologyCopper Shields
Katapeltes7 training queues
Key technologyCopper Weapons
Fortress-tier buildingPalace
God powerChaos
Key technologyHeavy Infantry
MarketMarket
Destroyer24 training queues
Murmillo17 training queues
Arcus11 training queues
God powerShockwave
Contarius9 training queues
Katapeltes4 training queues
Cheiroballista2 training queues
Key technologyCopper Armor
Arcus6 training queues
Cheiroballista2 training queues
Key technologyMedium Archers
Contarius5 training queues
Key technologyBallistics
Town CenterAdditional center
Contarius6 training queues
Arcus5 training queues
Katapeltes7 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerChaos
God powerCarnivora
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.6%DerSuperSaiyajin
Fastest Classical3:47*DerSuperSaiyajin
Fastest Heroic12:21*DerSuperSaiyajin
Fastest Mythic20:55*Baenac
First pressure3:38Baenac · Stable
First extra TC9:14Baenac · Town Center
Fortress timing12:56DerSuperSaiyajin · Palace
Market timing14:11DerSuperSaiyajin · Market
Armory timing10:11DerSuperSaiyajin · Armory

Player highlights

Standout performances

Highest total score27,595Baenac
Highest military score12,736DerSuperSaiyajin
Highest economy score16,393Baenac
Most kills3,754DerSuperSaiyajin
Most units killed104DerSuperSaiyajin
Most deaths105Baenac
Most buildings razed18DerSuperSaiyajin
Largest army152DerSuperSaiyajin
Favorite unitHippeusBaenac · 43 fielded

Baenac

Highest ScoreMost DeathsMost ImprovementsMost Resources

DerSuperSaiyajin

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Baenac

Fast Classical3:47 estimated completion
Early pressure3:38 · Stable
Expansion signal9:14 · Town Center
Early armory / Heroic prep12:46 · Armory
Fortress tech path14:30 · Fortress
Heavy walling signal20 wall build events
Large army production119 military units

DerSuperSaiyajin

Fast Classical3:47 estimated completion
Early pressure3:53 · Counter Barracks
Expansion signal19:43 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:11 · Market
Early armory / Heroic prep10:11 · Armory
Fortress tech path12:56 · Palace
Market economy signal200 total resource volume
Large army production152 military units
Baenac · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Baenac · Early MilitaryMeaningful trained combat units were produced during the early opening.
Baenac · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Baenac · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DerSuperSaiyajin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DerSuperSaiyajin · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerSuperSaiyajin · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Baenac

Bought

No buys

Sold

No sells

Total player market volume0

DerSuperSaiyajin

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baenac

Army

Hippeus43
Hypaspist35
Toxotes26
Centaur6
Atalanta4
Theseus3
Hippolyta2
Buildings11 types
Wall20
House17
Storehouse14
Archery Range7
Stable6
Fortress5
Granary5
Military Academy4
Armory1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

DerSuperSaiyajin

Army

Murmillo40
Katapeltes35
Destroyer24
Arcus23
Contarius21
Cheiroballista4
Caladria3
Oracle2
Buildings11 types
Manor8
Sky Passage6
Counter Barracks4
Military Barracks4
Wall4
Town Center3
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers3 invoked
Carnivora2
Chaos2
Shockwave1