Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Barajass09 vs OozyHat1481

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:09
Watering Hole map preview
Map Watering Hole
Winner
Barajass09Zeus
Pre-match Elo660
Win probability41.6%
28:09 Match length UpsetThe Elo underdog won
Defeated
OozyHat1481Hades
Pre-match Elo719
Win probability58.4%

Match at a glance

Barajass09 vs OozyHat1481

WinnerBarajass09
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration28:09
Started
Ended
Elo favorite58.4%OozyHat1481 · Upset
Fastest Classical4:06*Barajass09
First pressure4:42Barajass09 · Military Academy
First extra TC15:08OozyHat1481 · Town Center
Market timing11:56Barajass09 · Market
Most military units94Barajass09
Highest EAPM33.1Barajass09
Market volume200Barajass09

Barajass09

Zeus

Victory
Elo660+20
EAPM33.1
Military units94
First pressure4:42Military Academy
First expansion19:42
Market volume200
Total score 46,764
Military score 15,294
Economic score 25,437
Kills score 6,231
Units killed 269
Units lost 83
Buildings razed 1
Largest army 94
Favorite unit Hippeus 52 fielded
Classical 4:06* Estimated start 3:06
Heroic 14:38* Estimated start 13:23
Mythic Estimated start 27:17 · not reached

OozyHat1481

Hades

Defeat
Elo719-20
EAPM24.1
Military units15
First pressure5:38Archery Range
First expansion15:08
Market volume0
Total score 27,070
Military score 12,432
Economic score 12,380
Kills score 2,327
Units killed 85
Units lost 269
Buildings razed 0
Largest army 15
Favorite unit Toxotes 9 fielded
Classical 5:31* Research start 4:31
Heroic 12:11* Estimated start 10:56
Mythic 27:54* Estimated start 25:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Aphrodite
Hephaestus
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Barajass09Zeus
Match time
OozyHat1481Hades
First military pressureMilitary Academy
Key technologyHand Axe
God powerBolt
Hippeus9 training queues
Hoplite6 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Cavalry
ArmoryArmory
ArmoryArmory
ArmoryArmory
MarketMarket
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Cavalry
Hippeus11 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Peltast7 training queues
Key technologyCrenellations
Hippeus15 training queues
Key technologyMedium Archers
Peltast4 training queues
Town CenterAdditional center
Minotaur2 training queues
Key technologyHeavy Archers
DockDock
Key technologyHeavy Infantry
God powerBronze
God powerBolt
God powerRestoration
Farm transition36 farms clustered
Hippeus9 training queues
Hydra2 training queues
Peltast15 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus8 training queues
Transport Ship Greek2 training queues
VictoryMatch result
Key technologyHusbandry
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes4 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyCopper Weapons
Key technologyCopper Shields
Toxotes5 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyPlow
Town CenterAdditional center
Key technologyBronze Shields
Fortress-tier buildingFortress
Key technologyPlow
God powerRestoration
God powerCurse
MarketMarket
Petrobolos3 training queues
God powerCurse
Hippeus2 training queues
God powerSentinel
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%OozyHat1481 · Upset
Fastest Classical4:06*Barajass09
Fastest Heroic12:11*OozyHat1481
Fastest Mythic27:54*OozyHat1481
First pressure4:42Barajass09 · Military Academy
First extra TC15:08OozyHat1481 · Town Center
Fortress timing20:39OozyHat1481 · Fortress
Market timing11:56Barajass09 · Market
Armory timing9:26OozyHat1481 · Armory
Farm transition23:17–23:58Barajass09 · 36 farms clustered

Player highlights

Standout performances

Highest total score46,764Barajass09
Highest military score15,294Barajass09
Highest economy score25,437Barajass09
Most kills6,231Barajass09
Most units killed269Barajass09
Most deaths269OozyHat1481
Most buildings razed1Barajass09
Largest army94Barajass09
Favorite unitHippeusBarajass09 · 52 fielded

Barajass09

Highest ScoreMost ImprovementsMost KillsMost Resources

OozyHat1481

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Barajass09

Classical timing4:06 estimated completion
Early pressure4:42 · Military Academy
Expansion signal19:42 · Town Center
Early market / Heroic prep11:56 · Market
Early armory / Heroic prep11:53 · Armory
Fortress tech path25:32 · Fortress
Heavy walling signal10 wall build events
Water commitment signal1 dock build events
Farm transition23:17–23:58 · 36 farms clustered
Market economy signal200 total resource volume
Large army production94 military units

OozyHat1481

Late Classical5:31 estimated completion
Early pressure5:38 · Archery Range
Expansion signal15:08 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep25:59 · Market
Early armory / Heroic prep9:26 · Armory
Fortress tech path20:39 · Fortress
Barajass09 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Barajass09 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Barajass09 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
OozyHat1481 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
OozyHat1481 · Early MilitaryMeaningful trained combat units were produced during the early opening.
OozyHat1481 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Barajass09

Bought

Wood200

Sold

No sells

Total player market volume200

OozyHat1481

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Barajass09

Army

Hippeus52
Peltast26
Hoplite6
Minotaur3
Hydra2
Transport Ship Greek2
Heracles1
Jason1
Odysseus1
Buildings14 types
Farm36
House17
Wall10
Granary8
Archery Range7
Stable5
Storehouse5
Armory3
Military Academy3
Fortress2
Dock1
Market1
Temple1
Town Center1
God powers3 invoked
Bolt2
Bronze1
Restoration1

OozyHat1481

Army

Toxotes9
Petrobolos3
Hippeus2
Ajax1
Buildings12 types
House21
Storehouse12
Archery Range11
Granary8
Wall5
Stable2
Town Center2
Armory1
Farm1
Fortress1
Market1
Temple1
God powers3 invoked
Curse2
Sentinel2
Restoration1