Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cougargal420 vs mariogogac63

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:01
Mount Olympus map preview
Map Mount Olympus
Defeated
Cougargal420Ra
Pre-match Elo859
Win probability46.6%
12:01 Match length mariogogac63 favored
Winner
mariogogac63Loki
Pre-match Elo883
Win probability53.4%

Match at a glance

Cougargal420 vs mariogogac63

Winnermariogogac63
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration12:01
Started
Ended
Elo favorite53.4%mariogogac63
Fastest Classical4:57*mariogogac63
First pressure4:18mariogogac63 · Hersir trained
Most military units25Cougargal420
Highest EAPM22.3mariogogac63
Defeat
Elo859-18
EAPM21.1
Military units25
First pressure8:22Barracks
First expansion
Market volume0
Total score 12,035
Military score 4,042
Economic score 7,459
Kills score 534
Units killed 20
Units lost 18
Buildings razed 0
Largest army 25
Favorite unit Spearman 15 fielded
Classical 6:16* Research start 5:16
Heroic Not reached
Mythic Not reached
Victory
Elo883+43
EAPM22.3
Military units1
First pressure4:18Hersir trained
First expansion
Market volume0
Total score 13,042
Military score 6,945
Economic score 5,662
Kills score 435
Units killed 18
Units lost 20
Buildings razed 1
Largest army 1
Favorite unit Hersir 1 fielded
Classical 4:57* Research start 3:57
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Cougargal420Ra
Match time
mariogogac63Loki
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureBarracks
ArmoryArmory
Axeman10 training queues
ArmoryArmory
ArmoryArmory
Key technologyMedium Axemen
Farm transition15 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Spearman15 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureHersir trained
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%mariogogac63
Fastest Classical4:57*mariogogac63
First pressure4:18mariogogac63 · Hersir trained
Armory timing6:33mariogogac63 · Armory
Farm transition9:42–9:53Cougargal420 · 15 farms clustered

Player highlights

Standout performances

Highest total score13,042mariogogac63
Highest military score6,945mariogogac63
Highest economy score7,459Cougargal420
Most kills534Cougargal420
Most units killed20Cougargal420
Most deaths20mariogogac63
Most buildings razed1mariogogac63
Largest army25Cougargal420
Favorite unitSpearmanCougargal420 · 15 fielded

Cougargal420

Most ImprovementsMost Kills

mariogogac63

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cougargal420

Late Classical6:16 estimated completion
Delayed pressure8:22 · Barracks
Early armory / Heroic prep8:25 · Armory
Farm transition9:42–9:53 · 15 farms clustered

mariogogac63

Classical timing4:57 estimated completion
Early pressure4:18 · Hersir trained
Early armory / Heroic prep6:33 · Armory
Cougargal420 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cougargal420 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cougargal420

Army

Spearman15
Axeman10
Buildings12 types
Farm15
House11
Armory3
Granary3
Mining Camp3
Barracks2
Temple2
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1

mariogogac63

Army

Hersir1
Buildings6 types
House9
Ox Cart Building3
Temple2
Armory1
Great Hall1
Sentry Tower1