Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zorson Trilucent vs IamJeo

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:48
Steppe map preview
Map Steppe
Defeated
Zorson TrilucentSusanoo
Pre-match Elo906
Win probability49.1%
21:48 Match length IamJeo favored
Winner
IamJeoTsukuyomi
Pre-match Elo912
Win probability50.9%

Match at a glance

Zorson Trilucent vs IamJeo

WinnerIamJeo
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:48
Started
Ended
Elo favorite50.9%IamJeo
Fastest Classical4:11*IamJeo
First pressure3:48IamJeo · Stable Japanese
Market timing10:59IamJeo · Market
First extra TC10:58Zorson Trilucent · Town Center
Most military units109IamJeo
Highest EAPM67.2IamJeo
Market volume1,500Zorson Trilucent
Defeat
Elo906-18
EAPM31.6
Military units92
First pressure4:00Kitsune produced
First expansion10:58
Market volume1500
Total score 22,993
Military score 8,406
Economic score 11,786
Kills score 2,841
Units killed 83
Units lost 125
Buildings razed 2
Largest army 92
Favorite unit Yari Spearman 42 fielded
Classical 5:01* Research start 4:01
Heroic Not reached
Mythic Not reached

IamJeo

Tsukuyomi

Victory
Elo912+41
EAPM67.2
Military units109
First pressure3:48Stable Japanese
First expansion11:10
Market volume0
Total score 26,233
Military score 10,885
Economic score 12,942
Kills score 2,468
Units killed 139
Units lost 83
Buildings razed 0
Largest army 109
Favorite unit Yumi Horse Archer 65 fielded
Classical 4:11* Estimated start 3:26
Heroic 13:25* Estimated start 12:29
Mythic Estimated start 21:25 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
Hachiman
No choice recorded
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zorson TrilucentSusanoo
Match time
IamJeoTsukuyomi
Key technologyPickaxe
First military pressureKitsune produced
Kitsune2 training queues
Key technologyMedium Guardhouse Soldiers
Wanyudo2 training queues
Key technologyMedium Guardhouse Soldiers
Yari Spearman10 training queues
God powerShrine Of The Hunt
Town CenterAdditional center
Key technologyMedium Guardhouse Soldiers
Yumi Archer5 training queues
Yari Spearman5 training queues
Farm transition19 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
Yari Spearman5 training queues
Yumi Archer10 training queues
Key technologyCopper Armor
Key technologyCrenellations
Wanyudo2 training queues
Key technologyCopper Weapons
Bushi5 training queues
Yari Spearman6 training queues
God powerShrine Of The Hunt
MarketMarket
Wanyudo8 training queues
Yumi Archer15 training queues
Yari Spearman15 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider8 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Naginata Rider3 training queues
Bushi8 training queues
MarketMarket
Town CenterAdditional center
God powerSwampland
Yumi Archer4 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
God powerNew Moon
Daimyo4 training queues
Yumi Horse Archer35 training queues
God powerShogun
Key technologyBronze Shields
Key technologyBronze Weapons
God powerNew Moon
Daimyo3 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Bushi4 training queues
Farm transition4 farms clustered
Yumi Horse Archer14 training queues
Daimyo8 training queues
Fortress-tier buildingCastle
Yumi Horse Archer16 training queues
Fortress-tier buildingCastle
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%IamJeo
Fastest Classical4:11*IamJeo
Fastest Heroic13:25*IamJeo
First pressure3:48IamJeo · Stable Japanese
First extra TC10:58Zorson Trilucent · Town Center
Fortress timing18:25IamJeo · Castle
Market timing10:59IamJeo · Market
Armory timing13:00IamJeo · Armory
Farm transition13:03–14:07Zorson Trilucent · 19 farms clustered

Player highlights

Standout performances

Highest total score26,233IamJeo
Highest military score10,885IamJeo
Highest economy score12,942IamJeo
Most kills2,841Zorson Trilucent
Most units killed139IamJeo
Most deaths125Zorson Trilucent
Most buildings razed2Zorson Trilucent
Largest army109IamJeo
Favorite unitYumi Horse ArcherIamJeo · 65 fielded

Zorson Trilucent

Largest ArmyMost DeathsMost Improvements

IamJeo

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zorson Trilucent

Late Classical5:01 estimated completion
Early pressure4:00 · Kitsune produced
Expansion signal10:58 · Town Center
Early market / Heroic prep18:48 · Market
Early armory / Heroic prep14:54 · Armory
Farm transition13:03–14:07 · 19 farms clustered
Market economy signal1,500 total resource volume
Large army production92 military units

IamJeo

Classical timing4:11 estimated completion
Early pressure3:48 · Stable Japanese
Expansion signal11:10 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:59 · Market
Early armory / Heroic prep13:00 · Armory
Fortress tech path18:25 · Castle
Farm transition18:43–18:44 · 4 farms clustered
Large army production109 military units
Zorson Trilucent · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zorson Trilucent · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zorson Trilucent · Late ClassicalClassical completed after 5:00 on a standard land opening.
IamJeo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IamJeo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
IamJeo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Zorson Trilucent

Bought

No buys

Sold

Food1500
Total player market volume1500

IamJeo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zorson Trilucent

Army

Yari Spearman42
Yumi Archer30
Wanyudo13
Bushi5
Kitsune2
Buildings10 types
Farm28
House14
Shrine Japanese8
Guardhouse5
Watermill5
Mining Camp Japanese3
Armory2
Market1
Temple1
Town Center1
God powers1 invoked
Shrine Of The Hunt2

IamJeo

Army

Yumi Horse Archer65
Daimyo15
Bushi12
Naginata Rider11
Yumi Archer4
Kitsune2
Buildings12 types
House17
Farm11
Stable Japanese9
Watermill7
Mining Camp Japanese6
Shrine Japanese5
Castle3
Guardhouse2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
New Moon2
Shogun1
Swampland1