Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MIkebernalso vs Smuttvar

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:17
Elysium map preview
Map Elysium
Defeated
MIkebernalsoLoki
Pre-match Elo748
Win probability41.7%
10:17 Match length Smuttvar favored
Winner
SmuttvarLoki
Pre-match Elo806
Win probability58.3%

Match at a glance

MIkebernalso vs Smuttvar

WinnerSmuttvar
MapElysium
QueueRanked 1v1 Supremacy
Duration10:17
Started
Ended
Elo favorite58.3%Smuttvar
Fastest Classical5:36*Smuttvar
First pressure3:44Smuttvar · Hersir trained
Market timing7:26MIkebernalso · Market
First extra TC7:12MIkebernalso · Town Center
Most military units14Smuttvar
Highest EAPM33.8MIkebernalso
Market volume900MIkebernalso
Defeat
Elo748-15
EAPM33.8
Military units5
First pressure4:46Hersir trained
First expansion7:12
Market volume900
Total score 7,443
Military score 1,720
Economic score 5,703
Kills score 20
Units killed 1
Units lost 5
Buildings razed 0
Largest army 5
Favorite unit Hersir 5 fielded
Classical 6:52* Research start 5:52
Heroic Not reached
Mythic Not reached

Smuttvar

Loki

Victory
Elo806+23
EAPM28.2
Military units14
First pressure3:44Hersir trained
First expansion
Market volume0
Total score 9,994
Military score 4,815
Economic score 5,044
Kills score 135
Units killed 5
Units lost 1
Buildings razed 0
Largest army 14
Favorite unit Throwing Axeman 7 fielded
Classical 5:36* Research start 4:36
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MIkebernalsoLoki
Match time
SmuttvarLoki
Key technologyHusbandry
God powerSpy
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Town CenterAdditional center
MarketMarket
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman3 training queues
Throwing Axeman4 training queues
Key technologyCrenellations
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%Smuttvar
Fastest Classical5:36*Smuttvar
First pressure3:44Smuttvar · Hersir trained
First extra TC7:12MIkebernalso · Town Center
Market timing7:26MIkebernalso · Market

Player highlights

Standout performances

Highest total score9,994Smuttvar
Highest military score4,815Smuttvar
Highest economy score5,703MIkebernalso
Most kills135Smuttvar
Most units killed5Smuttvar
Most deaths5MIkebernalso
Most buildings razed0MIkebernalso
Largest army14Smuttvar
Favorite unitThrowing AxemanSmuttvar · 7 fielded

MIkebernalso

Most Deaths

Smuttvar

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MIkebernalso

Late Classical6:52 estimated completion
Early pressure4:46 · Hersir trained
Fast expansion7:12 · Town Center
Early market / Heroic prep7:26 · Market
Market economy signal900 total resource volume

Smuttvar

Late Classical5:36 estimated completion
Early pressure3:44 · Hersir trained
MIkebernalso · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MIkebernalso · Early MilitaryMeaningful trained combat units were produced during the early opening.
MIkebernalso · Late ClassicalClassical completed after 5:00 on a standard land opening.
Smuttvar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Smuttvar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Smuttvar · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

MIkebernalso

Bought

Wood400

Sold

Wood500
Total player market volume900

Smuttvar

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MIkebernalso

Army

Hersir5
Buildings6 types
House5
Ox Cart Building2
Great Hall1
Market1
Temple1
Town Center1
God powers1 invoked
Spy1

Smuttvar

Army

Throwing Axeman7
Hersir5
Berserk1
Einheri1
Buildings6 types
House5
Sentry Tower3
Ox Cart Building2
Great Hall1
Longhouse1
Temple1