Advanced match analysis
IK1nGI vs 纬哥歼尸犯
Ranked 1v1 SupremacyStarted 12 hours ago
Map
Alfheim
Match at a glance
IK1nGI vs 纬哥歼尸犯
Elo favorite67.0%纬哥歼尸犯
Fastest Classical4:58*IK1nGI
First pressure4:18IK1nGI · Warrior Priest trained
Most military units105纬哥歼尸犯
Highest EAPM50.1纬哥歼尸犯
IK1nGI
Tezcatlipoca
Defeat
Elo1369-11
EAPM44.8
Military units52
First pressure4:18Warrior Priest trained
First expansion—
Market volume0
Total score
12,808
Military score
5,780
Economic score
5,622
Kills score
1,406
Units killed
56
Units lost
48
Buildings razed
0
Largest army
52
Classical
4:58*
Research start 3:58
Mythic
—
Not reached
纬哥歼尸犯
Thor
Victory
Elo1492+11
EAPM50.1
Military units105
First pressure4:25Hersir trained
First expansion—
Market volume0
Total score
14,360
Military score
6,137
Economic score
7,032
Kills score
1,191
Units killed
44
Units lost
57
Buildings razed
6
Largest army
105
Classical
5:20*
Research start 4:20
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite67.0%纬哥歼尸犯
Fastest Classical4:58*IK1nGI
Fastest Heroic12:23*纬哥歼尸犯
First pressure4:18IK1nGI · Warrior Priest trained
Armory timing0:08纬哥歼尸犯 · Dwarven Armory
Player highlights
Standout performances
Highest total score14,360纬哥歼尸犯
Highest military score6,137纬哥歼尸犯
Highest economy score7,032纬哥歼尸犯
Most kills1,406IK1nGI
Most units killed56IK1nGI
Most deaths57纬哥歼尸犯
Most buildings razed6纬哥歼尸犯
Largest army105纬哥歼尸犯
Favorite unitRaiding Cavalry纬哥歼尸犯 · 80 fielded
IK1nGI
Most Kills
纬哥歼尸犯
Highest Score
Largest Army
Most Deaths
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
IK1nGI
Classical timing4:58 estimated completion纬哥歼尸犯
Late Classical5:20 estimated completionLarge army production105 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.