Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IK1nGI vs 纬哥歼尸犯

Ranked 1v1 SupremacyStarted 12 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:55
Alfheim map preview
Map Alfheim
Defeated
IK1nGITezcatlipoca
Pre-match Elo1369
Win probability33.0%
13:55 Match length 纬哥歼尸犯 favored
Winner
纬哥歼尸犯Thor
Pre-match Elo1492
Win probability67.0%

Match at a glance

IK1nGI vs 纬哥歼尸犯

Winner纬哥歼尸犯
MapAlfheim
QueueRanked 1v1 Supremacy
Duration13:55
Started
Ended
Elo favorite67.0%纬哥歼尸犯
Fastest Classical4:58*IK1nGI
First pressure4:18IK1nGI · Warrior Priest trained
Most military units105纬哥歼尸犯
Highest EAPM50.1纬哥歼尸犯

IK1nGI

Tezcatlipoca

Defeat
Elo1369-11
EAPM44.8
Military units52
First pressure4:18Warrior Priest trained
First expansion
Market volume0
Total score 12,808
Military score 5,780
Economic score 5,622
Kills score 1,406
Units killed 56
Units lost 48
Buildings razed 0
Largest army 52
Favorite unit Tequihua Archer 21 fielded
Classical 4:58* Research start 3:58
Heroic 12:35* Estimated start 11:20
Mythic Not reached
Victory
Elo1492+11
EAPM50.1
Military units105
First pressure4:25Hersir trained
First expansion
Market volume0
Total score 14,360
Military score 6,137
Economic score 7,032
Kills score 1,191
Units killed 44
Units lost 57
Buildings razed 6
Largest army 105
Favorite unit Raiding Cavalry 80 fielded
Classical 5:20* Research start 4:20
Heroic 12:23* Estimated start 11:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Freyja
Itzpapalotl
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IK1nGITezcatlipoca
Match time
纬哥歼尸犯Thor
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Tequihua Archer11 training queues
ArmoryArmory
God powerLullaby
Tlamanih Spearman4 training queues
Tequihua Archer5 training queues
ArmoryArmory
Key technologyHusbandry
Warrior Priest2 training queues
Key technologyPickaxe
Tlamanih Spearman5 training queues
Key technologyMedium War Hut Soldiers
Tequihua Archer5 training queues
God powerPurge
Obsidian Butterfly3 training queues
God powerObsidian Mirror
Coyote Warrior10 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
First military pressureHersir trained
Hersir21 training queues
Key technologyHusbandry
Raiding Cavalry80 training queues
Key technologyPickaxe
Valkyrie4 training queues
God powerForest Fire
God powerForest Fire
Key technologyHand Axe
Key technologyHand Axe
Key technologyMedium Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%纬哥歼尸犯
Fastest Classical4:58*IK1nGI
Fastest Heroic12:23*纬哥歼尸犯
First pressure4:18IK1nGI · Warrior Priest trained
Armory timing0:08纬哥歼尸犯 · Dwarven Armory

Player highlights

Standout performances

Highest total score14,360纬哥歼尸犯
Highest military score6,137纬哥歼尸犯
Highest economy score7,032纬哥歼尸犯
Most kills1,406IK1nGI
Most units killed56IK1nGI
Most deaths57纬哥歼尸犯
Most buildings razed6纬哥歼尸犯
Largest army105纬哥歼尸犯
Favorite unitRaiding Cavalry纬哥歼尸犯 · 80 fielded

IK1nGI

Most Kills

纬哥歼尸犯

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IK1nGI

Classical timing4:58 estimated completion
Early pressure4:18 · Warrior Priest trained
Early armory / Heroic prep6:33 · Armory

纬哥歼尸犯

Late Classical5:20 estimated completion
Early pressure4:25 · Hersir trained
Early armory / Heroic prep0:08 · Dwarven Armory
Large army production105 military units
IK1nGI · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IK1nGI · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
IK1nGI · Early MilitaryMeaningful trained combat units were produced during the early opening.
纬哥歼尸犯 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
纬哥歼尸犯 · Early MilitaryMeaningful trained combat units were produced during the early opening.
纬哥歼尸犯 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IK1nGI

Army

Tequihua Archer21
Coyote Warrior10
Tlamanih Spearman9
Warrior Priest9
Obsidian Butterfly3
Buildings7 types
House10
Calpulli5
War Hut4
Nobles Hut3
Armory2
Wall2
Temple1
God powers3 invoked
Lullaby1
Obsidian Mirror1
Purge1

纬哥歼尸犯

Army

Raiding Cavalry80
Hersir21
Valkyrie4
Buildings6 types
House13
Wall5
Ox Cart Building4
Great Hall3
Temple2
Dwarven Armory1
God powers1 invoked
Forest Fire2