Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Edgecrusher vs Raven

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:30
Savannah map preview
Map Savannah
Defeated
EdgecrusherHades
Pre-match Elo1428
Win probability35.5%
13:30 Match length Raven favored
Winner
RavenLoki
Pre-match Elo1532
Win probability64.5%

Match at a glance

Edgecrusher vs Raven

WinnerRaven
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:30
Started
Ended
Elo favorite64.5%Raven
Fastest Classical4:10*Raven
First pressure3:31Raven · Hersir trained
Market timing10:35Edgecrusher · Market
Most military units52Raven
Highest EAPM71.9Raven

Edgecrusher

Hades

Defeat
Elo1428-12
EAPM48.7
Military units39
First pressure4:31Archery Range
First expansion
Market volume0
Total score 11,888
Military score 5,120
Economic score 6,230
Kills score 590
Units killed 20
Units lost 41
Buildings razed 3
Largest army 39
Favorite unit Toxotes 18 fielded
Classical 4:19* Estimated start 3:19
Heroic 8:22* Estimated start 7:07
Mythic Not reached

Raven

Loki

Victory
Elo1532+12
EAPM71.9
Military units52
First pressure3:31Hersir trained
First expansion
Market volume0
Total score 16,776
Military score 8,255
Economic score 7,534
Kills score 1,074
Units killed 41
Units lost 20
Buildings razed 4
Largest army 52
Favorite unit Throwing Axeman 21 fielded
Classical 4:10* Research start 3:10
Heroic 12:37* Research start 11:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Apollo
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EdgecrusherHades
Match time
RavenLoki
First military pressureArchery Range
Toxotes11 training queues
ArmoryArmory
Hoplite5 training queues
Key technologyBallistics
Hoplite4 training queues
Toxotes2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
MarketMarket
Fortress-tier buildingFortress
MarketMarket
Hypaspist2 training queues
Key technologyPickaxe
Hoplite2 training queues
Key technologyPlow
Key technologyHusbandry
Toxotes5 training queues
Petrobolos3 training queues
God powerSentinel
God powerRestoration
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir8 training queues
Throwing Axeman10 training queues
Raiding Cavalry2 training queues
God powerHealing Spring
Key technologyHusbandry
Hersir2 training queues
Raiding Cavalry6 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
Key technologyMedium Cavalry
Hersir2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman6 training queues
Raiding Cavalry9 training queues
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyPickaxe
Key technologyHeavy Cavalry
God powerFlaming Weapons
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.5%Raven
Fastest Classical4:10*Raven
Fastest Heroic8:22*Edgecrusher
First pressure3:31Raven · Hersir trained
Fortress timing10:53Edgecrusher · Fortress
Market timing10:35Edgecrusher · Market
Armory timing5:09Edgecrusher · Armory

Player highlights

Standout performances

Highest total score16,776Raven
Highest military score8,255Raven
Highest economy score7,534Raven
Most kills1,074Raven
Most units killed41Raven
Most deaths41Edgecrusher
Most buildings razed4Raven
Largest army52Raven
Favorite unitThrowing AxemanRaven · 21 fielded

Edgecrusher

Most Deaths

Raven

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Edgecrusher

Classical timing4:19 estimated completion
Early pressure4:31 · Archery Range
Early market / Heroic prep10:35 · Market
Early armory / Heroic prep5:09 · Armory
Fortress tech path10:53 · Fortress
Heavy walling signal14 wall build events

Raven

Classical timing4:10 estimated completion
Early pressure3:31 · Hersir trained
Early armory / Heroic prep11:12 · Armory
Edgecrusher · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Edgecrusher · Early MilitaryMeaningful trained combat units were produced during the early opening.
Edgecrusher · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Edgecrusher · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Raven · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Raven · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Edgecrusher

Army

Toxotes18
Hoplite11
Ajax3
Petrobolos3
Hypaspist2
Achilles1
Manticore1
Buildings11 types
Wall14
House10
Storehouse4
Granary3
Temple3
Archery Range2
Farm2
Market2
Armory1
Fortress1
Military Academy1
God powers2 invoked
Restoration1
Sentinel1

Raven

Army

Throwing Axeman21
Raiding Cavalry17
Hersir12
Battle Boar1
Hirdman1
Buildings6 types
House16
Great Hall3
Longhouse3
Ox Cart Building3
Armory1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1