Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Defiancoatl vs JACK

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:11
Marsh map preview
Map Marsh
Defeated
DefiancoatlHuitzilopochtli
Pre-match Elo1584
Win probability28.4%
11:11 Match length JACK favored
Winner
JACKPoseidon
Pre-match Elo1745
Win probability71.6%

Match at a glance

Defiancoatl vs JACK

WinnerJACK
MapMarsh
QueueRanked 1v1 Supremacy
Duration11:11
Started
Ended
Elo favorite71.6%JACK
Fastest Classical3:22*JACK
First pressure3:38JACK · Stable
First extra TC9:23Defiancoatl · Town Center
Most military units30Defiancoatl
Highest EAPM85.4JACK

Defiancoatl

Huitzilopochtli

Defeat
Elo1584-10
EAPM72.4
Military units30
First pressure3:42Warrior Priest trained
First expansion9:23
Market volume0
Total score 9,449
Military score 2,691
Economic score 6,590
Kills score 168
Units killed 6
Units lost 34
Buildings razed 0
Largest army 30
Favorite unit Tlamanih Spearman 23 fielded
Classical 4:32* Estimated start 3:32
Heroic Not reached
Mythic Not reached

JACK

Poseidon

Victory
Elo1745+10
EAPM85.4
Military units21
First pressure3:38Stable
First expansion
Market volume0
Total score 12,634
Military score 5,320
Economic score 6,492
Kills score 822
Units killed 34
Units lost 6
Buildings razed 2
Largest army 21
Favorite unit Hippeus 16 fielded
Classical 3:22* Research start 2:22
Heroic 10:12* Estimated start 8:57
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DefiancoatlHuitzilopochtli
Match time
JACKPoseidon
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
Tlamanih Spearman10 training queues
ArmoryArmory
Warrior Priest2 training queues
Town CenterAdditional center
Tlamanih Spearman13 training queues
DefeatMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
Hippeus2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Hippeus10 training queues
Key technologyMedium Cavalry
God powerCurse
Key technologyHusbandry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.6%JACK
Fastest Classical3:22*JACK
Fastest Heroic10:12*JACK
First pressure3:38JACK · Stable
First extra TC9:23Defiancoatl · Town Center
Armory timing6:16Defiancoatl · Armory

Player highlights

Standout performances

Highest total score12,634JACK
Highest military score5,320JACK
Highest economy score6,590Defiancoatl
Most kills822JACK
Most units killed34JACK
Most deaths34Defiancoatl
Most buildings razed2JACK
Largest army30Defiancoatl
Favorite unitTlamanih SpearmanDefiancoatl · 23 fielded

Defiancoatl

Largest ArmyMost Deaths

JACK

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Defiancoatl

Classical timing4:32 estimated completion
Early pressure3:42 · Warrior Priest trained
Expansion signal9:23 · Town Center
Early armory / Heroic prep6:16 · Armory

JACK

Fast Classical3:22 estimated completion
Early pressure3:38 · Stable
Early armory / Heroic prep7:27 · Armory
Defiancoatl · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Defiancoatl · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JACK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Defiancoatl

Army

Tlamanih Spearman23
Warrior Priest7
Buildings7 types
House8
Calpulli6
Wall5
War Hut3
Armory1
Temple1
Town Center1
God powers1 invoked
Infestation1

JACK

Army

Hippeus16
Centaur3
Atalanta1
Theseus1
Buildings6 types
House8
Granary3
Stable3
Storehouse2
Armory1
Temple1
God powers2 invoked
Curse1
Lure1