Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BeardedJimbo vs IntentFlaco

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:48
Marsh map preview
Map Marsh
Defeated
BeardedJimboPoseidon
Pre-match Elo1077
Win probability41.2%
35:48 Match length IntentFlaco favored
Winner
IntentFlacoFuxi
Pre-match Elo1139
Win probability58.8%

Match at a glance

BeardedJimbo vs IntentFlaco

WinnerIntentFlaco
MapMarsh
QueueRanked 1v1 Supremacy
Duration35:48
Started
Ended
Elo favorite58.8%IntentFlaco
Fastest Classical4:52*IntentFlaco
First pressure4:55BeardedJimbo · Stable
Market timing7:30BeardedJimbo · Market
First extra TC25:54IntentFlaco · Town Center
Most military units807BeardedJimbo
Highest EAPM46.9BeardedJimbo
Market volume7,300BeardedJimbo

BeardedJimbo

Poseidon

Defeat
Elo1077-14
EAPM46.9
Military units807
First pressure4:55Stable
First expansion29:28
Market volume7300
Total score 30,408
Military score 9,280
Economic score 11,683
Kills score 9,445
Units killed 352
Units lost 339
Buildings razed 9
Largest army 807
Favorite unit Hippeus 446 fielded
Classical 5:10* Estimated start 4:10
Heroic 20:02* Research start 18:47
Mythic Not reached
Victory
Elo1139+14
EAPM42.9
Military units392
First pressure5:20Imperial Academy
First expansion25:54
Market volume0
Total score 53,005
Military score 17,160
Economic score 26,000
Kills score 9,875
Units killed 339
Units lost 343
Buildings razed 13
Largest army 392
Favorite unit Wuzu Javelineer 111 fielded
Classical 4:52* Research start 3:52
Heroic 11:01* Research start 9:46
Mythic 31:13* Research start 29:13

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Xuannu
Dionysus
HeroicAge
Nuba
No choice recorded
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BeardedJimboPoseidon
Match time
IntentFlacoFuxi
God powerLure
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
Hippeus6 training queues
ArmoryArmory
MarketMarket
Hippeus85 training queues
Key technologyCopper Shields
Key technologyMedium Cavalry
Centaur2 training queues
Key technologyCopper Weapons
Toxotes35 training queues
Key technologyCopper Armor
Hippeus70 training queues
God powerCease Fire
Centaur3 training queues
Hippeus25 training queues
Centaur2 training queues
Key technologyMedium Archers
Hoplite2 training queues
Key technologyBallistics
Hippeus65 training queues
Toxotes15 training queues
Key technologyHeavy Cavalry
Key technologyBronze Weapons
MarketMarket
Key technologyShaft Mine
Fortress-tier buildingFortress
Prodromos25 training queues
God powerBronze
Hippeus35 training queues
Prodromos30 training queues
Toxotes51 training queues
Hippeus30 training queues
Key technologyHeavy Archers
Peltast41 training queues
Hippeus15 training queues
Fortress-tier buildingFortress
Farm transition13 farms clustered
God powerCease Fire
Key technologyBronze Shields
Town CenterAdditional center
God powerBronze
Peltast50 training queues
Hippeus30 training queues
Key technologyPlow
Toxotes25 training queues
Hippeus85 training queues
Centaur3 training queues
Theseus3 training queues
Peltast50 training queues
God powerCease Fire
DefeatMatch result
God powerThe Peach Blossom Spring
Pioneer5 training queues
First military pressureImperial Academy
Ge Halberdier4 training queues
Pioneer2 training queues
Key technologyHand Axe
Ge Halberdier3 training queues
Pioneer4 training queues
ArmoryArmory
Key technologyBallistics
Ge Halberdier5 training queues
Fire Archer7 training queues
Dao Swordsman2 training queues
Siege Crossbow3 training queues
Ge Halberdier4 training queues
God powerDrought Land
Ge Halberdier8 training queues
Fire Archer5 training queues
Wuzu Javelineer2 training queues
Tao Tie2 training queues
Pioneer4 training queues
Pioneer6 training queues
Ge Halberdier5 training queues
Farm transition5 farms clustered
Key technologyPickaxe
Key technologyMedium Archers
Key technologyHeavy Archers
Wuzu Javelineer19 training queues
Pioneer5 training queues
Key technologyBow Saw
Ge Halberdier21 training queues
Dao Swordsman5 training queues
White Horse Cavalry5 training queues
Tao Tie4 training queues
Pioneer7 training queues
Ge Halberdier4 training queues
Wuzu Javelineer16 training queues
White Horse Cavalry7 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fire Archer8 training queues
Pioneer49 training queues
Ge Halberdier3 training queues
Key technologyBronze Armor
Fire Archer7 training queues
Ge Halberdier30 training queues
Tao Tie2 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Weapons
Wuzu Javelineer25 training queues
Tao Tie2 training queues
Wuzu Javelineer49 training queues
Pioneer8 training queues
Siege Crossbow2 training queues
Key technologyChampion Archers
Ge Halberdier6 training queues
Dao Swordsman8 training queues
Key technologyMedium Infantry
Key technologyIron Weapons
Key technologyIron Armor
God powerGreat Flood
Tao Tie2 training queues
Ge Halberdier6 training queues
Town CenterAdditional center
Pioneer6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%IntentFlaco
Fastest Classical4:52*IntentFlaco
Fastest Heroic11:01*IntentFlaco
Fastest Mythic31:13*IntentFlaco
First pressure4:55BeardedJimbo · Stable
First extra TC25:54IntentFlaco · Town Center
Fortress timing20:59BeardedJimbo · Fortress
Market timing7:30BeardedJimbo · Market
Armory timing6:48BeardedJimbo · Armory
Farm transition16:38–16:39IntentFlaco · 5 farms clustered

Player highlights

Standout performances

Highest total score53,005IntentFlaco
Highest military score17,160IntentFlaco
Highest economy score26,000IntentFlaco
Most kills9,875IntentFlaco
Most units killed352BeardedJimbo
Most deaths343IntentFlaco
Most buildings razed13IntentFlaco
Largest army807BeardedJimbo
Favorite unitHippeusBeardedJimbo · 446 fielded

BeardedJimbo

Most Kills

IntentFlaco

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BeardedJimbo

Late Classical5:10 estimated completion
Early pressure4:55 · Stable
Expansion signal29:28 · Town Center
Early market / Heroic prep7:30 · Market
Early armory / Heroic prep6:48 · Armory
Fortress tech path20:59 · Fortress
Farm transition28:48–28:51 · 13 farms clustered
Market economy signal7,300 total resource volume
Large army production807 military units

IntentFlaco

Classical timing4:52 estimated completion
Early pressure5:20 · Imperial Academy
Expansion signal25:54 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:28 · Armory
Farm transition16:38–16:39 · 5 farms clustered
Large army production392 military units
BeardedJimbo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BeardedJimbo · Early MilitaryMeaningful trained combat units were produced during the early opening.
BeardedJimbo · Late ClassicalClassical completed after 5:00 on a standard land opening.
BeardedJimbo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
IntentFlaco · Early MilitaryMeaningful trained combat units were produced during the early opening.
IntentFlaco · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

BeardedJimbo

Bought

Food2600
Wood600

Sold

Food1500
Wood2600
Total player market volume7300

IntentFlaco

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeardedJimbo

Army

Hippeus446
Peltast142
Toxotes126
Prodromos55
Centaur13
Theseus10
Atalanta8
Hoplite4
Hippolyta2
Petrobolos1
Buildings12 types
Farm30
House20
Storehouse10
Archery Range7
Stable6
Granary5
Fortress2
Market2
Armory1
Military Academy1
Temple1
Town Center1
God powers3 invoked
Cease Fire3
Bronze2
Lure1

IntentFlaco

Army

Wuzu Javelineer111
Ge Halberdier99
Pioneer96
Fire Archer27
Dao Swordsman17
Tao Tie12
White Horse Cavalry12
Siege Crossbow6
Nezha Youth5
Jiang Zi Ya3
Nezha Child2
Qing Long1
Yang Jian1
Buildings10 types
Silo26
House16
Military Camp11
Farm10
Baolei3
Town Center2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
God powers3 invoked
Drought Land1
Great Flood1
The Peach Blossom Spring1