Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

alexej vs 420ZeuZK1ng69

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:56
Watering Hole map preview
Map Watering Hole
Defeated
alexejPoseidon
Pre-match Elo1154
Win probability1.0%
34:56 Match length 420ZeuZK1ng69 favored
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1958
Win probability99.0%

Match at a glance

alexej vs 420ZeuZK1ng69

Winner420ZeuZK1ng69
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration34:56
Started
Ended
Elo favorite99.0%420ZeuZK1ng69
Fastest Classical3:56*alexej
First pressure3:38420ZeuZK1ng69 · Warrior Priest trained
Market timing7:52alexej · Market
First extra TC4:52420ZeuZK1ng69 · Town Center
Most military units606alexej
Highest EAPM75.6alexej
Market volume6,000alexej

alexej

Poseidon

Defeat
Elo1154-1
EAPM75.6
Military units606
First pressure4:03Stable
First expansion16:51
Market volume6000
Total score 35,300
Military score 7,230
Economic score 23,651
Kills score 4,419
Units killed 222
Units lost 314
Buildings razed 0
Largest army 606
Favorite unit Hippeus 482 fielded
Classical 3:56* Research start 2:56
Heroic 10:26* Research start 9:11
Mythic 30:07* Research start 28:07

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1958
EAPM55.7
Military units225
First pressure3:38Warrior Priest trained
First expansion4:52
Market volume1500
Total score 79,612
Military score 32,598
Economic score 38,534
Kills score 8,480
Units killed 318
Units lost 260
Buildings razed 33
Largest army 225
Favorite unit Warrior Priest 225 fielded
Classical 4:43* Research start 3:43
Heroic 13:19* Estimated start 12:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Huehuecoyotl
Aphrodite
HeroicAge
Coyolxauhqui
Hephaestus
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

alexejPoseidon
Match time
420ZeuZK1ng69Quetzalcoatl
God powerLure
First military pressureStable
Hippeus7 training queues
Centaur2 training queues
Key technologyHusbandry
Centaur2 training queues
MarketMarket
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Armor
Key technologyMedium Archers
Toxotes96 training queues
Key technologyMedium Cavalry
Hippeus200 training queues
God powerCurse
Key technologyHeavy Cavalry
Key technologyCopper Weapons
God powerCease Fire
Fortress-tier buildingFortress
Key technologyPickaxe
Town CenterAdditional center
Toxotes10 training queues
Farm transition9 farms clustered
Fortress-tier buildingFortress
Key technologyPlow
Toxotes10 training queues
God powerCease Fire
Key technologyHeavy Archers
Hippeus35 training queues
Town CenterAdditional center
Hippeus35 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Hippeus105 training queues
Key technologyShaft Mine
Hippeus65 training queues
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
God powerPlenty Vault
Key technologyChampion Cavalry
Hippeus35 training queues
Petrobolos2 training queues
God powerCease Fire
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest59 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyPickaxe
MarketMarket
MarketMarket
Farm transition5 farms clustered
Town CenterAdditional center
God powerTailwind
Town CenterAdditional center
Warrior Priest10 training queues
Key technologyShaft Mine
Warrior Priest111 training queues
Trade route startedCaravan Aztec queued
Key technologyPlow
God powerStarfall
God powerMonolith Of Tlaloc
Key technologyPlow
God powerMonolith Of Tlaloc
God powerMonolith Of Tlaloc
Key technologyCrenellations Aztec
Warrior Priest25 training queues
Warrior Priest20 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite99.0%420ZeuZK1ng69
Fastest Classical3:56*alexej
Fastest Heroic10:26*alexej
Fastest Mythic30:07*alexej
First pressure3:38420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:52420ZeuZK1ng69 · Town Center
Fortress timing15:13alexej · Fortress
Market timing7:52alexej · Market
Armory timing7:55alexej · Armory
Farm transition13:38–13:43420ZeuZK1ng69 · 5 farms clustered
Trade route started18:27420ZeuZK1ng69

Player highlights

Standout performances

Highest total score79,612420ZeuZK1ng69
Highest military score32,598420ZeuZK1ng69
Highest economy score38,534420ZeuZK1ng69
Most kills8,480420ZeuZK1ng69
Most units killed318420ZeuZK1ng69
Most deaths314alexej
Most buildings razed33420ZeuZK1ng69
Largest army606alexej
Favorite unitHippeusalexej · 482 fielded

alexej

Most Deaths

420ZeuZK1ng69

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

alexej

Fast Classical3:56 estimated completion
Early pressure4:03 · Stable
Expansion signal16:51 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:52 · Market
Early armory / Heroic prep7:55 · Armory
Fortress tech path15:13 · Fortress
Heavy walling signal6 wall build events
Farm transition18:00–18:01 · 9 farms clustered
Trade route started28:53 · Caravan Greek queued
Market economy signal6,000 total resource volume
Large army production606 military units

420ZeuZK1ng69

Classical timing4:43 estimated completion
Early pressure3:38 · Warrior Priest trained
Fast expansion4:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:37 · Market
Early armory / Heroic prep8:29 · Armory
Heavy walling signal8 wall build events
Farm transition13:38–13:43 · 5 farms clustered
Trade route started18:27 · Caravan Aztec queued
Market economy signal1,500 total resource volume
Large army production225 military units
alexej · Early MilitaryMeaningful trained combat units were produced during the early opening.
alexej · Fast ClassicalClassical completed before 4:00 on a standard land opening.
alexej · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
420ZeuZK1ng69 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
420ZeuZK1ng69 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7500 total volume

alexej

Bought

Food700
Wood200

Sold

Food500
Wood4600
Total player market volume6000

420ZeuZK1ng69

Bought

Food900

Sold

Wood600
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexej

Army

Hippeus482
Toxotes116
Centaur4
Petrobolos3
Theseus1
Buildings12 types
Farm60
House16
Granary12
Storehouse12
Stable9
Wall6
Market4
Fortress3
Town Center3
Archery Range2
Temple2
Armory1
God powers4 invoked
Cease Fire3
Curse1
Lure1
Plenty Vault1

420ZeuZK1ng69

Army

Warrior Priest225
Buildings10 types
Farm35
House27
Calpulli26
Great Temple21
Wall8
Sentry Tower7
Temple6
Town Center3
Armory2
Market2
God powers3 invoked
Monolith Of Tlaloc3
Starfall1
Tailwind1