Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Harry1313 vs Morredeiro

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:13
Anatolia map preview
Map Anatolia
Winner
Harry1313Zeus
Pre-match Elo1248
Win probability53.2%
11:13 Match length Harry1313 favored
Defeated
MorredeiroShennong
Pre-match Elo1226
Win probability46.8%

Match at a glance

Harry1313 vs Morredeiro

WinnerHarry1313
MapAnatolia
QueueRanked 1v1 Supremacy
Duration11:13
Started
Ended
Elo favorite53.2%Harry1313
Fastest Classical5:55*Morredeiro
First pressure6:00Morredeiro · Ya Zi produced
Market timing9:15Harry1313 · Market
Most military units55Harry1313
Highest EAPM33.3Harry1313

Harry1313

Zeus

Victory
Elo1248+17
EAPM33.3
Military units55
First pressure6:12Military Academy
First expansion
Market volume0
Total score 16,243
Military score 6,899
Economic score 8,149
Kills score 1,195
Units killed 51
Units lost 24
Buildings razed 4
Largest army 55
Favorite unit Hoplite 29 fielded
Classical 6:23* Estimated start 5:23
Heroic Estimated start 10:45 · not reached
Mythic Not reached

Morredeiro

Shennong

Defeat
Elo1226-17
EAPM31.8
Military units42
First pressure6:00Ya Zi produced
First expansion
Market volume0
Total score 9,949
Military score 1,910
Economic score 7,469
Kills score 570
Units killed 24
Units lost 51
Buildings razed 0
Largest army 42
Favorite unit Dao Swordsman 21 fielded
Classical 5:55* Estimated start 4:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Harry1313Zeus
Match time
MorredeiroShennong
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite29 training queues
Farm transition3 farms clustered
Minotaur2 training queues
Toxotes15 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
God powerRestoration
MarketMarket
DockDock
Minotaur2 training queues
Key technologyHeavy Infantry
Hypaspist2 training queues
Trireme2 training queues
VictoryMatch result
DockDock
DockDock
DockDock
DockDock
Key technologyHand Axe
First military pressureYa Zi produced
Dao Swordsman21 training queues
Pioneer9 training queues
Ya Zi2 training queues
Key technologyPickaxe
DockDock
Wuzu Javelineer6 training queues
God powerLightning Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%Harry1313
Fastest Classical5:55*Morredeiro
First pressure6:00Morredeiro · Ya Zi produced
Market timing9:15Harry1313 · Market
Farm transition6:51–6:52Harry1313 · 3 farms clustered

Player highlights

Standout performances

Highest total score16,243Harry1313
Highest military score6,899Harry1313
Highest economy score8,149Harry1313
Most kills1,195Harry1313
Most units killed51Harry1313
Most deaths51Morredeiro
Most buildings razed4Harry1313
Largest army55Harry1313
Favorite unitHopliteHarry1313 · 29 fielded

Harry1313

Highest ScoreLargest ArmyMost KillsMost Resources

Morredeiro

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Harry1313

Late Classical6:23 estimated completion
Early pressure6:12 · Military Academy
Early market / Heroic prep9:15 · Market
Water commitment signal4 dock build events
Farm transition6:51–6:52 · 3 farms clustered

Morredeiro

Late Classical5:55 estimated completion
Early pressure6:00 · Ya Zi produced
Water commitment signal5 dock build events
Harry1313 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Harry1313 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Harry1313 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Morredeiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Morredeiro · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harry1313

Army

Hoplite29
Toxotes15
Minotaur5
Hypaspist2
Trireme2
Jason1
Peltast1
Buildings8 types
House10
Farm5
Dock4
Military Academy3
Storehouse3
Archery Range2
Market1
Temple1
God powers1 invoked
Restoration1

Morredeiro

Army

Dao Swordsman21
Pioneer9
Wuzu Javelineer6
Ya Zi3
Ge Halberdier1
Lou Chuan1
Meng Chong1
Buildings5 types
House9
Dock5
Silo4
Military Camp3
Temple1
God powers1 invoked
Lightning Weapons1