Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MeepMeep vs Eduds

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:51
Marsh map preview
Map Marsh
Defeated
MeepMeepThor
Pre-match Elo1000
Win probability30.3%
27:51 Match length Eduds favored
Winner
EdudsGaia
Pre-match Elo1145
Win probability69.7%

Match at a glance

MeepMeep vs Eduds

WinnerEduds
MapMarsh
QueueRanked 1v1 Supremacy
Duration27:51
Started
Ended
Elo favorite69.7%Eduds
Fastest Classical3:48*Eduds
First pressure3:57MeepMeep · Hersir trained
Market timing16:09Eduds · Market
First extra TC3:53Eduds · Town Center
Most military units372MeepMeep
Highest EAPM54.1MeepMeep

MeepMeep

Thor

Defeat
Elo1000-10
EAPM54.1
Military units372
First pressure3:57Hersir trained
First expansion9:28
Market volume0
Total score 33,258
Military score 11,410
Economic score 16,308
Kills score 5,540
Units killed 132
Units lost 335
Buildings razed 16
Largest army 372
Favorite unit Throwing Axeman 121 fielded
Classical 5:11* Estimated start 4:11
Heroic 10:02* Estimated start 8:46
Mythic 23:24* Estimated start 21:24

Eduds

Gaia

Victory
Elo1145+10
EAPM47.5
Military units167
First pressure5:27Counter Barracks
First expansion3:53
Market volume0
Total score 59,644
Military score 26,310
Economic score 26,222
Kills score 7,112
Units killed 268
Units lost 121
Buildings razed 25
Largest army 167
Favorite unit Fanatic 81 fielded
Classical 3:48* Research start 2:48
Heroic 11:30* Estimated start 10:15
Mythic 19:52* Estimated start 17:52

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Skadi
HeroicAge
Rheia
Tyr
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MeepMeepThor
Match time
EdudsGaia
ArmoryDwarven Armory
First military pressureHersir trained
Hersir5 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPickaxe
Throwing Axeman16 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyCopper Armor
Berserk3 training queues
Hersir6 training queues
Town CenterAdditional center
Key technologyBronze Shields
Hersir8 training queues
Throwing Axeman14 training queues
Berserk2 training queues
Fortress-tier buildingHill Fort
Godi10 training queues
God powerFrost
Berserk2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Huskarl22 training queues
Berserk12 training queues
Throwing Axeman10 training queues
God powerHealing Spring
Key technologyMedium Cavalry
Jarl5 training queues
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Raiding Cavalry10 training queues
Godi2 training queues
Huskarl8 training queues
Throwing Axeman60 training queues
Key technologyHeavy Infantry
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Berserk5 training queues
Huskarl11 training queues
Raiding Cavalry10 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Berserk45 training queues
Jarl8 training queues
Godi10 training queues
Hirdman19 training queues
God powerFrost
Farm transition18 farms clustered
Raiding Cavalry23 training queues
God powerFimbulwinter
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Throwing Axeman21 training queues
Hirdman4 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
MarketMarket
Berserk15 training queues
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
Town CenterAdditional center
Key technologyHand Axe
First military pressureCounter Barracks
Cheiroballista11 training queues
Key technologyPickaxe
Key technologyBow Saw
Katapeltes7 training queues
Key technologyShaft Mine
ArmoryArmory
God powerCarnivora
Turma2 training queues
Oracle2 training queues
Fortress-tier buildingPalace
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Armor
God powerGaia Forest
Key technologyMedium Infantry
Fortress-tier buildingPalace
Cheiroballista7 training queues
Key technologyHeavy Archers
Fanatic26 training queues
Farm transition9 farms clustered
God powerTraitor
God powerCarnivora
Fortress-tier buildingPalace
Destroyer8 training queues
Key technologyHeavy Infantry
MarketMarket
Fortress-tier buildingPalace
Key technologyCopper Shields
Oracle2 training queues
Trade route startedCaravan Atlantean queued
Key technologyPlow
Key technologyCrenellations
God powerGaia Forest
God powerCarnivora
Fanatic13 training queues
Contarius5 training queues
Fortress-tier buildingPalace
Fire Siphon8 training queues
God powerTartarian Gate
Cheiroballista5 training queues
Arcus5 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fanatic20 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fanatic22 training queues
Fortress-tier buildingPalace
Fire Siphon5 training queues
Cheiroballista5 training queues
Arcus5 training queues
Oracle2 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%Eduds
Fastest Classical3:48*Eduds
Fastest Heroic10:02*MeepMeep
Fastest Mythic19:52*Eduds
First pressure3:57MeepMeep · Hersir trained
First extra TC3:53Eduds · Town Center
Fortress timing11:32Eduds · Palace
Market timing16:09Eduds · Market
Armory timing0:10MeepMeep · Dwarven Armory
Farm transition13:34–13:35Eduds · 9 farms clustered
Trade route started16:57Eduds

Player highlights

Standout performances

Highest total score59,644Eduds
Highest military score26,310Eduds
Highest economy score26,222Eduds
Most kills7,112Eduds
Most units killed268Eduds
Most deaths335MeepMeep
Most buildings razed25Eduds
Largest army372MeepMeep
Favorite unitThrowing AxemanMeepMeep · 121 fielded

MeepMeep

Largest ArmyMost Deaths

Eduds

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MeepMeep

Late Classical5:11 estimated completion
Early pressure3:57 · Hersir trained
Expansion signal9:28 · Town Center
Early market / Heroic prep26:14 · Market
Early armory / Heroic prep0:10 · Dwarven Armory
Fortress tech path12:31 · Hill Fort
Heavy walling signal9 wall build events
Farm transition23:29–23:32 · 18 farms clustered
Large army production372 military units

Eduds

Fast Classical3:48 estimated completion
Early pressure5:27 · Counter Barracks
Fast expansion3:53 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:09 · Market
Early armory / Heroic prep8:02 · Armory
Fortress tech path11:32 · Palace
Heavy walling signal21 wall build events
Farm transition13:34–13:35 · 9 farms clustered
Trade route started16:57 · Caravan Atlantean queued
Large army production167 military units
MeepMeep · Early MilitaryMeaningful trained combat units were produced during the early opening.
MeepMeep · Late ClassicalClassical completed after 5:00 on a standard land opening.
MeepMeep · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Eduds · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eduds · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Eduds · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Eduds · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Eduds · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MeepMeep

Army

Throwing Axeman121
Berserk84
Raiding Cavalry43
Huskarl41
Hirdman23
Godi22
Hersir19
Jarl13
Portable Ram6
Buildings11 types
House51
Farm27
Longhouse11
Wall9
Great Hall7
Hill Fort5
Ox Cart Building4
Dwarven Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Frost2
Fimbulwinter1
Healing Spring1

Eduds

Army

Fanatic81
Cheiroballista28
Fire Siphon13
Arcus10
Destroyer9
Katapeltes8
Oracle7
Contarius5
Caladria4
Turma2
Buildings12 types
Wall21
Farm12
Manor12
Palace11
Sentry Tower6
Military Barracks5
Counter Barracks4
Economic Guild2
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Gaia Forest4
Carnivora3
Tartarian Gate1
Traitor1