Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs reichyoung

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:52
Watering Hole map preview
Map Watering Hole
Winner
jaime-shinobiSet
Pre-match Elo882
Win probability63.7%
31:52 Match length jaime-shinobi favored
Defeated
reichyoungZeus
Pre-match Elo784
Win probability36.3%

Match at a glance

jaime-shinobi vs reichyoung

Winnerjaime-shinobi
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration31:52
Started
Ended
Elo favorite63.7%jaime-shinobi
Fastest Classical3:57*reichyoung
First pressure5:15reichyoung · Stable
Market timing14:12jaime-shinobi · Market
First extra TC7:16jaime-shinobi · Town Center
Most military units187reichyoung
Highest EAPM42.5reichyoung
Market volume7,300reichyoung
Victory
Elo882+13
EAPM31.4
Military units117
First pressure6:11Barracks
First expansion7:16
Market volume0
Total score 107,823
Military score 37,800
Economic score 64,476
Kills score 5,553
Units killed 172
Units lost 181
Buildings razed 21
Largest army 117
Favorite unit Axeman 30 fielded
Classical 5:06* Estimated start 4:06
Heroic 13:28* Estimated start 12:12
Mythic 19:00* Estimated start 17:00

reichyoung

Zeus

Defeat
Elo784-13
EAPM42.5
Military units187
First pressure5:15Stable
First expansion8:23
Market volume7300
Total score 46,980
Military score 11,835
Economic score 32,035
Kills score 3,110
Units killed 155
Units lost 172
Buildings razed 12
Largest army 187
Favorite unit Hypaspist 57 fielded
Classical 3:57* Estimated start 2:57
Heroic 11:58* Research start 10:43
Mythic 23:14* Estimated start 21:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Athena
Nephthys
HeroicAge
Dionysus
Thoth
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaime-shinobiSet
Match time
reichyoungZeus
First military pressureBarracks
Town CenterAdditional center
Axeman15 training queues
Key technologyMedium Axemen
Key technologyMedium Spearmen
God powerPlague Of Serpents
Spearman15 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
MarketMarket
Axeman15 training queues
God powerAncestors
Town CenterAdditional center
Farm transition19 farms clustered
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
God powerVision
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Trade route startedCaravan Egyptian queued
Key technologyHeavy War Elephants
Key technologyChampion Camel Riders
Key technologyHeavy Chariot Archers
Chariot Archer10 training queues
God powerMeteor
God powerAncestors
Key technologyHeavy Chariot Archers
God powerVision
Camel Rider3 training queues
Key technologyCrenellations
Catapult6 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion War Elephants
Key technologyHeavy Chariot Archers
Chariot Archer20 training queues
Mercenary Cavalry6 training queues
Mercenary9 training queues
Key technologyChampion Chariot Archers
War Elephant10 training queues
Catapult3 training queues
Key technologyMedium Slingers
Key technologyHeavy Axemen
Key technologyHeavy Spearmen
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
God powerTitan Gate
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
Jason2 training queues
Key technologyHusbandry
First military pressureStable
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Hippeus2 training queues
Town CenterAdditional center
Hippeus4 training queues
Hippeus2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Toxotes7 training queues
Hoplite2 training queues
Key technologyMedium Infantry
Hypaspist5 training queues
Farm transition9 farms clustered
Key technologyPlow
Hydra2 training queues
Toxotes3 training queues
Hypaspist6 training queues
God powerBolt
Hoplite5 training queues
Hypaspist15 training queues
Toxotes6 training queues
Hydra2 training queues
Key technologyMedium Infantry
MarketMarket
Town CenterAdditional center
Fortress-tier buildingFortress
Hippeus6 training queues
Key technologyMedium Archers
Petrobolos3 training queues
Trade route startedCaravan Greek queued
Hoplite6 training queues
Hypaspist9 training queues
Petrobolos3 training queues
Myrmidon2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Hoplite2 training queues
Hippeus2 training queues
Toxotes2 training queues
Hypaspist16 training queues
Fortress-tier buildingFortress
Hydra6 training queues
Myrmidon25 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Helepolis4 training queues
God powerLightning Storm
Hoplite4 training queues
Hippeus7 training queues
Toxotes4 training queues
Hydra3 training queues
Key technologyHeavy Infantry
Hypaspist5 training queues
Key technologyMedium Cavalry
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Prodromos2 training queues
God powerRestoration
Prodromos4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%jaime-shinobi
Fastest Classical3:57*reichyoung
Fastest Heroic11:58*reichyoung
Fastest Mythic19:00*jaime-shinobi
First pressure5:15reichyoung · Stable
First extra TC7:16jaime-shinobi · Town Center
Fortress timing13:44jaime-shinobi · Migdol Stronghold
Market timing14:12jaime-shinobi · Market
Armory timing7:29reichyoung · Armory
Farm transition12:31–13:19reichyoung · 9 farms clustered
Trade route started21:05reichyoung

Player highlights

Standout performances

Highest total score107,823jaime-shinobi
Highest military score37,800jaime-shinobi
Highest economy score64,476jaime-shinobi
Most kills5,553jaime-shinobi
Most units killed172jaime-shinobi
Most deaths181jaime-shinobi
Most buildings razed21jaime-shinobi
Largest army187reichyoung
Favorite unitHypaspistreichyoung · 57 fielded

jaime-shinobi

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaime-shinobi

Late Classical5:06 estimated completion
Early pressure6:11 · Barracks
Fast expansion7:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:12 · Market
Early armory / Heroic prep10:34 · Armory
Fortress tech path13:44 · Migdol Stronghold
Heavy walling signal14 wall build events
Farm transition16:39–17:40 · 19 farms clustered
Trade route started21:24 · Caravan Egyptian queued
Large army production117 military units

reichyoung

Fast Classical3:57 estimated completion
Early pressure5:15 · Stable
Fast expansion8:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:25 · Market
Early armory / Heroic prep7:29 · Armory
Fortress tech path19:08 · Fortress
Heavy walling signal40 wall build events
Farm transition12:31–13:19 · 9 farms clustered
Trade route started21:05 · Caravan Greek queued
Market economy signal7,300 total resource volume
Large army production187 military units
jaime-shinobi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jaime-shinobi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jaime-shinobi · Late ClassicalClassical completed after 5:00 on a standard land opening.
reichyoung · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
reichyoung · Early MilitaryMeaningful trained combat units were produced during the early opening.
reichyoung · Fast ClassicalClassical completed before 4:00 on a standard land opening.
reichyoung · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
reichyoung · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

jaime-shinobi

Bought

No buys

Sold

No sells

Total player market volume0

reichyoung

Bought

No buys

Sold

Food4800
Wood2500
Total player market volume7300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army

Axeman30
Chariot Archer30
Spearman15
Catapult11
War Elephant10
Mercenary9
Mercenary Cavalry6
Camel Rider5
Phoenix1
Buildings18 types
House44
Farm24
Granary15
Wall14
Obelisk8
Lumber Camp7
Migdol Stronghold7
Mining Camp7
Sentry Tower7
Barracks4
Market3
Siege Works3
Town Center3
Temple2
Armory1
Lighthouse1
Monument To Gods1
Monument To Pharaohs1
God powers5 invoked
Ancestors2
Vision2
Meteor1
Plague Of Serpents1
Titan Gate1

reichyoung

Army

Hypaspist57
Myrmidon27
Hippeus23
Toxotes22
Hoplite19
Hydra13
Petrobolos6
Prodromos6
Helepolis4
Jason4
Heracles2
Odysseus2
Bellerophon1
Minotaur1
Buildings14 types
Farm54
Wall40
House17
Granary7
Storehouse6
Archery Range2
Fortress2
Military Academy2
Sentry Tower2
Town Center2
Armory1
Market1
Stable1
Temple1
God powers3 invoked
Bolt1
Lightning Storm1
Restoration1