Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs HardxGodx

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:27
Megalopolis map preview
Map Megalopolis
Winner
DevilLoki
Pre-match Elo1958
Win probability65.8%
19:27 Match length Devil favored
Defeated
HardxGodxPoseidon
Pre-match Elo1844
Win probability34.2%

Match at a glance

Devil vs HardxGodx

WinnerDevil
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration19:27
Started
Ended
Elo favorite65.8%Devil
Fastest Classical3:49*HardxGodx
First pressure3:11Devil · Hersir trained
Market timing8:57Devil · Market
First extra TC17:55HardxGodx · Town Center
Most military units160HardxGodx
Highest EAPM78.2HardxGodx
Market volume1,500HardxGodx

Devil

Loki

Victory
Elo1958+12
EAPM54.9
Military units133
First pressure3:11Hersir trained
First expansion
Market volume200
Total score 19,883
Military score 7,555
Economic score 8,569
Kills score 3,803
Units killed 154
Units lost 97
Buildings razed 9
Largest army 133
Favorite unit Hersir 39 fielded
Classical 3:57* Estimated start 2:57
Heroic 11:42* Estimated start 10:27
Mythic Not reached

HardxGodx

Poseidon

Defeat
Elo1844-12
EAPM78.2
Military units160
First pressure3:55Stable
First expansion17:55
Market volume1500
Total score 15,883
Military score 4,877
Economic score 8,136
Kills score 2,870
Units killed 97
Units lost 154
Buildings razed 0
Largest army 160
Favorite unit Hypaspist 60 fielded
Classical 3:49* Research start 2:49
Heroic 11:20* Estimated start 10:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
HardxGodxPoseidon
First military pressureHersir trained
Hersir4 training queues
God powerSpy
God powerUndermine
Hirdman4 training queues
Hersir5 training queues
Hirdman3 training queues
Key technologyCrenellations
Hersir14 training queues
MarketMarket
Berserk4 training queues
ArmoryArmory
Godi28 training queues
Einheri9 training queues
Hirdman2 training queues
Hirdman2 training queues
Hersir16 training queues
God powerUndermine
Raiding Cavalry16 training queues
Einheri3 training queues
Throwing Axeman13 training queues
Hirdman5 training queues
God powerSpy
Key technologyPickaxe
VictoryMatch result
First military pressureStable
God powerLure
Hippeus9 training queues
Toxotes14 training queues
Key technologyHusbandry
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Archers
Key technologyBallistics
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyCopper Armor
Hypaspist60 training queues
Toxotes44 training queues
God powerBronze
Key technologyHeavy Archers
Peltast8 training queues
Hippeus5 training queues
Hoplite6 training queues
MarketMarket
Town CenterAdditional center
Hoplite5 training queues
Key technologyCopper Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.8%Devil
Fastest Classical3:49*HardxGodx
Fastest Heroic11:20*HardxGodx
First pressure3:11Devil · Hersir trained
First extra TC17:55HardxGodx · Town Center
Market timing8:57Devil · Market
Armory timing8:35HardxGodx · Armory

Player highlights

Standout performances

Highest total score19,883Devil
Highest military score7,555Devil
Highest economy score8,569Devil
Most kills3,803Devil
Most units killed154Devil
Most deaths154HardxGodx
Most buildings razed9Devil
Largest army160HardxGodx
Favorite unitHypaspistHardxGodx · 60 fielded

Devil

Highest ScoreLargest ArmyMost KillsMost Resources

HardxGodx

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:57 estimated completion
Early pressure3:11 · Hersir trained
Early market / Heroic prep8:57 · Market
Early armory / Heroic prep10:34 · Armory
Market economy signal200 total resource volume
Large army production133 military units

HardxGodx

Fast Classical3:49 estimated completion
Early pressure3:55 · Stable
Expansion signal17:55 · Town Center
Early market / Heroic prep17:26 · Market
Early armory / Heroic prep8:35 · Armory
Market economy signal1,500 total resource volume
Large army production160 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
HardxGodx · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HardxGodx · Early MilitaryMeaningful trained combat units were produced during the early opening.
HardxGodx · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Devil

Bought

No buys

Sold

Food200
Total player market volume200

HardxGodx

Bought

Food100

Sold

Food800
Wood600
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Hersir39
Godi28
Hirdman16
Raiding Cavalry16
Einheri14
Throwing Axeman14
Berserk5
Jarl1
Buildings7 types
House16
Ox Cart Building10
Great Hall2
Longhouse2
Armory1
Market1
Temple1
God powers2 invoked
Spy2
Undermine2

HardxGodx

Army

Hypaspist60
Toxotes58
Hippeus15
Hoplite11
Peltast8
Theseus4
Atalanta3
Hippolyta1
Buildings11 types
House13
Stable6
Storehouse6
Archery Range5
Granary4
Wall3
Military Academy2
Temple2
Armory1
Market1
Town Center1
God powers2 invoked
Bronze1
Lure1