Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs SrMijo

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:37
Oasis map preview
Map Oasis
Winner
aliencrimelordOdin
Pre-match Elo1565
Win probability71.2%
19:37 Match length aliencrimelord favored
Defeated
SrMijoLoki
Pre-match Elo1408
Win probability28.8%

Match at a glance

aliencrimelord vs SrMijo

Winneraliencrimelord
MapOasis
QueueRanked 1v1 Supremacy
Duration19:37
Started
Ended
Elo favorite71.2%aliencrimelord
Fastest Classical4:26*SrMijo
First pressure2:56SrMijo · Hersir trained
Market timing12:46aliencrimelord · Market
First extra TC15:33aliencrimelord · Town Center
Most military units128aliencrimelord
Highest EAPM70.7aliencrimelord
Market volume600aliencrimelord
Victory
Elo1565+10
EAPM70.7
Military units128
First pressure4:05Hersir trained
First expansion15:33
Market volume600
Total score 29,782
Military score 14,268
Economic score 13,485
Kills score 2,029
Units killed 82
Units lost 44
Buildings razed 6
Largest army 128
Favorite unit Throwing Axeman 53 fielded
Classical 4:40* Research start 3:40
Heroic 12:08* Estimated start 10:52
Mythic Estimated start 18:11 · not reached

SrMijo

Loki

Defeat
Elo1408-10
EAPM55.4
Military units105
First pressure2:56Hersir trained
First expansion15:48
Market volume0
Total score 20,459
Military score 7,951
Economic score 11,073
Kills score 1,435
Units killed 45
Units lost 81
Buildings razed 8
Largest army 105
Favorite unit Throwing Axeman 33 fielded
Classical 4:26* Estimated start 3:26
Heroic 11:38* Estimated start 10:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Heimdall
Skadi
HeroicAge
Bragi
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
SrMijoLoki
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman9 training queues
Hirdman6 training queues
Key technologyMedium Infantry
Berserk10 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Throwing Axeman16 training queues
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Key technologyHand Axe
Key technologyPickaxe
Key technologyBronze Weapons
Frost Giant2 training queues
MarketMarket
Jarl6 training queues
Key technologyBronze Armor
Key technologyHeavy Infantry
Berserk5 training queues
Jarl14 training queues
Throwing Axeman10 training queues
Town CenterAdditional center
Key technologyPlow
Farm transition10 farms clustered
Fortress-tier buildingHill Fort
God powerUndermine
Raiding Cavalry2 training queues
Jarl10 training queues
Throwing Axeman6 training queues
Godi6 training queues
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Key technologyBallistics
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman12 training queues
Raiding Cavalry2 training queues
Jarl5 training queues
God powerFrost
Town CenterAdditional center
Berserk3 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
God powerUndermine
Raiding Cavalry5 training queues
Throwing Axeman11 training queues
Einheri3 training queues
Berserk2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Farm transition11 farms clustered
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyHeavy Cavalry
Jarl5 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Throwing Axeman8 training queues
Berserk4 training queues
Key technologyPlow
Einheri3 training queues
Godi5 training queues
Hersir2 training queues
Town CenterAdditional center
Key technologyBronze Armor
Godi5 training queues
Hersir7 training queues
Throwing Axeman2 training queues
Berserk2 training queues
Hirdman11 training queues
God powerUndermine
Einheri4 training queues
Throwing Axeman12 training queues
God powerFlaming Weapons
Godi6 training queues
Key technologyBronze Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.2%aliencrimelord
Fastest Classical4:26*SrMijo
Fastest Heroic11:38*SrMijo
First pressure2:56SrMijo · Hersir trained
First extra TC15:33aliencrimelord · Town Center
Fortress timing12:46SrMijo · Hill Fort
Market timing12:46aliencrimelord · Market
Armory timing8:53SrMijo · Armory
Farm transition12:13–12:54SrMijo · 11 farms clustered

Player highlights

Standout performances

Highest total score29,782aliencrimelord
Highest military score14,268aliencrimelord
Highest economy score13,485aliencrimelord
Most kills2,029aliencrimelord
Most units killed82aliencrimelord
Most deaths81SrMijo
Most buildings razed8SrMijo
Largest army128aliencrimelord
Favorite unitThrowing Axemanaliencrimelord · 53 fielded

aliencrimelord

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SrMijo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:40 estimated completion
Early pressure4:05 · Hersir trained
Expansion signal15:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:46 · Market
Early armory / Heroic prep8:57 · Armory
Fortress tech path16:05 · Hill Fort
Heavy walling signal6 wall build events
Farm transition15:50–16:13 · 10 farms clustered
Market economy signal600 total resource volume
Large army production128 military units

SrMijo

Classical timing4:26 estimated completion
Early pressure2:56 · Hersir trained
Expansion signal15:48 · Town Center
Early armory / Heroic prep8:53 · Armory
Fortress tech path12:46 · Hill Fort
Heavy walling signal19 wall build events
Farm transition12:13–12:54 · 11 farms clustered
Large army production105 military units
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

aliencrimelord

Bought

Food200
Wood200

Sold

Food200
Total player market volume600

SrMijo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Throwing Axeman53
Jarl35
Berserk18
Godi6
Hirdman6
Hersir4
Raiding Cavalry4
Frost Giant2
Buildings11 types
Farm26
House17
Wall6
Great Hall5
Hill Fort5
Longhouse5
Ox Cart Building5
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Frost1
Great Hunt1
Undermine1

SrMijo

Army

Throwing Axeman33
Godi16
Hersir15
Hirdman11
Einheri10
Berserk9
Jarl5
Raiding Cavalry5
Huskarl1
Buildings10 types
Wall19
House18
Farm16
Ox Cart Building7
Longhouse4
Great Hall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1