Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Finasterido vs koleksandr856

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:20
Ghost Lake map preview
Map Ghost Lake
Defeated
FinasteridoShennong
Pre-match Elo945
Win probability47.3%
25:20 Match length koleksandr856 favored
Winner
koleksandr856Hades
Pre-match Elo964
Win probability52.7%

Match at a glance

Finasterido vs koleksandr856

Winnerkoleksandr856
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration25:20
Started
Ended
Elo favorite52.7%koleksandr856
Fastest Classical5:02*Finasterido
First pressure5:49koleksandr856 · Archery Range
First extra TC12:25koleksandr856 · Town Center
Market timing8:20Finasterido · Market
Most military units185koleksandr856
Highest EAPM37.9Finasterido
Market volume10,100Finasterido

Finasterido

Shennong

Defeat
Elo945-17
EAPM37.9
Military units139
First pressure16:56Imperial Academy
First expansion12:51
Market volume10100
Total score 37,202
Military score 15,842
Economic score 16,824
Kills score 4,536
Units killed 181
Units lost 123
Buildings razed 0
Largest army 139
Favorite unit Fire Archer 77 fielded
Classical 5:02* Estimated start 4:02
Heroic 10:06* Estimated start 8:51
Mythic Not reached
Victory
Elo964+17
EAPM33.5
Military units185
First pressure5:49Archery Range
First expansion12:25
Market volume0
Total score 33,480
Military score 17,328
Economic score 12,575
Kills score 3,577
Units killed 119
Units lost 189
Buildings razed 2
Largest army 185
Favorite unit Hoplite 78 fielded
Classical 5:21* Research start 4:21
Heroic 19:14* Research start 17:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ares
Nuba
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FinasteridoShennong
Match time
koleksandr856Hades
Key technologyHand Axe
Key technologyPickaxe
Fire Archer6 training queues
ArmoryArmory
Key technologyMedium Archers
MarketMarket
Key technologyHusbandry
Fire Archer12 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Fire Archer18 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyShaft Mine
White Horse Cavalry10 training queues
Key technologyBronze Shields
ArmoryArmory
ArmoryArmory
Pioneer2 training queues
First military pressureImperial Academy
Sage5 training queues
Fire Archer13 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
White Horse Cavalry3 training queues
Pioneer2 training queues
Town CenterAdditional center
Fire Archer4 training queues
Town CenterAdditional center
Farm transition10 farms clustered
God powerProsperous Seeds
White Horse Cavalry32 training queues
Fire Archer24 training queues
Key technologyHeavy Cavalry
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureArchery Range
Toxotes9 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Hoplite12 training queues
Key technologyMedium Archers
ArmoryArmory
Farm transition6 farms clustered
Hoplite14 training queues
Toxotes13 training queues
Key technologyPlow
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite10 training queues
Cyclops4 training queues
Toxotes9 training queues
Key technologyCopper Shields
Key technologyBallistics
Toxotes11 training queues
Hoplite13 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerCurse
Hoplite29 training queues
Toxotes12 training queues
Nemean Lion4 training queues
Fortress-tier buildingFortress
Hypaspist15 training queues
Key technologyShaft Mine
Peltast9 training queues
God powerSentinel
Petrobolos6 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%koleksandr856
Fastest Classical5:02*Finasterido
Fastest Heroic10:06*Finasterido
First pressure5:49koleksandr856 · Archery Range
First extra TC12:25koleksandr856 · Town Center
Fortress timing21:43koleksandr856 · Fortress
Market timing8:20Finasterido · Market
Armory timing7:21Finasterido · Armory
Farm transition9:25–9:26koleksandr856 · 6 farms clustered

Player highlights

Standout performances

Highest total score37,202Finasterido
Highest military score17,328koleksandr856
Highest economy score16,824Finasterido
Most kills4,536Finasterido
Most units killed181Finasterido
Most deaths189koleksandr856
Most buildings razed2koleksandr856
Largest army185koleksandr856
Favorite unitHoplitekoleksandr856 · 78 fielded

Finasterido

Highest ScoreMost KillsMost Resources

koleksandr856

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Finasterido

Late Classical5:02 estimated completion
Delayed pressure16:56 · Imperial Academy
Expansion signal12:51 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:20 · Market
Early armory / Heroic prep7:21 · Armory
Heavy walling signal25 wall build events
Farm transition21:19–21:20 · 10 farms clustered
Market economy signal10,100 total resource volume
Large army production139 military units

koleksandr856

Late Classical5:21 estimated completion
Early pressure5:49 · Archery Range
Expansion signal12:25 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:14 · Armory
Fortress tech path21:43 · Fortress
Farm transition9:25–9:26 · 6 farms clustered
Large army production185 military units
Finasterido · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Finasterido · Early MilitaryMeaningful trained combat units were produced during the early opening.
Finasterido · Late ClassicalClassical completed after 5:00 on a standard land opening.
Finasterido · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
koleksandr856 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
koleksandr856 · Early MilitaryMeaningful trained combat units were produced during the early opening.
koleksandr856 · Late ClassicalClassical completed after 5:00 on a standard land opening.
koleksandr856 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10100 total volume

Finasterido

Bought

Food400

Sold

Food400
Wood9300
Total player market volume10100

koleksandr856

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Finasterido

Army

Fire Archer77
White Horse Cavalry45
Pioneer7
Sage6
Jiang Zi Ya2
Qiong Qi2
Buildings12 types
Wall25
Farm24
House17
Silo16
Machine Workshop9
Military Camp4
Armory3
Baolei3
Town Center3
Imperial Academy2
Temple2
Market1
God powers1 invoked
Prosperous Seeds1

koleksandr856

Army

Hoplite78
Toxotes59
Hypaspist15
Peltast9
Petrobolos6
Cyclops5
Nemean Lion5
Ajax4
Achilles3
Chiron1
Buildings12 types
Farm39
House24
Storehouse5
Wall5
Military Academy4
Archery Range3
Fortress2
Granary2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers2 invoked
Curse1
Sentinel1