Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

OozyHat#1481 vs tigrina_02

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:04
Ghost Lake map preview
Map Ghost Lake
Winner
OozyHat#1481Hades
Pre-match Elo739
Win probability68.0%
20:04 Match length OozyHat#1481 favored
Defeated
tigrina_02Hades
Pre-match Elo608
Win probability32.0%

Match at a glance

OozyHat#1481 vs tigrina_02

WinnerOozyHat#1481
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration20:04
Started
Ended
Elo favorite68.0%OozyHat#1481
Fastest Classical5:03*OozyHat#1481
First pressure5:20OozyHat#1481 · Archery Range
Market timing13:24tigrina_02 · Market
First extra TC10:48tigrina_02 · Town Center
Most military units58tigrina_02
Highest EAPM33.8OozyHat#1481

OozyHat#1481

Hades

Victory
Elo739+11
EAPM33.8
Military units35
First pressure5:20Archery Range
First expansion16:24
Market volume0
Total score 32,018
Military score 17,449
Economic score 12,691
Kills score 1,878
Units killed 68
Units lost 42
Buildings razed 6
Largest army 35
Favorite unit Toxotes 20 fielded
Classical 5:03* Estimated start 4:03
Heroic 12:55* Estimated start 11:40
Mythic Not reached

tigrina_02

Hades

Defeat
Elo608-11
EAPM19.0
Military units58
First pressure7:45Military Academy
First expansion10:48
Market volume0
Total score 26,275
Military score 10,774
Economic score 14,520
Kills score 1,011
Units killed 42
Units lost 67
Buildings razed 0
Largest army 58
Favorite unit Toxotes 24 fielded
Classical 5:15* Estimated start 4:15
Heroic 16:07* Estimated start 14:52
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Aphrodite
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OozyHat#1481Hades
Match time
tigrina_02Hades
Key technologyHusbandry
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
First military pressureArchery Range
Key technologyMedium Archers
Toxotes4 training queues
ArmoryArmory
ArmoryArmory
Toxotes5 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHeavy Archers
Toxotes11 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Hippeus7 training queues
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyBronze Shields
Town CenterAdditional center
Petrobolos2 training queues
Key technologyPlow
Hippeus5 training queues
God powerRestoration
VictoryMatch result
God powerSentinel
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Minotaur2 training queues
First military pressureMilitary Academy
Town CenterAdditional center
Toxotes6 training queues
Key technologyMedium Archers
Key technologyCrenellations
Toxotes15 training queues
ArmoryArmory
MarketMarket
God powerSentinel
Hoplite4 training queues
Key technologyMedium Infantry
Farm transition10 farms clustered
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Hoplite3 training queues
Key technologyBallistics
Toxotes3 training queues
Key technologyHeavy Infantry
Hypaspist8 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
God powerRestoration
Peltast7 training queues
Hoplite2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.0%OozyHat#1481
Fastest Classical5:03*OozyHat#1481
Fastest Heroic12:55*OozyHat#1481
First pressure5:20OozyHat#1481 · Archery Range
First extra TC10:48tigrina_02 · Town Center
Fortress timing15:46OozyHat#1481 · Fortress
Market timing13:24tigrina_02 · Market
Armory timing10:10OozyHat#1481 · Armory
Farm transition14:10–15:25tigrina_02 · 10 farms clustered

Player highlights

Standout performances

Highest total score32,018OozyHat#1481
Highest military score17,449OozyHat#1481
Highest economy score14,520tigrina_02
Most kills1,878OozyHat#1481
Most units killed68OozyHat#1481
Most deaths67tigrina_02
Most buildings razed6OozyHat#1481
Largest army58tigrina_02
Favorite unitToxotestigrina_02 · 24 fielded

OozyHat#1481

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

tigrina_02

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

OozyHat#1481

Late Classical5:03 estimated completion
Early pressure5:20 · Archery Range
Expansion signal16:24 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:10 · Armory
Fortress tech path15:46 · Fortress

tigrina_02

Late Classical5:15 estimated completion
Delayed pressure7:45 · Military Academy
Expansion signal10:48 · Town Center
Early market / Heroic prep13:24 · Market
Early armory / Heroic prep13:22 · Armory
Fortress tech path18:48 · Fortress
Heavy walling signal30 wall build events
Farm transition14:10–15:25 · 10 farms clustered
OozyHat#1481 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
OozyHat#1481 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
OozyHat#1481 · Early MilitaryMeaningful trained combat units were produced during the early opening.
OozyHat#1481 · Late ClassicalClassical completed after 5:00 on a standard land opening.
tigrina_02 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tigrina_02 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
tigrina_02 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tigrina_02 · Late ClassicalClassical completed after 5:00 on a standard land opening.
tigrina_02 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OozyHat#1481

Army

Toxotes20
Hippeus12
Petrobolos2
Ajax1
Buildings9 types
House19
Storehouse7
Archery Range5
Granary4
Armory2
Stable2
Temple2
Town Center2
Fortress1
God powers2 invoked
Restoration1
Sentinel1

tigrina_02

Army

Toxotes24
Hoplite9
Hypaspist8
Peltast7
Minotaur4
Ajax3
Achilles2
Chiron1
Buildings13 types
Wall30
Farm26
House13
Archery Range9
Military Academy7
Sentry Tower5
Storehouse5
Granary2
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers2 invoked
Sentinel2
Restoration1