Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mrtdmrhn vs Yggdrasil

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 46:15
Midgard map preview
Map Midgard
Winner
mrtdmrhnTsukuyomi
Pre-match Elo1040
Win probability51.2%
46:15 Match length mrtdmrhn favored
Defeated
YggdrasilLoki
Pre-match Elo1032
Win probability48.8%

Match at a glance

mrtdmrhn vs Yggdrasil

Winnermrtdmrhn
MapMidgard
QueueRanked 1v1 Supremacy
Duration46:15
Started
Ended
Elo favorite51.2%mrtdmrhn
Fastest Classical4:21*mrtdmrhn
First pressure3:56Yggdrasil · Hersir trained
First extra TC10:22mrtdmrhn · Town Center
Market timing13:31Yggdrasil · Market
Most military units530mrtdmrhn
Highest EAPM49.5Yggdrasil
Market volume15,700Yggdrasil

mrtdmrhn

Tsukuyomi

Victory
Elo1040+17
EAPM31.3
Military units530
First pressure5:24Stable Japanese
First expansion10:22
Market volume3000
Total score 85,528
Military score 35,310
Economic score 31,844
Kills score 18,455
Units killed 684
Units lost 753
Buildings razed 69
Largest army 530
Favorite unit Yumi Archer 144 fielded
Classical 4:21* Research start 3:36
Heroic 12:03* Estimated start 11:07
Mythic 20:47* Estimated start 19:17

Yggdrasil

Loki

Defeat
Elo1032-17
EAPM49.5
Military units395
First pressure3:56Hersir trained
First expansion11:29
Market volume15700
Total score 49,426
Military score 10,289
Economic score 22,322
Kills score 16,815
Units killed 668
Units lost 679
Buildings razed 11
Largest army 395
Favorite unit Huskarl 99 fielded
Classical 5:15* Estimated start 4:15
Heroic 11:46* Estimated start 10:31
Mythic 23:11* Estimated start 21:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Forseti
Fujin
HeroicAge
Bragi
Okuninushi
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mrtdmrhnTsukuyomi
Match time
YggdrasilLoki
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureStable Japanese
God powerNew Moon
Naginata Rider3 training queues
Naginata Rider5 training queues
ArmoryArmory
God powerSwampland
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Yari Spearman3 training queues
Naginata Rider2 training queues
Key technologyBallistics
Key technologyPlow
Bushi3 training queues
Yumi Archer14 training queues
Naginata Rider2 training queues
Farm transition16 farms clustered
Yari Spearman5 training queues
God powerSwampland
Bushi10 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingCastle
Key technologyHeavy Guardhouse Soldiers
Key technologyHeavy Stable Soldiers
Town CenterAdditional center
Oyumi4 training queues
God powerSacred Gate
God powerNew Moon
Key technologyChampion Stable Soldiers
Key technologyChampion Guardhouse Soldiers
Yumi Horse Archer5 training queues
Daimyo15 training queues
Oyumi3 training queues
God powerSmiting Gust
Yumi Horse Archer10 training queues
Key technologyIron Weapons
Key technologyIron Armor
Daimyo7 training queues
Naginata Rider2 training queues
Yari Spearman9 training queues
God powerSwampland
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Japanese queued
Yumi Horse Archer15 training queues
Daimyo5 training queues
Oyumi4 training queues
Onmyoji2 training queues
Fortress-tier buildingCastle
Key technologyIron Armor
Key technologyIron Shields
God powerSmiting Gust
Yumi Horse Archer9 training queues
Bushi8 training queues
Oyumi6 training queues
God powerSmiting Gust
Yumi Horse Archer10 training queues
Bushi11 training queues
Daimyo19 training queues
Naginata Rider16 training queues
Bushi7 training queues
God powerSwampland
Yumi Horse Archer24 training queues
Yumi Archer40 training queues
Naginata Rider45 training queues
Yari Spearman5 training queues
Daimyo5 training queues
Oyumi2 training queues
Yumi Horse Archer5 training queues
Yumi Archer30 training queues
Town CenterAdditional center
Yumi Horse Archer10 training queues
Oyumi7 training queues
Samurai10 training queues
Samurai5 training queues
Yumi Archer60 training queues
Yumi Horse Archer20 training queues
Samurai25 training queues
Town CenterAdditional center
Naginata Rider20 training queues
VictoryMatch result
DockDock
First military pressureHersir trained
Hersir6 training queues
God powerSpy
God powerHealing Spring
Hirdman5 training queues
Raiding Cavalry8 training queues
Hersir3 training queues
ArmoryArmory
Key technologyMedium Cavalry
Raiding Cavalry4 training queues
Key technologyMedium Infantry
Hirdman5 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Hirdman5 training queues
Key technologyMedium Infantry
Raiding Cavalry3 training queues
MarketMarket
Key technologyCopper Armor
DockDock
Key technologyMedium Cavalry
Troll5 training queues
Hersir14 training queues
Hirdman2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Hirdman5 training queues
Key technologyBow Saw
Key technologyShaft Mine
Huskarl10 training queues
Farm transition6 farms clustered
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Key technologyPlow
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Hersir21 training queues
Huskarl16 training queues
Hirdman10 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Berserk31 training queues
Troll8 training queues
Battle Boar2 training queues
Hersir9 training queues
Town CenterAdditional center
Throwing Axeman2 training queues
Huskarl10 training queues
God powerFimbulwinter
Hirdman2 training queues
Hersir14 training queues
Troll3 training queues
Berserk14 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyIron Armor
Huskarl14 training queues
Hirdman10 training queues
Battle Boar2 training queues
Ballista2 training queues
Portable Ram2 training queues
Berserk18 training queues
Hersir11 training queues
Town CenterAdditional center
Huskarl4 training queues
Portable Ram2 training queues
Huskarl28 training queues
Godi5 training queues
Berserk14 training queues
Troll6 training queues
Hirdman2 training queues
God powerHealing Spring
Huskarl17 training queues
Berserk17 training queues
Hersir12 training queues
Troll5 training queues
Trade route startedCaravan Norse queued
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%mrtdmrhn
Fastest Classical4:21*mrtdmrhn
Fastest Heroic11:46*Yggdrasil
Fastest Mythic20:47*mrtdmrhn
First pressure3:56Yggdrasil · Hersir trained
First extra TC10:22mrtdmrhn · Town Center
Fortress timing17:37Yggdrasil · Hill Fort
Market timing13:31Yggdrasil · Market
Armory timing9:01Yggdrasil · Armory
Farm transition14:42–15:05mrtdmrhn · 16 farms clustered
Trade route started25:34mrtdmrhn

Player highlights

Standout performances

Highest total score85,528mrtdmrhn
Highest military score35,310mrtdmrhn
Highest economy score31,844mrtdmrhn
Most kills18,455mrtdmrhn
Most units killed684mrtdmrhn
Most deaths753mrtdmrhn
Most buildings razed69mrtdmrhn
Largest army530mrtdmrhn
Favorite unitYumi Archermrtdmrhn · 144 fielded

mrtdmrhn

Highest ScoreMost DeathsMost ImprovementsMost KillsMost Resources

Yggdrasil

Largest Army

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mrtdmrhn

Classical timing4:21 estimated completion
Early pressure5:24 · Stable Japanese
Expansion signal10:22 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep24:59 · Market
Early armory / Heroic prep9:37 · Armory
Fortress tech path18:17 · Castle
Farm transition14:42–15:05 · 16 farms clustered
Trade route started25:34 · Caravan Japanese queued
Market economy signal3,000 total resource volume
Large army production530 military units

Yggdrasil

Late Classical5:15 estimated completion
Early pressure3:56 · Hersir trained
Expansion signal11:29 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:31 · Market
Early armory / Heroic prep9:01 · Armory
Fortress tech path17:37 · Hill Fort
Heavy walling signal17 wall build events
Water commitment signal2 dock build events
Farm transition18:52–18:54 · 6 farms clustered
Trade route started42:55 · Caravan Norse queued
Market economy signal15,700 total resource volume
Large army production395 military units
mrtdmrhn · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Yggdrasil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Yggdrasil · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 18700 total volume

mrtdmrhn

Bought

No buys

Sold

Food3000
Total player market volume3000

Yggdrasil

Bought

Food1100

Sold

Wood14600
Total player market volume15700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mrtdmrhn

Army

Yumi Archer144
Yumi Horse Archer108
Naginata Rider95
Daimyo51
Samurai40
Bushi39
Oyumi26
Yari Spearman22
Kitsune2
Onmyoji2
Onmoraki1
Buildings13 types
Farm45
House17
Stable Japanese10
Watermill10
Guardhouse9
Dojo7
Mining Camp Japanese5
Town Center5
Shrine Japanese4
Market3
Castle2
Armory1
Temple1
God powers4 invoked
Swampland4
Smiting Gust3
New Moon2
Sacred Gate1

Yggdrasil

Army

Huskarl99
Berserk94
Hersir90
Hirdman46
Troll28
Raiding Cavalry15
Portable Ram9
Battle Boar5
Godi5
Ballista2
Throwing Axeman2
Buildings12 types
Farm33
House18
Wall17
Great Hall11
Longhouse11
Hill Fort7
Ox Cart Building7
Town Center4
Dock2
Armory1
Market1
Temple1
God powers4 invoked
Healing Spring2
Fimbulwinter1
Flaming Weapons1
Spy1