Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nathannn vs MavsFan41

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:04
Marsh map preview
Map Marsh
Winner
NathannnLoki
Pre-match Elo661
Win probability38.7%
24:04 Match length UpsetThe Elo underdog won
Defeated
MavsFan41Zeus
Pre-match Elo741
Win probability61.3%

Match at a glance

Nathannn vs MavsFan41

WinnerNathannn
MapMarsh
QueueRanked 1v1 Supremacy
Duration24:04
Started
Ended
Elo favorite61.3%MavsFan41 · Upset
Fastest Classical5:43*Nathannn
First pressure4:24Nathannn · Hersir trained
First extra TC15:27Nathannn · Town Center
Market timing15:47Nathannn · Market
Most military units191Nathannn
Highest EAPM37.9Nathannn
Market volume900Nathannn

Nathannn

Loki

Victory
Elo661+21
EAPM37.9
Military units191
First pressure4:24Hersir trained
First expansion15:27
Market volume900
Total score 27,530
Military score 13,215
Economic score 12,063
Kills score 2,276
Units killed 82
Units lost 90
Buildings razed 2
Largest army 191
Favorite unit Hersir 49 fielded
Classical 5:43* Estimated start 4:43
Heroic 19:31* Estimated start 18:16
Mythic Not reached

MavsFan41

Zeus

Defeat
Elo741-21
EAPM24.8
Military units111
First pressure6:00Military Academy
First expansion18:03
Market volume0
Total score 29,795
Military score 14,214
Economic score 12,859
Kills score 2,765
Units killed 91
Units lost 82
Buildings razed 17
Largest army 111
Favorite unit Hoplite 44 fielded
Classical 5:55* Research start 4:55
Heroic 15:18* Research start 14:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NathannnLoki
Match time
MavsFan41Zeus
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
Key technologyHand Axe
Hirdman5 training queues
Hersir7 training queues
Einheri2 training queues
Berserk5 training queues
Throwing Axeman10 training queues
Hirdman5 training queues
Hersir12 training queues
Key technologyHusbandry
Throwing Axeman5 training queues
Raiding Cavalry10 training queues
ArmoryArmory
Hersir11 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyCopper Armor
Farm transition7 farms clustered
Town CenterAdditional center
MarketMarket
Einheri2 training queues
Key technologyPickaxe
Key technologyPlow
Throwing Axeman20 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyBronze Weapons
Key technologyBallistics
Godi15 training queues
Einheri2 training queues
Raiding Cavalry5 training queues
Hirdman5 training queues
Berserk5 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Throwing Axeman5 training queues
Raiding Cavalry10 training queues
God powerFlaming Weapons
Berserk5 training queues
Hirdman5 training queues
Battle Boar2 training queues
Hersir14 training queues
Godi10 training queues
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Trade route startedCaravan Norse queued
Portable Ram2 training queues
VictoryMatch result
First military pressureMilitary Academy
Hoplite34 training queues
Key technologyMedium Infantry
God powerBolt
God powerBolt
God powerRestoration
Minotaur3 training queues
ArmoryArmory
Key technologyCopper Weapons
God powerBolt
Hoplite5 training queues
Key technologyMedium Archers
Toxotes5 training queues
Key technologyHeavy Archers
Hydra2 training queues
Toxotes5 training queues
Key technologyHeavy Infantry
Hypaspist5 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyCopper Shields
Fortress-tier buildingFortress
Hoplite5 training queues
Prodromos5 training queues
Fortress-tier buildingFortress
MarketMarket
God powerBolt
God powerBronze
Hypaspist15 training queues
Prodromos5 training queues
Key technologyCopper Weapons
God powerBolt
Toxotes5 training queues
Hippeus5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%MavsFan41 · Upset
Fastest Classical5:43*Nathannn
Fastest Heroic15:18*MavsFan41
First pressure4:24Nathannn · Hersir trained
First extra TC15:27Nathannn · Town Center
Fortress timing19:26MavsFan41 · Fortress
Market timing15:47Nathannn · Market
Armory timing11:33MavsFan41 · Armory
Farm transition15:18–16:19Nathannn · 7 farms clustered
Trade route started23:26Nathannn

Player highlights

Standout performances

Highest total score29,795MavsFan41
Highest military score14,214MavsFan41
Highest economy score12,859MavsFan41
Most kills2,765MavsFan41
Most units killed91MavsFan41
Most deaths90Nathannn
Most buildings razed17MavsFan41
Largest army191Nathannn
Favorite unitHersirNathannn · 49 fielded

Nathannn

Most DeathsMost ImprovementsMost Resources

MavsFan41

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nathannn

Late Classical5:43 estimated completion
Early pressure4:24 · Hersir trained
Expansion signal15:27 · Town Center
Early market / Heroic prep15:47 · Market
Early armory / Heroic prep14:16 · Armory
Fortress tech path23:08 · Hill Fort
Heavy walling signal10 wall build events
Farm transition15:18–16:19 · 7 farms clustered
Trade route started23:26 · Caravan Norse queued
Market economy signal900 total resource volume
Large army production191 military units

MavsFan41

Late Classical5:55 estimated completion
Early pressure6:00 · Military Academy
Expansion signal18:03 · Town Center
Early market / Heroic prep21:10 · Market
Early armory / Heroic prep11:33 · Armory
Fortress tech path19:26 · Fortress
Heavy walling signal16 wall build events
Large army production111 military units
Nathannn · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nathannn · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nathannn · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nathannn · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
MavsFan41 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MavsFan41 · Early MilitaryMeaningful trained combat units were produced during the early opening.
MavsFan41 · Late ClassicalClassical completed after 5:00 on a standard land opening.
MavsFan41 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

Nathannn

Bought

Food300

Sold

Wood600
Total player market volume900

MavsFan41

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nathannn

Army

Hersir49
Throwing Axeman45
Godi25
Raiding Cavalry25
Hirdman20
Berserk15
Einheri7
Battle Boar3
Portable Ram2
Buildings12 types
Farm24
House16
Longhouse10
Wall10
Sentry Tower9
Great Hall6
Ox Cart Building4
Market2
Temple2
Armory1
Hill Fort1
Town Center1
God powers1 invoked
Flaming Weapons1

MavsFan41

Army

Hoplite44
Hypaspist20
Toxotes15
Prodromos10
Minotaur7
Hippeus5
Hydra3
Heracles2
Jason2
Petrobolos2
Odysseus1
Buildings13 types
House16
Wall16
Granary6
Storehouse6
Archery Range4
Stable4
Military Academy3
Fortress2
Sentry Tower2
Temple2
Armory1
Market1
Town Center1
God powers3 invoked
Bolt5
Bronze1
Restoration1