Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zekinht vs amc693

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:32
Watering Hole map preview
Map Watering Hole
Defeated
ZekinhtOdin
Pre-match Elo1197
Win probability25.4%
11:32 Match length amc693 favored
Winner
amc693Amaterasu
Pre-match Elo1384
Win probability74.6%

Match at a glance

Zekinht vs amc693

Winneramc693
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration11:32
Started
Ended
Elo favorite74.6%amc693
Fastest Classical3:49*amc693
First pressure3:29Zekinht · Hersir trained
First extra TC10:01amc693 · Town Center
Most military units36amc693
Highest EAPM61.2amc693

Zekinht

Odin

Defeat
Elo1197-9
EAPM48.5
Military units32
First pressure3:29Hersir trained
First expansion
Market volume0
Total score 9,702
Military score 2,765
Economic score 6,527
Kills score 410
Units killed 14
Units lost 30
Buildings razed 0
Largest army 32
Favorite unit Throwing Axeman 9 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

amc693

Amaterasu

Victory
Elo1384+9
EAPM61.2
Military units36
First pressure3:53Stable Japanese
First expansion10:01
Market volume0
Total score 11,672
Military score 5,582
Economic score 5,455
Kills score 635
Units killed 31
Units lost 14
Buildings razed 0
Largest army 36
Favorite unit Naginata Rider 13 fielded
Classical 3:49* Research start 2:49
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZekinhtOdin
Match time
amc693Amaterasu
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
Berserk6 training queues
Raiding Cavalry4 training queues
Key technologyMedium Infantry
Throwing Axeman9 training queues
Hirdman3 training queues
Raiding Cavalry4 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyHand Axe
God powerUndermine
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider8 training queues
Yari Spearman3 training queues
God powerSolar Shield
Yumi Archer7 training queues
Naginata Rider4 training queues
Samurai4 training queues
Yari Spearman5 training queues
Town CenterAdditional center
Samurai2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.6%amc693
Fastest Classical3:49*amc693
First pressure3:29Zekinht · Hersir trained
First extra TC10:01amc693 · Town Center
Armory timing8:28Zekinht · Armory

Player highlights

Standout performances

Highest total score11,672amc693
Highest military score5,582amc693
Highest economy score6,527Zekinht
Most kills635amc693
Most units killed31amc693
Most deaths30Zekinht
Most buildings razed0Zekinht
Largest army36amc693
Favorite unitNaginata Rideramc693 · 13 fielded

Zekinht

Most DeathsMost Resources

amc693

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zekinht

Classical timing4:07 estimated completion
Early pressure3:29 · Hersir trained
Early armory / Heroic prep8:28 · Armory

amc693

Fast Classical3:49 estimated completion
Early pressure3:53 · Stable Japanese
Expansion signal10:01 · Town Center
Heavy walling signal10 wall build events
Zekinht · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zekinht · Early MilitaryMeaningful trained combat units were produced during the early opening.
amc693 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
amc693 · Early MilitaryMeaningful trained combat units were produced during the early opening.
amc693 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zekinht

Army

Throwing Axeman9
Raiding Cavalry8
Berserk6
Hersir6
Hirdman3
Buildings6 types
House12
Ox Cart Building3
Armory1
Great Hall1
Longhouse1
Temple1
God powers2 invoked
Great Hunt1
Undermine1

amc693

Army

Naginata Rider13
Yari Spearman8
Yumi Archer8
Samurai6
Bushi1
Buildings10 types
Wall10
House9
Watermill4
Shrine Japanese3
Stable Japanese2
Dojo1
Guardhouse1
Mining Camp Japanese1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1