Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jankowjacob vs Aight4sni

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:06
Valley Of Kings map preview
Map Valley Of Kings
Defeated
jankowjacobHades
Pre-match Elo1026
Win probability39.2%
18:06 Match length Aight4sni favored
Winner
Aight4sniShennong
Pre-match Elo1102
Win probability60.8%

Match at a glance

jankowjacob vs Aight4sni

WinnerAight4sni
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:06
Started
Ended
Elo favorite60.8%Aight4sni
Fastest Classical3:38*jankowjacob
First pressure4:50jankowjacob · Stable
First extra TC9:41Aight4sni · Town Center
Most military units97Aight4sni
Highest EAPM47.8Aight4sni

jankowjacob

Hades

Defeat
Elo1026-14
EAPM25.9
Military units82
First pressure4:50Stable
First expansion12:43
Market volume0
Total score 19,324
Military score 9,853
Economic score 8,972
Kills score 499
Units killed 21
Units lost 82
Buildings razed 5
Largest army 82
Favorite unit Peltast 21 fielded
Classical 3:38* Estimated start 2:38
Heroic 14:20* Estimated start 13:05
Mythic Not reached

Aight4sni

Shennong

Victory
Elo1102+14
EAPM47.8
Military units97
First pressure5:00Pioneer produced
First expansion9:41
Market volume0
Total score 34,489
Military score 20,061
Economic score 12,210
Kills score 2,271
Units killed 79
Units lost 19
Buildings razed 6
Largest army 97
Favorite unit Dao Swordsman 32 fielded
Classical 4:31* Research start 3:31
Heroic 15:56* Estimated start 14:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Chiyou
Apollo
HeroicAge
Rushou
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jankowjacobHades
Match time
Aight4sniShennong
God powerSentinel
First military pressureStable
Key technologyPickaxe
Key technologyHand Axe
Toxotes7 training queues
Hippeus4 training queues
Toxotes5 training queues
Hippeus3 training queues
Key technologyMedium Infantry
Hoplite4 training queues
Key technologyPlow
ArmoryArmory
ArmoryArmory
Hypaspist6 training queues
Key technologyMedium Archers
Toxotes2 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Cyclops2 training queues
Toxotes3 training queues
Peltast21 training queues
Hippeus11 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Archers
Hypaspist6 training queues
Key technologyHeavy Infantry
DefeatMatch result
God powerProsperous Seeds
First military pressurePioneer produced
Dao Swordsman12 training queues
Wuzu Javelineer5 training queues
Fire Archer6 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Town CenterAdditional center
Pioneer7 training queues
Wuzu Javelineer3 training queues
Fire Archer3 training queues
Ge Halberdier5 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Ge Halberdier6 training queues
Wuzu Javelineer7 training queues
Key technologyCrenellations
God powerVenom Beast
Siege Crossbow3 training queues
Dao Swordsman20 training queues
Ge Halberdier10 training queues
White Horse Cavalry3 training queues
Wuzu Javelineer4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Siege Crossbow2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%Aight4sni
Fastest Classical3:38*jankowjacob
Fastest Heroic14:20*jankowjacob
First pressure4:50jankowjacob · Stable
First extra TC9:41Aight4sni · Town Center
Armory timing11:35jankowjacob · Armory
Farm transition11:26–11:39Aight4sni · 4 farms clustered

Player highlights

Standout performances

Highest total score34,489Aight4sni
Highest military score20,061Aight4sni
Highest economy score12,210Aight4sni
Most kills2,271Aight4sni
Most units killed79Aight4sni
Most deaths82jankowjacob
Most buildings razed6Aight4sni
Largest army97Aight4sni
Favorite unitDao SwordsmanAight4sni · 32 fielded

jankowjacob

Most Deaths

Aight4sni

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jankowjacob

Fast Classical3:38 estimated completion
Early pressure4:50 · Stable
Expansion signal12:43 · Town Center
Early armory / Heroic prep11:35 · Armory
Heavy walling signal18 wall build events
Large army production82 military units

Aight4sni

Classical timing4:31 estimated completion
Early pressure5:00 · Pioneer produced
Expansion signal9:41 · Town Center
Early armory / Heroic prep13:11 · Armory
Heavy walling signal17 wall build events
Farm transition11:26–11:39 · 4 farms clustered
Large army production97 military units
jankowjacob · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jankowjacob · Early MilitaryMeaningful trained combat units were produced during the early opening.
jankowjacob · Fast ClassicalClassical completed before 4:00 on a standard land opening.
jankowjacob · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Aight4sni · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Aight4sni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aight4sni · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jankowjacob

Army

Peltast21
Hippeus18
Toxotes17
Hypaspist12
Hoplite4
Achilles3
Cyclops3
Ajax2
Chiron2
Buildings10 types
Wall18
House17
Archery Range9
Storehouse7
Military Academy5
Granary4
Armory2
Temple2
Stable1
Town Center1
God powers1 invoked
Sentinel1

Aight4sni

Army

Dao Swordsman32
Ge Halberdier21
Wuzu Javelineer19
Fire Archer9
Pioneer8
Siege Crossbow5
White Horse Cavalry3
Buildings10 types
House18
Wall17
Silo11
Farm6
Machine Workshop4
Military Camp4
Temple2
Armory1
Baolei1
Town Center1
God powers2 invoked
Prosperous Seeds3
Venom Beast1