Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Warkrool

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:02
Tundra map preview
Map Tundra
Defeated
nak4noAmaterasu
Pre-match Elo1683
Win probability37.5%
25:02 Match length Warkrool favored
Winner
WarkroolQuetzalcoatl
Pre-match Elo1772
Win probability62.5%

Match at a glance

nak4no vs Warkrool

WinnerWarkrool
MapTundra
QueueRanked 1v1 Supremacy
Duration25:02
Started
Ended
Elo favorite62.5%Warkrool
Fastest Classical3:51*nak4no
First pressure3:40Warkrool · Warrior Priest trained
Market timing14:25nak4no · Market
First extra TC17:46Warkrool · Town Center
Most military units295nak4no
Highest EAPM67.6nak4no
Market volume2,700nak4no

nak4no

Amaterasu

Defeat
Elo1683-13
EAPM67.6
Military units295
First pressure3:59Stable Japanese
First expansion
Market volume2700
Total score 19,056
Military score 7,205
Economic score 7,959
Kills score 3,892
Units killed 123
Units lost 215
Buildings razed 1
Largest army 295
Favorite unit Samurai 68 fielded
Classical 3:51* Research start 2:51
Heroic 15:28* Estimated start 14:14
Mythic Not reached

Warkrool

Quetzalcoatl

Victory
Elo1772+13
EAPM66.6
Military units133
First pressure3:40Warrior Priest trained
First expansion17:46
Market volume0
Total score 38,577
Military score 10,322
Economic score 21,398
Kills score 6,901
Units killed 216
Units lost 166
Buildings razed 9
Largest army 133
Favorite unit Jaguar Rider 45 fielded
Classical 4:39* Research start 3:39
Heroic 9:01* Research start 7:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Patecatl
Raijin
HeroicAge
Coyolxauhqui
Okuninushi
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
WarkroolQuetzalcoatl
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider7 training queues
Bushi2 training queues
Samurai16 training queues
Onna Musha2 training queues
Bushi2 training queues
Naginata Rider9 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Onna Musha4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Bushi2 training queues
Yumi Archer8 training queues
God powerSolar Shield
Bushi2 training queues
Wanyudo5 training queues
Samurai29 training queues
Naginata Rider7 training queues
MarketMarket
Key technologyHusbandry
Bushi20 training queues
Naginata Rider11 training queues
God powerSolar Shield
Raiju3 training queues
Yumi Horse Archer21 training queues
God powerThunder Burst
Daimyo7 training queues
Shinobi3 training queues
Bushi30 training queues
Shinobi27 training queues
Naginata Rider2 training queues
Yumi Archer3 training queues
Samurai23 training queues
Onna Musha5 training queues
Yumi Horse Archer3 training queues
Yumi Archer14 training queues
Daimyo2 training queues
Raiju2 training queues
Yari Spearman10 training queues
MarketMarket
Raiju3 training queues
Naginata Rider2 training queues
Bushi3 training queues
Farm transition4 farms clustered
Shinobi2 training queues
Yumi Archer2 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyPickaxe
Key technologyHand Axe
Tlamanih Spearman2 training queues
ArmoryArmory
God powerAgave Bloom
Tlamanih Spearman4 training queues
Warrior Priest2 training queues
Key technologyHusbandry
God powerStarfall
Warrior Priest2 training queues
Shorn One2 training queues
Key technologyHeavy Great Temple Soldiers
Tlamanih Spearman2 training queues
God powerTailwind
Warrior Priest7 training queues
Tequihua Archer5 training queues
Shorn One6 training queues
Key technologyChampion Great Temple Soldiers
Otontin3 training queues
God powerCorrupted Ground
Tlamanih Spearman4 training queues
Warrior Priest2 training queues
Tequihua Archer14 training queues
Town CenterAdditional center
Key technologyMedium War Hut Soldiers
Warrior Priest7 training queues
Shorn One2 training queues
Farm transition19 farms clustered
Key technologyPlow
Otontin2 training queues
Shorn One2 training queues
Tequihua Archer5 training queues
Key technologyMedium War Hut Soldiers
Warrior Priest3 training queues
Jaguar Rider45 training queues
Key technologyBow Saw
Key technologyShaft Mine
Shorn One5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%Warkrool
Fastest Classical3:51*nak4no
Fastest Heroic9:01*Warkrool
First pressure3:40Warkrool · Warrior Priest trained
First extra TC17:46Warkrool · Town Center
Market timing14:25nak4no · Market
Armory timing6:33Warkrool · Armory
Farm transition18:53–19:36Warkrool · 19 farms clustered

Player highlights

Standout performances

Highest total score38,577Warkrool
Highest military score10,322Warkrool
Highest economy score21,398Warkrool
Most kills6,901Warkrool
Most units killed216Warkrool
Most deaths215nak4no
Most buildings razed9Warkrool
Largest army295nak4no
Favorite unitSamurainak4no · 68 fielded

nak4no

Largest ArmyMost DeathsMost Resources

Warkrool

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:51 estimated completion
Early pressure3:59 · Stable Japanese
Early market / Heroic prep14:25 · Market
Early armory / Heroic prep9:33 · Armory
Heavy walling signal9 wall build events
Farm transition24:35–24:36 · 4 farms clustered
Market economy signal2,700 total resource volume
Large army production295 military units

Warkrool

Classical timing4:39 estimated completion
Early pressure3:40 · Warrior Priest trained
Expansion signal17:46 · Town Center
Early armory / Heroic prep6:33 · Armory
Farm transition18:53–19:36 · 19 farms clustered
Large army production133 military units
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Warkrool · Early MilitaryMeaningful trained combat units were produced during the early opening.
Warkrool · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Warkrool · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

nak4no

Bought

Food2100
Wood300

Sold

Food100
Wood200
Total player market volume2700

Warkrool

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Samurai68
Bushi61
Naginata Rider38
Shinobi32
Yumi Archer27
Yumi Horse Archer24
Onna Musha12
Yari Spearman10
Daimyo9
Raiju9
Wanyudo5
Buildings12 types
House19
Wall9
Dojo8
Mining Camp Japanese6
Watermill6
Guardhouse5
Farm4
Shrine Japanese3
Market2
Stable Japanese2
Armory1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

Warkrool

Army

Jaguar Rider45
Warrior Priest29
Tequihua Archer24
Shorn One17
Tlamanih Spearman12
Otontin6
Buildings10 types
Farm46
Calpulli13
House12
Great Temple6
Smoke Trap4
Wall4
War Hut4
Armory1
Temple1
Town Center1
God powers4 invoked
Agave Bloom1
Corrupted Ground1
Starfall1
Tailwind1