Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Aro#4146 vs dym

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:22
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Aro#4146Thor
Pre-match Elo1084
Win probability38.5%
9:22 Match length dym favored
Winner
dymKronos
Pre-match Elo1165
Win probability61.5%

Match at a glance

Aro#4146 vs dym

Winnerdym
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration9:22
Started
Ended
Elo favorite61.5%dym
Fastest Classical3:40*dym
First pressure3:00Aro#4146 · Hersir trained
Most military units30Aro#4146
Highest EAPM36.8Aro#4146

Aro#4146

Thor

Defeat
Elo1084-13
EAPM36.8
Military units30
First pressure3:00Hersir trained
First expansion
Market volume0
Total score 6,592
Military score 2,110
Economic score 4,036
Kills score 446
Units killed 15
Units lost 27
Buildings razed 1
Largest army 30
Favorite unit Throwing Axeman 13 fielded
Classical 3:48* Research start 2:48
Heroic Not reached
Mythic Not reached

dym

Kronos

Victory
Elo1165+13
EAPM29.7
Military units24
First pressure4:23Counter Barracks
First expansion
Market volume0
Total score 9,148
Military score 3,765
Economic score 4,765
Kills score 640
Units killed 27
Units lost 13
Buildings razed 0
Largest army 24
Favorite unit Murmillo 12 fielded
Classical 3:40* Estimated start 2:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Leto
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aro#4146Thor
Match time
dymKronos
First military pressureHersir trained
Hersir3 training queues
Throwing Axeman8 training queues
God powerForest Fire
Berserk2 training queues
Hirdman2 training queues
Key technologyMedium Infantry
Raiding Cavalry7 training queues
Throwing Axeman5 training queues
DefeatMatch result
First military pressureCounter Barracks
Automaton2 training queues
Turma2 training queues
Murmillo12 training queues
Automaton4 training queues
God powerSpider Lair
Cheiroballista3 training queues
Key technologyHand Axe
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%dym
Fastest Classical3:40*dym
First pressure3:00Aro#4146 · Hersir trained

Player highlights

Standout performances

Highest total score9,148dym
Highest military score3,765dym
Highest economy score4,765dym
Most kills640dym
Most units killed27dym
Most deaths27Aro#4146
Most buildings razed1Aro#4146
Largest army30Aro#4146
Favorite unitThrowing AxemanAro#4146 · 13 fielded

Aro#4146

Most Deaths

dym

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aro#4146

Fast Classical3:48 estimated completion
Early pressure3:00 · Hersir trained

dym

Fast Classical3:40 estimated completion
Early pressure4:23 · Counter Barracks
Aro#4146 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Aro#4146 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aro#4146 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dym · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dym · Early MilitaryMeaningful trained combat units were produced during the early opening.
dym · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aro#4146

Army

Throwing Axeman13
Raiding Cavalry7
Hersir4
Berserk3
Hirdman3
Buildings5 types
House6
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers1 invoked
Forest Fire1

dym

Army

Murmillo12
Automaton6
Cheiroballista3
Turma3
Buildings5 types
Manor4
Military Barracks2
Temple2
Counter Barracks1
Economic Guild1
God powers1 invoked
Spider Lair1