Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

xxDiogo94xx vs Spartacus

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:51
Marsh map preview
Map Marsh
Defeated
xxDiogo94xxFreyr
Pre-match Elo1247
Win probability35.1%
18:51 Match length Spartacus favored
Winner
SpartacusZeus
Pre-match Elo1354
Win probability64.9%

Match at a glance

xxDiogo94xx vs Spartacus

WinnerSpartacus
MapMarsh
QueueRanked 1v1 Supremacy
Duration18:51
Started
Ended
Elo favorite64.9%Spartacus
Fastest Classical3:36*Spartacus
First pressure3:58Spartacus · Military Academy
First extra TC7:31Spartacus · Town Center
Market timing11:52xxDiogo94xx · Market
Most military units95Spartacus
Highest EAPM39.1Spartacus

xxDiogo94xx

Freyr

Defeat
Elo1247-12
EAPM27.7
Military units65
First pressure3:59Hersir trained
First expansion8:24
Market volume0
Total score 22,487
Military score 7,757
Economic score 13,884
Kills score 846
Units killed 29
Units lost 78
Buildings razed 1
Largest army 65
Favorite unit Throwing Axeman 26 fielded
Classical 5:04* Estimated start 4:04
Heroic 12:50* Estimated start 11:35
Mythic Not reached

Spartacus

Zeus

Victory
Elo1354+12
EAPM39.1
Military units95
First pressure3:58Military Academy
First expansion7:31
Market volume0
Total score 31,264
Military score 11,956
Economic score 17,184
Kills score 2,124
Units killed 79
Units lost 29
Buildings razed 2
Largest army 95
Favorite unit Hoplite 55 fielded
Classical 3:36* Research start 2:36
Heroic 13:10* Research start 11:55
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

xxDiogo94xxFreyr
Match time
SpartacusZeus
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Key technologyHusbandry
God powerAsgardian Bastion
God powerGullinbursti
Berserk3 training queues
Throwing Axeman5 training queues
Hersir8 training queues
ArmoryArmory
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyPlow
Key technologyBow Saw
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Hersir2 training queues
Throwing Axeman14 training queues
MarketMarket
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Berserk6 training queues
God powerAsgardian Bastion
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Town CenterAdditional center
Portable Ram2 training queues
God powerTempest
Town CenterAdditional center
Key technologyMedium Cavalry
God powerAsgardian Bastion
Farm transition22 farms clustered
Berserk5 training queues
Throwing Axeman7 training queues
Hirdman2 training queues
Hersir6 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite12 training queues
Key technologyHusbandry
God powerBolt
Key technologyMedium Infantry
God powerRestoration
Town CenterAdditional center
Key technologyPickaxe
Hoplite8 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite5 training queues
Key technologyPlow
Hypaspist6 training queues
Key technologyShaft Mine
Key technologyMedium Cavalry
Hippeus7 training queues
Key technologyBallistics
Hoplite5 training queues
Key technologyHeavy Cavalry
Farm transition6 farms clustered
God powerUnderworld Passage
Manticore2 training queues
Hippeus20 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBallistics
Hoplite25 training queues
Key technologyHeavy Infantry
God powerRestoration
God powerBolt
Hippeus2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.9%Spartacus
Fastest Classical3:36*Spartacus
Fastest Heroic12:50*xxDiogo94xx
First pressure3:58Spartacus · Military Academy
First extra TC7:31Spartacus · Town Center
Market timing11:52xxDiogo94xx · Market
Armory timing8:07xxDiogo94xx · Armory
Farm transition15:03–15:50Spartacus · 6 farms clustered

Player highlights

Standout performances

Highest total score31,264Spartacus
Highest military score11,956Spartacus
Highest economy score17,184Spartacus
Most kills2,124Spartacus
Most units killed79Spartacus
Most deaths78xxDiogo94xx
Most buildings razed2Spartacus
Largest army95Spartacus
Favorite unitHopliteSpartacus · 55 fielded

xxDiogo94xx

Largest ArmyMost DeathsMost Improvements

Spartacus

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

xxDiogo94xx

Late Classical5:04 estimated completion
Early pressure3:59 · Hersir trained
Fast expansion8:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:52 · Market
Early armory / Heroic prep8:07 · Armory
Heavy walling signal18 wall build events
Farm transition17:10–18:18 · 22 farms clustered

Spartacus

Fast Classical3:36 estimated completion
Early pressure3:58 · Military Academy
Fast expansion7:31 · Town Center
Early armory / Heroic prep11:28 · Armory
Heavy walling signal17 wall build events
Farm transition15:03–15:50 · 6 farms clustered
Large army production95 military units
xxDiogo94xx · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
xxDiogo94xx · Early MilitaryMeaningful trained combat units were produced during the early opening.
xxDiogo94xx · Late ClassicalClassical completed after 5:00 on a standard land opening.
xxDiogo94xx · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Spartacus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Spartacus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Spartacus · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xxDiogo94xx

Army

Throwing Axeman26
Hersir19
Berserk15
Hirdman3
Portable Ram2
Buildings10 types
Farm22
House18
Wall18
Ox Cart Building7
Longhouse3
Town Center3
Armory2
Great Hall2
Market1
Temple1
God powers3 invoked
Asgardian Bastion3
Gullinbursti1
Tempest1

Spartacus

Army

Hoplite55
Hippeus29
Hypaspist6
Manticore2
Heracles1
Jason1
Odysseus1
Buildings10 types
Farm24
House18
Wall17
Storehouse10
Granary8
Military Academy3
Stable3
Armory1
Temple1
Town Center1
God powers3 invoked
Bolt2
Restoration2
Underworld Passage1