Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jarr vs slesh800

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 38:09
Megalopolis map preview
Map Megalopolis
Defeated
JarrFreyr
Pre-match Elo1031
Win probability46.1%
38:09 Match length slesh800 favored
Winner
slesh800Hades
Pre-match Elo1058
Win probability53.9%

Match at a glance

Jarr vs slesh800

Winnerslesh800
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration38:09
Started
Ended
Elo favorite53.9%slesh800
Fastest Classical4:16*slesh800
First pressure4:24Jarr · Hersir trained
First extra TC8:03Jarr · Town Center
Market timing15:55Jarr · Market
Most military units423Jarr
Highest EAPM31.7Jarr
Market volume29,500Jarr

Jarr

Freyr

Defeat
Elo1031-16
EAPM31.7
Military units423
First pressure4:24Hersir trained
First expansion8:03
Market volume29500
Total score 44,445
Military score 13,279
Economic score 15,336
Kills score 15,854
Units killed 468
Units lost 439
Buildings razed 21
Largest army 423
Favorite unit Jarl 192 fielded
Classical 5:33* Estimated start 4:33
Heroic 11:33* Estimated start 10:18
Mythic 18:23* Estimated start 16:23

slesh800

Hades

Victory
Elo1058+16
EAPM25.6
Military units92
First pressure8:25Archery Range
First expansion10:40
Market volume0
Total score 50,181
Military score 20,515
Economic score 15,035
Kills score 14,691
Units killed 441
Units lost 468
Buildings razed 21
Largest army 92
Favorite unit Gastraphetoros 31 fielded
Classical 4:16* Estimated start 3:16
Heroic 9:29* Estimated start 8:14
Mythic 16:32* Estimated start 14:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ares
Aegir
HeroicAge
Apollo
Vidar
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JarrFreyr
Match time
slesh800Hades
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir5 training queues
God powerAsgardian Bastion
Key technologyPlow
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Cavalry
Draugr2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
ArmoryArmory
Farm transition6 farms clustered
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Jarl9 training queues
Berserk2 training queues
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
MarketMarket
Key technologyBronze Shields
Berserk5 training queues
Throwing Axeman9 training queues
Fortress-tier buildingHill Fort
Jarl7 training queues
Berserk2 training queues
Huskarl2 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Fortress-tier buildingHill Fort
Jarl24 training queues
Throwing Axeman3 training queues
Berserk3 training queues
Huskarl15 training queues
Key technologyCrenellations
Key technologyIron Shields
Fortress-tier buildingHill Fort
God powerTempest
Huskarl46 training queues
Godi3 training queues
Jarl21 training queues
Town CenterAdditional center
Fafnir2 training queues
Fortress-tier buildingHill Fort
Ballista8 training queues
Jarl128 training queues
Berserk6 training queues
MarketMarket
Fafnir5 training queues
Ballista4 training queues
Berserk2 training queues
Huskarl3 training queues
Rock Giant2 training queues
Berserk10 training queues
Throwing Axeman27 training queues
Ballista3 training queues
Draugr4 training queues
Huskarl21 training queues
Portable Ram2 training queues
Berserk5 training queues
Raiding Cavalry2 training queues
Hersir8 training queues
Berserk2 training queues
Throwing Axeman7 training queues
God powerInferno
God powerGullinbursti
Jarl3 training queues
Hersir2 training queues
DefeatMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Weapons
First military pressureArchery Range
Key technologyMedium Archers
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCrenellations
Hypaspist3 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyBallistics
Fortress-tier buildingFortress
Farm transition3 farms clustered
Key technologyPlow
Hypaspist5 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Hoplite2 training queues
Petrobolos2 training queues
God powerSentinel
Hoplite4 training queues
Hypaspist2 training queues
God powerPlenty Vault
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Gastraphetoros13 training queues
God powerUnderworld Passage
Key technologyChampion Archers
Key technologyChampion Infantry
Hypaspist6 training queues
Key technologyIron Armor
Key technologyIron Shields
Hoplite4 training queues
Fortress-tier buildingFortress
MarketMarket
Gastraphetoros13 training queues
Fortress-tier buildingFortress
Hoplite13 training queues
Perseus2 training queues
Hypaspist2 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Gastraphetoros5 training queues
Fortress-tier buildingFortress
Hypaspist8 training queues
God powerSentinel
Trade route startedCaravan Greek queued
God powerPestilence
God powerPlenty Vault
God powerSentinel
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%slesh800
Fastest Classical4:16*slesh800
Fastest Heroic9:29*slesh800
Fastest Mythic16:32*slesh800
First pressure4:24Jarr · Hersir trained
First extra TC8:03Jarr · Town Center
Fortress timing12:00slesh800 · Fortress
Market timing15:55Jarr · Market
Armory timing6:44slesh800 · Armory
Farm transition11:59–13:02Jarr · 6 farms clustered
Trade route started25:20slesh800

Player highlights

Standout performances

Highest total score50,181slesh800
Highest military score20,515slesh800
Highest economy score15,336Jarr
Most kills15,854Jarr
Most units killed468Jarr
Most deaths468slesh800
Most buildings razed21Jarr
Largest army423Jarr
Favorite unitJarlJarr · 192 fielded

Jarr

Most ImprovementsMost KillsMost Resources

slesh800

Highest ScoreMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jarr

Late Classical5:33 estimated completion
Early pressure4:24 · Hersir trained
Fast expansion8:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:55 · Market
Early armory / Heroic prep8:48 · Armory
Fortress tech path15:23 · Hill Fort
Heavy walling signal15 wall build events
Farm transition11:59–13:02 · 6 farms clustered
Market economy signal29,500 total resource volume
Large army production423 military units

slesh800

Classical timing4:16 estimated completion
Delayed pressure8:25 · Archery Range
Expansion signal10:40 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:51 · Market
Early armory / Heroic prep6:44 · Armory
Fortress tech path12:00 · Fortress
Farm transition12:33–13:48 · 3 farms clustered
Trade route started25:20 · Caravan Greek queued
Large army production92 military units
Jarr · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Jarr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jarr · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Jarr · Late ClassicalClassical completed after 5:00 on a standard land opening.
Jarr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
slesh800 · Early MilitaryMeaningful trained combat units were produced during the early opening.
slesh800 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
slesh800 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 29500 total volume

Jarr

Bought

No buys

Sold

Food11500
Wood18000
Total player market volume29500

slesh800

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jarr

Army

Jarl192
Huskarl87
Throwing Axeman46
Berserk37
Hersir16
Ballista15
Draugr10
Fafnir8
Rock Giant5
Godi3
Portable Ram2
Raiding Cavalry2
Buildings11 types
Farm28
House20
Wall15
Longhouse6
Ox Cart Building6
Great Hall5
Hill Fort5
Temple4
Armory3
Market2
Town Center2
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1

slesh800

Army

Gastraphetoros31
Hypaspist26
Hoplite23
Perseus4
Achilles2
Ajax2
Chiron2
Petrobolos2
Buildings12 types
House17
Farm10
Storehouse8
Fortress7
Temple5
Granary3
Town Center2
Archery Range1
Armory1
Market1
Military Academy1
Sentry Tower1
God powers4 invoked
Sentinel4
Plenty Vault2
Pestilence1
Underworld Passage1