Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IO vs Zaman_Fu

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:12
Nile Shallows map preview
Map Nile Shallows
Defeated
IOZeus
Pre-match Elo1010
Win probability40.6%
27:12 Match length Zaman_Fu favored
Winner
Zaman_FuHades
Pre-match Elo1076
Win probability59.4%

Match at a glance

IO vs Zaman_Fu

WinnerZaman_Fu
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration27:12
Started
Ended
Elo favorite59.4%Zaman_Fu
Fastest Classical3:43*Zaman_Fu
First pressure3:56Zaman_Fu · Military Academy
Market timing16:44IO · Market
First extra TC8:14IO · Town Center
Most military units225IO
Highest EAPM39.5IO
Market volume1,000IO

IO

Zeus

Defeat
Elo1010-39
EAPM39.5
Military units225
First pressure4:36Military Academy
First expansion8:14
Market volume1000
Total score 25,456
Military score 8,205
Economic score 13,285
Kills score 3,966
Units killed 130
Units lost 267
Buildings razed 0
Largest army 225
Favorite unit Hoplite 72 fielded
Classical 4:09* Research start 3:09
Heroic 14:22* Research start 13:07
Mythic Not reached

Zaman_Fu

Hades

Victory
Elo1076+15
EAPM35.2
Military units150
First pressure3:56Military Academy
First expansion
Market volume0
Total score 35,601
Military score 13,125
Economic score 15,529
Kills score 6,971
Units killed 265
Units lost 130
Buildings razed 29
Largest army 150
Favorite unit Hoplite 36 fielded
Classical 3:43* Estimated start 2:43
Heroic 9:39* Estimated start 8:24
Mythic 20:57* Estimated start 18:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Apollo
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IOZeus
Match time
Zaman_FuHades
First military pressureMilitary Academy
Key technologyHusbandry
Key technologyHand Axe
Hoplite8 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
God powerBolt
Hoplite3 training queues
Key technologyMedium Archers
Key technologyMedium Cavalry
Hippeus5 training queues
Hoplite7 training queues
Hoplite20 training queues
Hippeus17 training queues
God powerBronze
God powerRestoration
Toxotes8 training queues
Minotaur4 training queues
Key technologyHeavy Cavalry
MarketMarket
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Town CenterAdditional center
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Archers
Farm transition24 farms clustered
Hippeus4 training queues
Hoplite5 training queues
Toxotes44 training queues
Peltast5 training queues
Minotaur5 training queues
Hippeus23 training queues
Hoplite3 training queues
Peltast3 training queues
Minotaur4 training queues
Hypaspist11 training queues
Hoplite26 training queues
Hydra2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Jason2 training queues
Hippeus3 training queues
Prodromos2 training queues
DefeatMatch result
First military pressureMilitary Academy
Key technologyHand Axe
ArmoryArmory
God powerSentinel
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingFortress
Key technologyPlow
Toxotes2 training queues
Hypaspist2 training queues
Petrobolos4 training queues
Hoplite2 training queues
Hoplite8 training queues
Hypaspist16 training queues
God powerRestoration
Toxotes5 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Toxotes3 training queues
Hoplite4 training queues
Peltast5 training queues
God powerPlenty Vault
Hoplite3 training queues
Gastraphetoros6 training queues
Toxotes4 training queues
Fortress-tier buildingFortress
Hoplite19 training queues
Gastraphetoros13 training queues
Key technologyBronze Shields
Hypaspist5 training queues
Toxotes2 training queues
Hypaspist8 training queues
Helepolis2 training queues
Minotaur2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%Zaman_Fu
Fastest Classical3:43*Zaman_Fu
Fastest Heroic9:39*Zaman_Fu
Fastest Mythic20:57*Zaman_Fu
First pressure3:56Zaman_Fu · Military Academy
First extra TC8:14IO · Town Center
Fortress timing10:23Zaman_Fu · Fortress
Market timing16:44IO · Market
Armory timing5:55Zaman_Fu · Armory
Farm transition20:05–21:07IO · 24 farms clustered

Player highlights

Standout performances

Highest total score35,601Zaman_Fu
Highest military score13,125Zaman_Fu
Highest economy score15,529Zaman_Fu
Most kills6,971Zaman_Fu
Most units killed265Zaman_Fu
Most deaths267IO
Most buildings razed29Zaman_Fu
Largest army225IO
Favorite unitHopliteIO · 72 fielded

IO

Most DeathsMost ImprovementsMost Resources

Zaman_Fu

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IO

Classical timing4:09 estimated completion
Early pressure4:36 · Military Academy
Fast expansion8:14 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:44 · Market
Early armory / Heroic prep8:56 · Armory
Farm transition20:05–21:07 · 24 farms clustered
Market economy signal1,000 total resource volume
Large army production225 military units

Zaman_Fu

Fast Classical3:43 estimated completion
Early pressure3:56 · Military Academy
Early armory / Heroic prep5:55 · Armory
Fortress tech path10:23 · Fortress
Heavy walling signal6 wall build events
Large army production150 military units
IO · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
IO · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
IO · Early MilitaryMeaningful trained combat units were produced during the early opening.
IO · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Zaman_Fu · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zaman_Fu · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zaman_Fu · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Zaman_Fu · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

IO

Bought

Food500

Sold

Wood500
Total player market volume1000

Zaman_Fu

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IO

Army

Hoplite72
Hippeus52
Toxotes52
Minotaur13
Hypaspist12
Peltast9
Jason4
Prodromos4
Heracles3
Hydra2
Odysseus2
Buildings11 types
Farm47
House27
Storehouse13
Archery Range12
Military Academy10
Stable9
Granary6
Armory3
Town Center3
Temple2
Market1
God powers3 invoked
Bolt1
Bronze1
Restoration1

Zaman_Fu

Army

Hoplite36
Hypaspist32
Toxotes20
Gastraphetoros19
Petrobolos9
Achilles7
Peltast7
Minotaur5
Ajax4
Manticore4
Helepolis3
Chiron2
Perseus2
Buildings11 types
House18
Storehouse7
Wall6
Granary5
Archery Range3
Farm3
Military Academy3
Fortress2
Armory1
Stable1
Temple1
God powers3 invoked
Plenty Vault1
Restoration1
Sentinel1