Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs 420ZeuZK1ng69

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:51
Oasis map preview
Map Oasis
Defeated
Dr.AshPoseidon
Pre-match Elo1813
Win probability30.3%
17:51 Match length 420ZeuZK1ng69 favored
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1958
Win probability69.7%

Match at a glance

Dr.Ash vs 420ZeuZK1ng69

Winner420ZeuZK1ng69
MapOasis
QueueRanked 1v1 Supremacy
Duration17:51
Started
Ended
Elo favorite69.7%420ZeuZK1ng69
Fastest Classical3:30*Dr.Ash
First pressure3:22420ZeuZK1ng69 · Warrior Priest trained
First extra TC3:53Dr.Ash · Town Center
Most military units135420ZeuZK1ng69
Highest EAPM123.7Dr.Ash

Dr.Ash

Poseidon

Defeat
Elo1813-11
EAPM123.7
Military units87
First pressure5:10Military Academy
First expansion3:53
Market volume0
Total score 17,460
Military score 4,816
Economic score 10,984
Kills score 1,660
Units killed 74
Units lost 91
Buildings razed 0
Largest army 87
Favorite unit Hippeus 59 fielded
Classical 3:30* Research start 2:30
Heroic Not reached
Mythic Not reached

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1958+11
EAPM77.3
Military units135
First pressure3:22Warrior Priest trained
First expansion
Market volume0
Total score 22,678
Military score 9,725
Economic score 10,544
Kills score 2,439
Units killed 94
Units lost 84
Buildings razed 7
Largest army 135
Favorite unit Warrior Priest 73 fielded
Classical 4:16* Research start 3:16
Heroic 16:48* Estimated start 15:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Huehuecoyotl
No choice recorded
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
420ZeuZK1ng69Quetzalcoatl
God powerLure
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite5 training queues
Centaur2 training queues
Hippeus41 training queues
ArmoryArmory
Key technologyMedium Cavalry
Hoplite2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Centaur3 training queues
Hoplite3 training queues
God powerCease Fire
Farm transition31 farms clustered
Key technologyPlow
Hippeus18 training queues
Centaur4 training queues
Centaur4 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest68 training queues
Key technologyPickaxe
ArmoryArmory
Tequihua Archer32 training queues
Tlamanih Spearman25 training queues
Key technologyMedium War Hut Soldiers
God powerTailwind
God powerLullaby
Farm transition6 farms clustered
Key technologyMedium War Hut Soldiers
God powerTailwind
Tlamanih Spearman5 training queues
Warrior Priest5 training queues
God powerLullaby
God powerStarfall
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%420ZeuZK1ng69
Fastest Classical3:30*Dr.Ash
Fastest Heroic16:48*420ZeuZK1ng69
First pressure3:22420ZeuZK1ng69 · Warrior Priest trained
First extra TC3:53Dr.Ash · Town Center
Armory timing7:37420ZeuZK1ng69 · Armory
Farm transition13:24–14:26420ZeuZK1ng69 · 6 farms clustered

Player highlights

Standout performances

Highest total score22,678420ZeuZK1ng69
Highest military score9,725420ZeuZK1ng69
Highest economy score10,984Dr.Ash
Most kills2,439420ZeuZK1ng69
Most units killed94420ZeuZK1ng69
Most deaths91Dr.Ash
Most buildings razed7420ZeuZK1ng69
Largest army135420ZeuZK1ng69
Favorite unitWarrior Priest420ZeuZK1ng69 · 73 fielded

Dr.Ash

Most DeathsMost Improvements

420ZeuZK1ng69

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:30 estimated completion
Early pressure5:10 · Military Academy
Fast expansion3:53 · Town Center
Early armory / Heroic prep7:49 · Armory
Farm transition13:37–14:24 · 31 farms clustered
Large army production87 military units

420ZeuZK1ng69

Classical timing4:16 estimated completion
Early pressure3:22 · Warrior Priest trained
Early armory / Heroic prep7:37 · Armory
Farm transition13:24–14:26 · 6 farms clustered
Large army production135 military units
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
420ZeuZK1ng69 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus59
Centaur14
Hoplite10
Theseus3
Atalanta1
Buildings10 types
Farm49
House16
Stable8
Storehouse8
Wall5
Granary4
Armory1
Military Academy1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1

420ZeuZK1ng69

Army

Warrior Priest73
Tequihua Archer32
Tlamanih Spearman30
Buildings7 types
House17
Calpulli9
Farm7
War Hut3
Temple2
Armory1
Great Temple1
God powers3 invoked
Lullaby2
Tailwind2
Starfall1