Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MAKE-HATE vs jaime-shinobi

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:33
Nile Shallows map preview
Map Nile Shallows
Winner
MAKE-HATEAmaterasu
Pre-match Elo949
Win probability59.2%
11:33 Match length MAKE-HATE favored
Defeated
jaime-shinobiRa
Pre-match Elo884
Win probability40.8%

Match at a glance

MAKE-HATE vs jaime-shinobi

WinnerMAKE-HATE
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration11:33
Started
Ended
Elo favorite59.2%MAKE-HATE
Fastest Classical4:10*jaime-shinobi
First pressure4:39MAKE-HATE · Stable Japanese
First extra TC9:29MAKE-HATE · Town Center
Most military units40MAKE-HATE
Highest EAPM32.7MAKE-HATE

MAKE-HATE

Amaterasu

Victory
Elo949+14
EAPM32.7
Military units40
First pressure4:39Stable Japanese
First expansion9:29
Market volume0
Total score 13,650
Military score 6,492
Economic score 6,719
Kills score 451
Units killed 17
Units lost 16
Buildings razed 3
Largest army 40
Favorite unit Yumi Archer 13 fielded
Classical 4:50* Estimated start 3:50
Heroic Not reached
Mythic Not reached
Defeat
Elo884-14
EAPM28.2
Military units11
First pressure8:36Barracks
First expansion
Market volume0
Total score 9,863
Military score 2,798
Economic score 6,628
Kills score 465
Units killed 16
Units lost 17
Buildings razed 0
Largest army 11
Favorite unit Spearman 9 fielded
Classical 4:10* Estimated start 3:10
Heroic 10:02* Estimated start 8:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Bast
No choice recorded
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MAKE-HATEAmaterasu
Match time
jaime-shinobiRa
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider3 training queues
Bushi2 training queues
God powerShrine Of The Hunt
Samurai8 training queues
Naginata Rider2 training queues
Yumi Archer2 training queues
Naginata Rider2 training queues
Onna Musha2 training queues
Town CenterAdditional center
Yumi Archer10 training queues
Bushi6 training queues
VictoryMatch result
Key technologyPickaxe
ArmoryArmory
Sphinx2 training queues
First military pressureBarracks
Spearman9 training queues
God powerCitadel
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%MAKE-HATE
Fastest Classical4:10*jaime-shinobi
Fastest Heroic10:02*jaime-shinobi
First pressure4:39MAKE-HATE · Stable Japanese
First extra TC9:29MAKE-HATE · Town Center
Fortress timing11:26jaime-shinobi · Migdol Stronghold
Armory timing7:17jaime-shinobi · Armory

Player highlights

Standout performances

Highest total score13,650MAKE-HATE
Highest military score6,492MAKE-HATE
Highest economy score6,719MAKE-HATE
Most kills465jaime-shinobi
Most units killed17MAKE-HATE
Most deaths17jaime-shinobi
Most buildings razed3MAKE-HATE
Largest army40MAKE-HATE
Favorite unitYumi ArcherMAKE-HATE · 13 fielded

MAKE-HATE

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

jaime-shinobi

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MAKE-HATE

Classical timing4:50 estimated completion
Early pressure4:39 · Stable Japanese
Expansion signal9:29 · Town Center

jaime-shinobi

Classical timing4:10 estimated completion
Delayed pressure8:36 · Barracks
Early armory / Heroic prep7:17 · Armory
Fortress tech path11:26 · Migdol Stronghold
Heavy walling signal11 wall build events
MAKE-HATE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MAKE-HATE · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
MAKE-HATE · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaime-shinobi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MAKE-HATE

Army

Yumi Archer13
Bushi8
Samurai8
Naginata Rider7
Onna Musha3
Yari Spearman1
Buildings9 types
House11
Dojo2
Guardhouse2
Shrine Japanese2
Watermill2
Mining Camp Japanese1
Stable Japanese1
Temple1
Town Center1
God powers1 invoked
Shrine Of The Hunt1

jaime-shinobi

Army

Spearman9
Sphinx2
Buildings14 types
Wall11
House10
Mining Camp3
Obelisk3
Monument To Villagers2
Armory1
Barracks1
Granary1
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Temple1
God powers1 invoked
Citadel1