Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Crisavid vs CumDeAbuelo

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:21
Ghost Lake map preview
Map Ghost Lake
Defeated
CrisavidRa
Pre-match Elo601
Win probability61.6%
28:21 Match length UpsetThe Elo underdog won
Winner
CumDeAbueloZeus
Pre-match Elo519
Win probability38.4%

Match at a glance

Crisavid vs CumDeAbuelo

WinnerCumDeAbuelo
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration28:21
Started
Ended
Elo favorite61.6%Crisavid · Upset
Fastest Classical3:44*CumDeAbuelo
First pressure4:06CumDeAbuelo · Archery Range
Market timing11:51CumDeAbuelo · Market
First extra TC12:42CumDeAbuelo · Town Center
Most military units219Crisavid
Highest EAPM30.8Crisavid
Market volume6,800CumDeAbuelo
Defeat
Elo601-50
EAPM30.8
Military units219
First pressure5:57Barracks
First expansion16:46
Market volume0
Total score 36,011
Military score 10,521
Economic score 24,027
Kills score 1,463
Units killed 62
Units lost 239
Buildings razed 1
Largest army 219
Favorite unit Slinger 105 fielded
Classical 5:37* Research start 4:37
Heroic 17:29* Research start 16:14
Mythic Not reached
Victory
Elo519+23
EAPM23.5
Military units131
First pressure4:06Archery Range
First expansion12:42
Market volume6800
Total score 58,433
Military score 28,866
Economic score 23,979
Kills score 5,588
Units killed 239
Units lost 62
Buildings razed 25
Largest army 131
Favorite unit Hoplite 53 fielded
Classical 3:44* Estimated start 2:44
Heroic 17:03* Estimated start 15:48
Mythic 24:35* Research start 22:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Sekhmet
HeroicAge
Apollo
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CrisavidRa
Match time
CumDeAbueloZeus
Key technologyHusbandry
First military pressureBarracks
Key technologyPlow
Axeman4 training queues
ArmoryArmory
Farm transition10 farms clustered
Key technologyPlow
Key technologyMedium Axemen
Key technologyHand Axe
Key technologyPickaxe
Axeman3 training queues
Slinger15 training queues
Sphinx3 training queues
Axeman10 training queues
Key technologyCopper Shields
Key technologyMedium Slingers
Slinger17 training queues
Axeman6 training queues
Key technologyCrenellations
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Sphinx2 training queues
Slinger17 training queues
God powerCitadel
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Axeman10 training queues
Scarab2 training queues
Key technologyShaft Mine
Slinger14 training queues
Key technologyBow Saw
Axeman7 training queues
Siege Tower3 training queues
MarketMarket
Slinger29 training queues
Axeman26 training queues
Sphinx3 training queues
MarketMarket
God powerRain
God powerEclipse
Axeman25 training queues
Slinger13 training queues
Sphinx3 training queues
Scarab2 training queues
Siege Tower2 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Key technologyMedium Archers
Toxotes9 training queues
Farm transition4 farms clustered
Toxotes6 training queues
Hoplite9 training queues
Key technologyMedium Infantry
Toxotes6 training queues
Key technologyPickaxe
ArmoryArmory
MarketMarket
Key technologyPlow
Town CenterAdditional center
Hoplite5 training queues
Key technologyCrenellations
ArmoryArmory
ArmoryArmory
ArmoryArmory
Hoplite10 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyHeavy Archers
Key technologyHeavy Infantry
Hoplite17 training queues
Fortress-tier buildingFortress
Peltast15 training queues
Key technologyShaft Mine
Minotaur2 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyChampion Infantry
Key technologyChampion Archers
Minotaur2 training queues
Odysseus2 training queues
Key technologyIron Weapons
Toxotes8 training queues
Peltast6 training queues
Hoplite12 training queues
Peltast14 training queues
God powerUnderworld Passage
God powerBolt
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%Crisavid · Upset
Fastest Classical3:44*CumDeAbuelo
Fastest Heroic17:03*CumDeAbuelo
Fastest Mythic24:35*CumDeAbuelo
First pressure4:06CumDeAbuelo · Archery Range
First extra TC12:42CumDeAbuelo · Town Center
Fortress timing19:24CumDeAbuelo · Fortress
Market timing11:51CumDeAbuelo · Market
Armory timing7:14Crisavid · Armory
Farm transition6:36–6:45CumDeAbuelo · 4 farms clustered

Player highlights

Standout performances

Highest total score58,433CumDeAbuelo
Highest military score28,866CumDeAbuelo
Highest economy score24,027Crisavid
Most kills5,588CumDeAbuelo
Most units killed239CumDeAbuelo
Most deaths239Crisavid
Most buildings razed25CumDeAbuelo
Largest army219Crisavid
Favorite unitSlingerCrisavid · 105 fielded

Crisavid

Largest ArmyMost Deaths

CumDeAbuelo

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Crisavid

Late Classical5:37 estimated completion
Early pressure5:57 · Barracks
Expansion signal16:46 · Town Center
Early market / Heroic prep21:23 · Market
Early armory / Heroic prep7:14 · Armory
Heavy walling signal12 wall build events
Farm transition7:39–8:47 · 10 farms clustered
Large army production219 military units

CumDeAbuelo

Fast Classical3:44 estimated completion
Early pressure4:06 · Archery Range
Expansion signal12:42 · Town Center
Early market / Heroic prep11:51 · Market
Early armory / Heroic prep11:40 · Armory
Fortress tech path19:24 · Fortress
Farm transition6:36–6:45 · 4 farms clustered
Market economy signal6,800 total resource volume
Large army production131 military units
Crisavid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Crisavid · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Crisavid · Late ClassicalClassical completed after 5:00 on a standard land opening.
Crisavid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
CumDeAbuelo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CumDeAbuelo · Early MilitaryMeaningful trained combat units were produced during the early opening.
CumDeAbuelo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
CumDeAbuelo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6800 total volume

Crisavid

Bought

No buys

Sold

No sells

Total player market volume0

CumDeAbuelo

Bought

Food100

Sold

Food500
Wood6200
Total player market volume6800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Crisavid

Army

Slinger105
Axeman91
Sphinx13
Scarab5
Siege Tower5
Buildings16 types
Farm18
House16
Obelisk14
Wall12
Barracks8
Mining Camp8
Sentry Tower6
Lumber Camp4
Siege Works4
Granary2
Market2
Temple2
Armory1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers3 invoked
Citadel1
Eclipse1
Rain1

CumDeAbuelo

Army

Hoplite53
Peltast35
Toxotes30
Minotaur4
Heracles2
Jason2
Odysseus2
Petrobolos2
Bellerophon1
Buildings14 types
Farm24
House18
Storehouse12
Archery Range4
Armory4
Military Academy4
Sentry Tower4
Stable3
Temple3
Fortress2
Granary2
Wall2
Market1
Town Center1
God powers2 invoked
Bolt1
Underworld Passage1