Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 11 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:35
Elysium map preview
Map Elysium
Winner
AtifFreyr
Pre-match Elo2102
Win probability71.8%
33:35 Match length Atif favored
Defeated
[DoD]FireFoxGaia
Pre-match Elo1940
Win probability28.2%

Match at a glance

Atif vs [DoD]FireFox

WinnerAtif
MapElysium
QueueRanked 1v1 Supremacy
Duration33:35
Started
Ended
Elo favorite71.8%Atif
Fastest Classical3:47*[DoD]FireFox
First pressure3:37Atif · Hersir trained
Market timing9:04Atif · Market
First extra TC3:54[DoD]FireFox · Town Center
Most military units1,007[DoD]FireFox
Highest EAPM99.2Atif
Market volume1,600[DoD]FireFox

Atif

Freyr

Victory
Elo2102+10
EAPM99.2
Military units639
First pressure3:37Hersir trained
First expansion6:30
Market volume1500
Total score 75,973
Military score 25,728
Economic score 29,193
Kills score 21,052
Units killed 633
Units lost 543
Buildings razed 14
Largest army 639
Favorite unit Berserk 210 fielded
Classical 5:04* Estimated start 4:04
Heroic 11:48* Estimated start 10:33
Mythic 22:03* Estimated start 20:03
Defeat
Elo1940-10
EAPM80.4
Military units1007
First pressure5:47Military Barracks
First expansion3:54
Market volume1600
Total score 60,477
Military score 24,195
Economic score 22,045
Kills score 14,237
Units killed 528
Units lost 618
Buildings razed 16
Largest army 1,007
Favorite unit Dryad 285 fielded
Classical 3:47* Research start 2:47
Heroic 12:31* Estimated start 11:16
Mythic 22:16* Estimated start 20:16

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Leto
Aegir
HeroicAge
Theia
Hel
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AtifFreyr
Match time
[DoD]FireFoxGaia
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Throwing Axeman3 training queues
Town CenterAdditional center
Berserk2 training queues
Hersir3 training queues
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
ArmoryArmory
MarketMarket
Throwing Axeman2 training queues
Huskarl2 training queues
Huskarl5 training queues
Throwing Axeman4 training queues
Key technologyBallistics
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
Draugr2 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Shields
Berserk106 training queues
Godi3 training queues
Fortress-tier buildingHill Fort
Huskarl40 training queues
Throwing Axeman20 training queues
Key technologyBronze Weapons
God powerTempest
Key technologyBronze Shields
Key technologyBronze Armor
Portable Ram3 training queues
Godi2 training queues
Hersir2 training queues
Rock Giant3 training queues
Fortress-tier buildingHill Fort
Key technologyIron Armor
Key technologyIron Shields
Hirdman3 training queues
Godi2 training queues
Hersir5 training queues
Throwing Axeman36 training queues
Godi5 training queues
Draugr2 training queues
Huskarl33 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyCrenellations
Berserk100 training queues
Hirdman6 training queues
God powerNidhogg
Godi3 training queues
Key technologyChampion Infantry
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Farm transition9 farms clustered
Ballista3 training queues
Throwing Axeman4 training queues
Huskarl8 training queues
MarketMarket
MarketMarket
MarketMarket
Portable Ram2 training queues
Throwing Axeman94 training queues
Trade route startedCaravan Norse queued
MarketMarket
Huskarl5 training queues
Key technologyPlow
God powerGullinbursti
Rock Giant13 training queues
Fortress-tier buildingHill Fort
Huskarl72 training queues
God powerTempest
Rock Giant11 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fire Giant3 training queues
Fortress-tier buildingHill Fort
Godi6 training queues
Rock Giant2 training queues
Throwing Axeman5 training queues
VictoryMatch result
God powerGaia Forest
Town CenterAdditional center
God powerSpider Lair
God powerGaia Forest
God powerSpider Lair
First military pressureMilitary Barracks
God powerSpider Lair
Murmillo7 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerSpider Lair
Cheiroballista2 training queues
Automaton2 training queues
Key technologyHusbandry
Key technologyShaft Mine
Town CenterAdditional center
Turma2 training queues
Murmillo2 training queues
ArmoryArmory
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyBallistics
Katapeltes2 training queues
God powerHesperides Tree
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Infantry
Murmillo7 training queues
Arcus5 training queues
Key technologyCopper Shields
Contarius5 training queues
God powerHesperides Tree
Key technologyHeavy Archers
Fortress-tier buildingPalace
Dryad50 training queues
Automaton59 training queues
MarketMarket
Arcus30 training queues
Key technologyHeavy Cavalry
Destroyer18 training queues
God powerSpider Lair
Contarius36 training queues
Turma5 training queues
Murmillo5 training queues
Trade route startedCaravan Atlantean queued
Farm transition12 farms clustered
Key technologyPlow
Key technologyBronze Shields
Town CenterAdditional center
Dryad50 training queues
Murmillo5 training queues
Key technologyBronze Armor
MarketMarket
Arcus25 training queues
Contarius15 training queues
Destroyer5 training queues
Key technologyBronze Weapons
Fortress-tier buildingPalace
Oracle4 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
Destroyer2 training queues
Arcus20 training queues
Dryad185 training queues
Murmillo10 training queues
Automaton5 training queues
God powerTartarian Gate
Fanatic135 training queues
Oracle4 training queues
Fire Siphon5 training queues
Automaton35 training queues
Key technologyIron Weapons
Key technologyIron Armor
Murmillo5 training queues
Contarius20 training queues
Arcus80 training queues
Murmillo5 training queues
Fire Siphon6 training queues
Destroyer10 training queues
Oracle2 training queues
Contarius30 training queues
Automaton18 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Murmillo30 training queues
Town CenterAdditional center
Contarius30 training queues
Fortress-tier buildingPalace
Arcus10 training queues
MarketMarket
Fortress-tier buildingPalace
Key technologyChampion Cavalry
Fortress-tier buildingPalace
Key technologyCrenellations
Fire Siphon3 training queues
Fanatic11 training queues
God powerSpider Lair
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.8%Atif
Fastest Classical3:47*[DoD]FireFox
Fastest Heroic11:48*Atif
Fastest Mythic22:03*Atif
First pressure3:37Atif · Hersir trained
First extra TC3:54[DoD]FireFox · Town Center
Fortress timing12:57Atif · Hill Fort
Market timing9:04Atif · Market
Armory timing9:03Atif · Armory
Farm transition15:46–16:30[DoD]FireFox · 12 farms clustered
Trade route started15:43[DoD]FireFox

Player highlights

Standout performances

Highest total score75,973Atif
Highest military score25,728Atif
Highest economy score29,193Atif
Most kills21,052Atif
Most units killed633Atif
Most deaths618[DoD]FireFox
Most buildings razed16[DoD]FireFox
Largest army1,007[DoD]FireFox
Favorite unitDryad[DoD]FireFox · 285 fielded

Atif

Highest ScoreMost Kills

[DoD]FireFox

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Atif

Late Classical5:04 estimated completion
Early pressure3:37 · Hersir trained
Fast expansion6:30 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:04 · Market
Early armory / Heroic prep9:03 · Armory
Fortress tech path12:57 · Hill Fort
Heavy walling signal27 wall build events
Farm transition22:51–23:58 · 9 farms clustered
Trade route started25:42 · Caravan Norse queued
Market economy signal1,500 total resource volume
Large army production639 military units

[DoD]FireFox

Fast Classical3:47 estimated completion
Early pressure5:47 · Military Barracks
Fast expansion3:54 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep13:40 · Market
Early armory / Heroic prep9:46 · Armory
Fortress tech path13:02 · Palace
Heavy walling signal11 wall build events
Farm transition15:46–16:30 · 12 farms clustered
Trade route started15:43 · Caravan Atlantean queued
Market economy signal1,600 total resource volume
Large army production1,007 military units
Atif · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Atif · Early MilitaryMeaningful trained combat units were produced during the early opening.
Atif · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Atif · Late ClassicalClassical completed after 5:00 on a standard land opening.
Atif · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

Atif

Bought

Food400

Sold

Wood1100
Total player market volume1500

[DoD]FireFox

Bought

Wood600

Sold

Wood1000
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army

Berserk210
Throwing Axeman168
Huskarl165
Rock Giant30
Godi23
Hersir16
Hirdman9
Draugr5
Fire Giant5
Portable Ram5
Ballista3
Buildings11 types
Farm33
Wall27
House24
Longhouse14
Hill Fort10
Ox Cart Building10
Temple6
Great Hall5
Market5
Armory3
Town Center3
God powers4 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Nidhogg1

[DoD]FireFox

Army

Dryad285
Arcus170
Fanatic146
Contarius136
Automaton121
Murmillo76
Destroyer35
Fire Siphon14
Oracle12
Turma7
Cheiroballista3
Katapeltes2
Buildings11 types
Farm28
Wall11
Manor8
Palace6
Town Center5
Military Barracks4
Market3
Counter Barracks2
Economic Guild2
Temple2
Armory1
God powers4 invoked
Spider Lair6
Gaia Forest2
Hesperides Tree2
Tartarian Gate1