Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eduds vs Brute force 3000

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:14
Giza map preview
Map Giza
Winner
EdudsGaia
Pre-match Elo1135
Win probability50.3%
24:14 Match length Eduds favored
Defeated
Brute force 3000Amaterasu
Pre-match Elo1133
Win probability49.7%

Match at a glance

Eduds vs Brute force 3000

WinnerEduds
MapGiza
QueueRanked 1v1 Supremacy
Duration24:14
Started
Ended
Elo favorite50.3%Eduds
Fastest Classical3:56*Eduds
First pressure5:36Eduds · Counter Barracks
Market timing20:42Eduds · Market
First extra TC4:01Eduds · Town Center
Most military units448Brute force 3000
Highest EAPM60.4Eduds

Eduds

Gaia

Victory
Elo1135+18
EAPM60.4
Military units219
First pressure5:36Counter Barracks
First expansion4:01
Market volume0
Total score 52,989
Military score 21,352
Economic score 25,784
Kills score 5,853
Units killed 201
Units lost 108
Buildings razed 12
Largest army 219
Favorite unit Dryad 69 fielded
Classical 3:56* Research start 2:56
Heroic 10:55* Estimated start 9:40
Mythic 19:13* Estimated start 17:13

Brute force 3000

Amaterasu

Defeat
Elo1133-18
EAPM47.6
Military units448
First pressure6:00Wanyudo produced
First expansion17:04
Market volume0
Total score 24,451
Military score 7,124
Economic score 13,938
Kills score 3,410
Units killed 115
Units lost 215
Buildings razed 4
Largest army 448
Favorite unit Yari Spearman 225 fielded
Classical 6:01* Research start 5:01
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Minakatatomi
Theia
HeroicAge
No choice recorded
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EdudsGaia
Match time
Brute force 3000Amaterasu
God powerGaia Forest
Town CenterAdditional center
First military pressureCounter Barracks
Key technologyHand Axe
Katapeltes5 training queues
Turma5 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyBow Saw
Turma8 training queues
Katapeltes5 training queues
Farm transition9 farms clustered
Key technologyPlow
God powerCarnivora
Murmillo10 training queues
Key technologyMedium Infantry
Caladria2 training queues
Oracle2 training queues
God powerHesperides Tree
Dryad13 training queues
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Turma25 training queues
God powerHesperides Tree
Contarius20 training queues
Fortress-tier buildingPalace
Cheiroballista3 training queues
Murmillo15 training queues
Town CenterAdditional center
Cheiroballista4 training queues
Key technologyHeavy Archers
Dryad11 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Oracle2 training queues
Dryad45 training queues
Fortress-tier buildingPalace
Contarius15 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
MarketMarket
Cheiroballista4 training queues
Fortress-tier buildingPalace
Key technologyChampion Infantry
Key technologyChampion Cavalry
Fanatic5 training queues
God powerTartarian Gate
Town CenterAdditional center
Destroyer15 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyHusbandry
First military pressureWanyudo produced
Wanyudo3 training queues
ArmoryArmory
Key technologyMedium Guardhouse Soldiers
God powerShrine Of The Hunt
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Shields
Bushi25 training queues
Yumi Archer10 training queues
Yari Spearman10 training queues
Yari Spearman35 training queues
Bushi20 training queues
Wanyudo5 training queues
Key technologyPickaxe
Samurai5 training queues
Kitsune2 training queues
Bushi5 training queues
Yari Spearman115 training queues
Samurai23 training queues
God powerSolar Shield
Bushi31 training queues
Dryad2 training queues
Farm transition5 farms clustered
Town CenterAdditional center
Bushi15 training queues
Wanyudo2 training queues
Samurai46 training queues
Yari Spearman65 training queues
Onna Musha17 training queues
Bushi10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%Eduds
Fastest Classical3:56*Eduds
Fastest Heroic10:55*Eduds
Fastest Mythic19:13*Eduds
First pressure5:36Eduds · Counter Barracks
First extra TC4:01Eduds · Town Center
Fortress timing15:35Eduds · Palace
Market timing20:42Eduds · Market
Armory timing7:04Brute force 3000 · Armory
Farm transition10:25–11:33Eduds · 9 farms clustered

Player highlights

Standout performances

Highest total score52,989Eduds
Highest military score21,352Eduds
Highest economy score25,784Eduds
Most kills5,853Eduds
Most units killed201Eduds
Most deaths215Brute force 3000
Most buildings razed12Eduds
Largest army448Brute force 3000
Favorite unitYari SpearmanBrute force 3000 · 225 fielded

Eduds

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Brute force 3000

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eduds

Fast Classical3:56 estimated completion
Early pressure5:36 · Counter Barracks
Fast expansion4:01 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep20:42 · Market
Early armory / Heroic prep8:10 · Armory
Fortress tech path15:35 · Palace
Heavy walling signal40 wall build events
Farm transition10:25–11:33 · 9 farms clustered
Large army production219 military units

Brute force 3000

Late Classical6:01 estimated completion
Early pressure6:00 · Wanyudo produced
Expansion signal17:04 · Town Center
Early armory / Heroic prep7:04 · Armory
Farm transition16:10–16:56 · 5 farms clustered
Large army production448 military units
Eduds · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eduds · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Eduds · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Eduds · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Eduds · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Brute force 3000 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Brute force 3000 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eduds

Army

Dryad69
Turma38
Contarius35
Murmillo25
Destroyer18
Cheiroballista12
Katapeltes10
Fanatic5
Oracle4
Caladria3
Buildings11 types
Wall40
Farm27
Manor8
Palace4
Town Center4
Counter Barracks3
Military Barracks3
Economic Guild2
Armory1
Market1
Temple1
God powers4 invoked
Hesperides Tree2
Carnivora1
Gaia Forest1
Tartarian Gate1

Brute force 3000

Army

Yari Spearman225
Bushi106
Samurai74
Onna Musha17
Wanyudo11
Yumi Archer10
Kitsune3
Dryad2
Buildings10 types
House27
Farm20
Guardhouse6
Watermill6
Dojo5
Mining Camp Japanese4
Shrine Japanese4
Armory1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1