Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs TheSadBatman

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:37
Steppe map preview
Map Steppe
Winner
DevilLoki
Pre-match Elo1954
Win probability59.2%
13:37 Match length Devil favored
Defeated
TheSadBatmanSusanoo
Pre-match Elo1889
Win probability40.8%

Match at a glance

Devil vs TheSadBatman

WinnerDevil
MapSteppe
QueueRanked 1v1 Supremacy
Duration13:37
Started
Ended
Elo favorite59.2%Devil
Fastest Classical3:34*TheSadBatman
First pressure3:08Devil · Hersir trained
Market timing7:43Devil · Market
Most military units48Devil
Highest EAPM86.1TheSadBatman
Market volume1,300Devil

Devil

Loki

Victory
Elo1954+14
EAPM55.6
Military units48
First pressure3:08Hersir trained
First expansion
Market volume1300
Total score 12,319
Military score 4,788
Economic score 5,961
Kills score 1,672
Units killed 42
Units lost 35
Buildings razed 4
Largest army 48
Favorite unit Hersir 27 fielded
Classical 3:50* Estimated start 2:50
Heroic 10:28* Estimated start 9:13
Mythic Not reached

TheSadBatman

Susanoo

Defeat
Elo1889-14
EAPM86.1
Military units44
First pressure3:36Stable Japanese
First expansion
Market volume0
Total score 12,968
Military score 6,611
Economic score 5,374
Kills score 983
Units killed 35
Units lost 41
Buildings razed 1
Largest army 44
Favorite unit Samurai 22 fielded
Classical 3:34* Research start 2:34
Heroic 13:31* Estimated start 12:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Inari Okami
Bragi
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
TheSadBatmanSusanoo
First military pressureHersir trained
Hersir4 training queues
God powerSpy
Hersir8 training queues
MarketMarket
Hersir10 training queues
Godi17 training queues
God powerSpy
God powerFlaming Weapons
Hersir5 training queues
God powerUndermine
VictoryMatch result
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider5 training queues
Samurai19 training queues
Onna Musha4 training queues
Key technologyHusbandry
Naginata Rider5 training queues
God powerKusanagi
ArmoryArmory
Onna Musha4 training queues
Samurai3 training queues
God powerKusanagi
Naginata Rider2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%Devil
Fastest Classical3:34*TheSadBatman
Fastest Heroic10:28*Devil
First pressure3:08Devil · Hersir trained
Market timing7:43Devil · Market
Armory timing10:46TheSadBatman · Armory

Player highlights

Standout performances

Highest total score12,968TheSadBatman
Highest military score6,611TheSadBatman
Highest economy score5,961Devil
Most kills1,672Devil
Most units killed42Devil
Most deaths41TheSadBatman
Most buildings razed4Devil
Largest army48Devil
Favorite unitHersirDevil · 27 fielded

Devil

Largest ArmyMost Kills

TheSadBatman

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:50 estimated completion
Early pressure3:08 · Hersir trained
Early market / Heroic prep7:43 · Market
Heavy walling signal7 wall build events
Market economy signal1,300 total resource volume

TheSadBatman

Fast Classical3:34 estimated completion
Early pressure3:36 · Stable Japanese
Early armory / Heroic prep10:46 · Armory
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
TheSadBatman · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TheSadBatman · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheSadBatman · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

Devil

Bought

Wood200

Sold

Food100
Wood1000
Total player market volume1300

TheSadBatman

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Hersir27
Godi17
Einheri2
Battle Boar1
Throwing Axeman1
Buildings7 types
House12
Wall7
Ox Cart Building3
Great Hall2
Longhouse1
Market1
Temple1
God powers3 invoked
Spy2
Flaming Weapons1
Undermine1

TheSadBatman

Army

Samurai22
Naginata Rider12
Onna Musha8
Kitsune2
Buildings9 types
House18
Watermill5
Mining Camp Japanese3
Shrine Japanese3
Dojo2
Wall2
Armory1
Stable Japanese1
Temple1
God powers1 invoked
Kusanagi2