Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs Bob Gymlan

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:56
Megalopolis map preview
Map Megalopolis
Winner
SesshomaruSet
Pre-match Elo1452
Win probability55.2%
9:56 Match length Sesshomaru favored
Defeated
Bob GymlanLoki
Pre-match Elo1416
Win probability44.8%

Match at a glance

Sesshomaru vs Bob Gymlan

WinnerSesshomaru
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration9:56
Started
Ended
Elo favorite55.2%Sesshomaru
Fastest Classical4:06*Bob Gymlan
First pressure3:07Bob Gymlan · Hersir trained
Most military units62Sesshomaru
Highest EAPM38.5Sesshomaru
Victory
Elo1452+16
EAPM38.5
Military units62
First pressure4:36Barracks
First expansion
Market volume0
Total score 12,565
Military score 6,730
Economic score 5,159
Kills score 688
Units killed 20
Units lost 20
Buildings razed 1
Largest army 62
Favorite unit Axeman 25 fielded
Classical 4:24* Research start 3:24
Heroic 7:26* Estimated start 6:11
Mythic Not reached

Bob Gymlan

Loki

Defeat
Elo1416-16
EAPM35.0
Military units25
First pressure3:07Hersir trained
First expansion
Market volume0
Total score 6,919
Military score 2,818
Economic score 3,986
Kills score 115
Units killed 7
Units lost 20
Buildings razed 0
Largest army 25
Favorite unit Hersir 9 fielded
Classical 4:06* Estimated start 3:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Heimdall
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruSet
Match time
Bob GymlanLoki
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
God powerVision
Spearman20 training queues
Axeman25 training queues
Key technologyMedium Spearmen
Key technologyHeavy Spearmen
Siege Tower2 training queues
Slinger15 training queues
Key technologyHeavy Spearmen
Key technologyMedium Axemen
Key technologyMedium Slingers
God powerVision
God powerShifting Sands
God powerAncestors
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir9 training queues
Raiding Cavalry8 training queues
Throwing Axeman4 training queues
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Infantry
Key technologyHand Axe
Throwing Axeman4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%Sesshomaru
Fastest Classical4:06*Bob Gymlan
Fastest Heroic7:26*Sesshomaru
First pressure3:07Bob Gymlan · Hersir trained
Armory timing4:41Sesshomaru · Armory

Player highlights

Standout performances

Highest total score12,565Sesshomaru
Highest military score6,730Sesshomaru
Highest economy score5,159Sesshomaru
Most kills688Sesshomaru
Most units killed20Sesshomaru
Most deaths20Sesshomaru
Most buildings razed1Sesshomaru
Largest army62Sesshomaru
Favorite unitAxemanSesshomaru · 25 fielded

Sesshomaru

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Classical timing4:24 estimated completion
Early pressure4:36 · Barracks
Early armory / Heroic prep4:41 · Armory

Bob Gymlan

Classical timing4:06 estimated completion
Early pressure3:07 · Hersir trained
Early armory / Heroic prep8:24 · Armory
Heavy walling signal20 wall build events
Sesshomaru · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Sesshomaru · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Bob Gymlan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bob Gymlan · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Axeman25
Spearman20
Slinger15
Siege Tower2
Buildings10 types
House14
Barracks3
Wall2
Armory1
Granary1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Vision2
Ancestors1
Shifting Sands1

Bob Gymlan

Army

Hersir9
Raiding Cavalry8
Throwing Axeman8
Buildings7 types
Wall20
House11
Ox Cart Building3
Armory1
Great Hall1
Longhouse1
Temple1
God powers1 invoked
Spy1