Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs kourin

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:12
Giza map preview
Map Giza
Defeated
[DoD]StoochioThor
Pre-match Elo1427
Win probability32.4%
9:12 Match length kourin favored
Winner
kourinHuitzilopochtli
Pre-match Elo1555
Win probability67.6%

Match at a glance

[DoD]Stoochio vs kourin

Winnerkourin
MapGiza
QueueRanked 1v1 Supremacy
Duration9:12
Started
Ended
Elo favorite67.6%kourin
Fastest Classical3:39*[DoD]Stoochio
First pressure2:51[DoD]Stoochio · Hersir trained
Most military units34kourin
Highest EAPM52.2kourin
Defeat
Elo1427-11
EAPM47.3
Military units33
First pressure2:51Hersir trained
First expansion
Market volume0
Total score 8,306
Military score 3,892
Economic score 4,300
Kills score 114
Units killed 6
Units lost 21
Buildings razed 0
Largest army 33
Favorite unit Raiding Cavalry 16 fielded
Classical 3:39* Research start 2:39
Heroic Not reached
Mythic Not reached

kourin

Huitzilopochtli

Victory
Elo1555+11
EAPM52.2
Military units34
First pressure3:21Warrior Priest trained
First expansion
Market volume0
Total score 12,152
Military score 6,060
Economic score 5,631
Kills score 557
Units killed 21
Units lost 7
Buildings razed 3
Largest army 34
Favorite unit Tequihua Archer 14 fielded
Classical 4:12* Research start 3:12
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]StoochioThor
Match time
kourinHuitzilopochtli
First military pressureHersir trained
Hersir8 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry16 training queues
Key technologyCopper Shields
Throwing Axeman5 training queues
Hersir2 training queues
God powerHealing Spring
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerInfestation
Tequihua Archer14 training queues
Tlamanih Spearman11 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.6%kourin
Fastest Classical3:39*[DoD]Stoochio
First pressure2:51[DoD]Stoochio · Hersir trained
Armory timing3:22[DoD]Stoochio · Dwarven Armory

Player highlights

Standout performances

Highest total score12,152kourin
Highest military score6,060kourin
Highest economy score5,631kourin
Most kills557kourin
Most units killed21kourin
Most deaths21[DoD]Stoochio
Most buildings razed3kourin
Largest army34kourin
Favorite unitRaiding Cavalry[DoD]Stoochio · 16 fielded

[DoD]Stoochio

Most Deaths

kourin

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]Stoochio

Fast Classical3:39 estimated completion
Early pressure2:51 · Hersir trained
Early armory / Heroic prep3:22 · Dwarven Armory

kourin

Classical timing4:12 estimated completion
Early pressure3:21 · Warrior Priest trained
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]Stoochio · Fast ClassicalClassical completed before 4:00 on a standard land opening.
kourin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kourin · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
kourin · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army

Raiding Cavalry16
Hersir10
Throwing Axeman5
Berserk2
Buildings6 types
House11
Great Hall2
Longhouse2
Ox Cart Building2
Dwarven Armory1
Temple1
God powers1 invoked
Healing Spring1

kourin

Army

Tequihua Archer14
Tlamanih Spearman12
Warrior Priest6
Maquizcoatl2
Buildings5 types
House10
Calpulli5
Smoke Trap4
War Hut2
Temple1
God powers2 invoked
Blood Pact1
Infestation1