Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IO vs FabFrBzh

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:01
Watering Hole map preview
Map Watering Hole
Defeated
IOZeus
Pre-match Elo1049
Win probability44.6%
18:01 Match length FabFrBzh favored
Winner
FabFrBzhTsukuyomi
Pre-match Elo1087
Win probability55.4%

Match at a glance

IO vs FabFrBzh

WinnerFabFrBzh
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration18:01
Started
Ended
Elo favorite55.4%FabFrBzh
Fastest Classical4:20*IO
First pressure4:59FabFrBzh · Stable Japanese
Market timing14:56IO · Market
First extra TC6:01IO · Town Center
Most military units86FabFrBzh
Highest EAPM34.8IO
Market volume900IO

IO

Zeus

Defeat
Elo1049-44
EAPM34.8
Military units77
First pressure9:04Military Academy
First expansion6:01
Market volume900
Total score 16,877
Military score 5,550
Economic score 10,428
Kills score 899
Units killed 32
Units lost 71
Buildings razed 1
Largest army 77
Favorite unit Hoplite 49 fielded
Classical 4:20* Research start 3:20
Heroic 9:42* Research start 8:27
Mythic Not reached

FabFrBzh

Tsukuyomi

Victory
Elo1087+17
EAPM25.7
Military units86
First pressure4:59Stable Japanese
First expansion7:07
Market volume0
Total score 32,211
Military score 15,120
Economic score 15,134
Kills score 1,979
Units killed 71
Units lost 32
Buildings razed 3
Largest army 86
Favorite unit Naginata Rider 35 fielded
Classical 4:23* Research start 3:38
Heroic 12:29* Research start 11:33
Mythic Research start 17:35 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Inari Okami
Apollo
HeroicAge
Hachiman
No choice recorded
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IOZeus
Match time
FabFrBzhTsukuyomi
Town CenterAdditional center
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
God powerCease Fire
Key technologyPickaxe
First military pressureMilitary Academy
Fortress-tier buildingFortress
Hoplite49 training queues
Key technologyMedium Infantry
MarketMarket
Petrobolos2 training queues
Key technologyHeavy Infantry
Farm transition8 farms clustered
Key technologyMedium Archers
Toxotes20 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider5 training queues
God powerNew Moon
Kitsune2 training queues
Town CenterAdditional center
ArmoryArmory
Naginata Rider5 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Naginata Rider5 training queues
Kitsune2 training queues
Yumi Horse Archer10 training queues
Tengu5 training queues
God powerSwampland
Fortress-tier buildingCastle
Daimyo2 training queues
Oyumi5 training queues
Key technologyShaft Mine
Naginata Rider20 training queues
Yumi Horse Archer10 training queues
God powerShogun
Daimyo5 training queues
Oyumi3 training queues
Yumi Horse Archer5 training queues
Key technologyHeavy Stable Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%FabFrBzh
Fastest Classical4:20*IO
Fastest Heroic9:42*IO
First pressure4:59FabFrBzh · Stable Japanese
First extra TC6:01IO · Town Center
Fortress timing11:30IO · Fortress
Market timing14:56IO · Market
Armory timing7:35IO · Armory
Farm transition15:35–15:37IO · 8 farms clustered

Player highlights

Standout performances

Highest total score32,211FabFrBzh
Highest military score15,120FabFrBzh
Highest economy score15,134FabFrBzh
Most kills1,979FabFrBzh
Most units killed71FabFrBzh
Most deaths71IO
Most buildings razed3FabFrBzh
Largest army86FabFrBzh
Favorite unitHopliteIO · 49 fielded

IO

Most Deaths

FabFrBzh

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IO

Classical timing4:20 estimated completion
Delayed pressure9:04 · Military Academy
Fast expansion6:01 · Town Center
Early market / Heroic prep14:56 · Market
Early armory / Heroic prep7:35 · Armory
Fortress tech path11:30 · Fortress
Farm transition15:35–15:37 · 8 farms clustered
Market economy signal900 total resource volume

FabFrBzh

Classical timing4:23 estimated completion
Early pressure4:59 · Stable Japanese
Fast expansion7:07 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:04 · Armory
Fortress tech path14:09 · Castle
Large army production86 military units
IO · Early MilitaryMeaningful trained combat units were produced during the early opening.
IO · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
IO · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FabFrBzh · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

IO

Bought

Food300

Sold

Wood600
Total player market volume900

FabFrBzh

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IO

Army

Hoplite49
Toxotes20
Jason3
Petrobolos3
Heracles2
Buildings12 types
House13
Farm8
Military Academy8
Granary6
Storehouse5
Archery Range2
Sentry Tower2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers1 invoked
Cease Fire1

FabFrBzh

Army

Naginata Rider35
Yumi Horse Archer25
Oyumi8
Daimyo7
Kitsune6
Tengu5
Buildings10 types
House16
Watermill11
Shrine Japanese5
Stable Japanese4
Mining Camp Japanese3
Guardhouse2
Town Center2
Armory1
Castle1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1