Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hearken vs kaiser

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:23
Valley Of Kings map preview
Map Valley Of Kings
Defeated
HearkenHades
Pre-match Elo1290
Win probability36.9%
26:23 Match length kaiser favored
Winner
kaiserThor
Pre-match Elo1383
Win probability63.1%

Match at a glance

Hearken vs kaiser

Winnerkaiser
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration26:23
Started
Ended
Elo favorite63.1%kaiser
Fastest Classical4:10*Hearken
First pressure4:06kaiser · Hersir trained
Market timing9:05kaiser · Market
First extra TC4:54Hearken · Town Center
Most military units525kaiser
Highest EAPM77.2kaiser
Market volume1,900kaiser

Hearken

Hades

Defeat
Elo1290-13
EAPM46.5
Military units328
First pressure5:54Military Academy
First expansion4:54
Market volume1000
Total score 36,997
Military score 13,131
Economic score 16,469
Kills score 7,397
Units killed 327
Units lost 372
Buildings razed 14
Largest army 328
Favorite unit Hippeus 87 fielded
Classical 4:10* Research start 3:10
Heroic 13:47* Estimated start 12:32
Mythic Not reached

kaiser

Thor

Victory
Elo1383+13
EAPM77.2
Military units525
First pressure4:06Hersir trained
First expansion5:22
Market volume1900
Total score 60,678
Military score 25,502
Economic score 25,004
Kills score 10,172
Units killed 372
Units lost 337
Buildings razed 26
Largest army 525
Favorite unit Berserk 260 fielded
Classical 5:20* Estimated start 4:20
Heroic 11:36* Estimated start 10:21
Mythic 17:35* Estimated start 15:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Forseti
Apollo
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HearkenHades
Match time
kaiserThor
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHusbandry
Hoplite5 training queues
Toxotes17 training queues
Key technologyMedium Archers
Hypaspist9 training queues
Hippeus2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hippeus2 training queues
Farm transition4 farms clustered
Town CenterAdditional center
Toxotes11 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Hippeus10 training queues
Hypaspist2 training queues
Hoplite5 training queues
God powerSentinel
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyBow Saw
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
God powerUnderworld Passage
Peltast5 training queues
Hippeus68 training queues
Prodromos5 training queues
Hoplite5 training queues
Hypaspist15 training queues
God powerSentinel
Key technologyCrenellations
Petrobolos3 training queues
Key technologyShaft Mine
Peltast40 training queues
Manticore3 training queues
Fortress-tier buildingFortress
God powerPestilence
Manticore2 training queues
Trade route startedCaravan Greek queued
Chiron4 training queues
Hypaspist43 training queues
Fortress-tier buildingFortress
Ajax4 training queues
Achilles3 training queues
Toxotes17 training queues
Peltast23 training queues
Cyclops4 training queues
Prodromos2 training queues
Hoplite2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus5 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureHersir trained
Hersir6 training queues
Town CenterAdditional center
Key technologyPickaxe
God powerHealing Spring
Hersir4 training queues
Throwing Axeman5 training queues
Berserk33 training queues
Farm transition7 farms clustered
MarketMarket
Key technologyMedium Infantry
Key technologyHand Axe
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Throwing Axeman16 training queues
Key technologyShaft Mine
Key technologyPlow
Key technologyBow Saw
Key technologyIron Shields
God powerFrost
God powerDwarven Mine
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman212 training queues
Berserk227 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Hersir7 training queues
God powerFimbulwinter
God powerFrost
God powerDwarven Mine
Town CenterAdditional center
Key technologyIron Armor
MarketMarket
Key technologyChampion Infantry
Hersir15 training queues
Fortress-tier buildingHill Fort
Key technologyCrenellations
Key technologyMeteoric Iron Armor
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.1%kaiser
Fastest Classical4:10*Hearken
Fastest Heroic11:36*kaiser
Fastest Mythic17:35*kaiser
First pressure4:06kaiser · Hersir trained
First extra TC4:54Hearken · Town Center
Fortress timing12:33kaiser · Hill Fort
Market timing9:05kaiser · Market
Armory timing0:07kaiser · Dwarven Armory
Farm transition8:48–9:54kaiser · 7 farms clustered
Trade route started20:52Hearken

Player highlights

Standout performances

Highest total score60,678kaiser
Highest military score25,502kaiser
Highest economy score25,004kaiser
Most kills10,172kaiser
Most units killed372kaiser
Most deaths372Hearken
Most buildings razed26kaiser
Largest army525kaiser
Favorite unitBerserkkaiser · 260 fielded

Hearken

Most Deaths

kaiser

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hearken

Classical timing4:10 estimated completion
Early pressure5:54 · Military Academy
Fast expansion4:54 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:31 · Market
Early armory / Heroic prep10:03 · Armory
Fortress tech path14:48 · Fortress
Heavy walling signal19 wall build events
Farm transition11:10–11:12 · 4 farms clustered
Trade route started20:52 · Caravan Greek queued
Market economy signal1,000 total resource volume
Large army production328 military units

kaiser

Late Classical5:20 estimated completion
Early pressure4:06 · Hersir trained
Fast expansion5:22 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:05 · Market
Early armory / Heroic prep0:07 · Dwarven Armory
Fortress tech path12:33 · Hill Fort
Heavy walling signal25 wall build events
Farm transition8:48–9:54 · 7 farms clustered
Trade route started25:38 · Caravan Norse queued
Market economy signal1,900 total resource volume
Large army production525 military units
Hearken · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Hearken · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hearken · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
kaiser · Early MilitaryMeaningful trained combat units were produced during the early opening.
kaiser · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
kaiser · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
kaiser · Late ClassicalClassical completed after 5:00 on a standard land opening.
kaiser · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

Hearken

Bought

No buys

Sold

Wood1000
Total player market volume1000

kaiser

Bought

Food400
Wood100

Sold

Food600
Wood800
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hearken

Army

Hippeus87
Hypaspist69
Peltast69
Toxotes45
Hoplite17
Ajax7
Cyclops7
Prodromos7
Chiron6
Achilles5
Manticore5
Petrobolos4
Buildings14 types
Farm34
Wall19
House17
Storehouse13
Granary6
Archery Range5
Military Academy5
Stable5
Fortress4
Sentry Tower4
Temple4
Town Center4
Market2
Armory1
God powers3 invoked
Sentinel2
Pestilence1
Underworld Passage1

kaiser

Army

Berserk260
Throwing Axeman233
Hersir32
Buildings10 types
House45
Farm38
Wall25
Longhouse14
Hill Fort5
Ox Cart Building5
Town Center3
Market2
Temple2
Dwarven Armory1
God powers4 invoked
Dwarven Mine2
Frost2
Fimbulwinter1
Healing Spring1