Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nana0102 vs Alexanderpont

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:42
Giza map preview
Map Giza
Winner
Nana0102Poseidon
Pre-match Elo978
Win probability63.1%
25:42 Match length Nana0102 favored
Defeated
AlexanderpontLoki
Pre-match Elo885
Win probability36.9%

Match at a glance

Nana0102 vs Alexanderpont

WinnerNana0102
MapGiza
QueueRanked 1v1 Supremacy
Duration25:42
Started
Ended
Elo favorite63.1%Nana0102
Fastest Classical3:40*Nana0102
First pressure4:07Alexanderpont · Hersir trained
First extra TC6:41Alexanderpont · Town Center
Market timing22:49Alexanderpont · Market
Most military units204Alexanderpont
Highest EAPM39.4Nana0102

Nana0102

Poseidon

Victory
Elo978+13
EAPM39.4
Military units115
First pressure4:16Stable
First expansion9:38
Market volume0
Total score 43,557
Military score 16,544
Economic score 20,820
Kills score 6,215
Units killed 210
Units lost 90
Buildings razed 14
Largest army 115
Favorite unit Hypaspist 31 fielded
Classical 3:40* Estimated start 2:40
Heroic 13:15* Estimated start 12:00
Mythic 18:48* Estimated start 16:48
Defeat
Elo885-13
EAPM24.5
Military units204
First pressure4:07Hersir trained
First expansion6:41
Market volume0
Total score 36,520
Military score 10,300
Economic score 23,486
Kills score 2,734
Units killed 90
Units lost 212
Buildings razed 1
Largest army 204
Favorite unit Throwing Axeman 53 fielded
Classical 4:26* Estimated start 3:26
Heroic 14:04* Research start 12:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Dionysus
HeroicAge
Bragi
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Nana0102Poseidon
Match time
AlexanderpontLoki
God powerLure
Key technologyHand Axe
First military pressureStable
Key technologyPickaxe
Hippeus6 training queues
Key technologyHusbandry
Toxotes12 training queues
Key technologyMedium Cavalry
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Archers
Key technologyCopper Armor
Hypaspist7 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyShaft Mine
Farm transition10 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Hoplite3 training queues
Hypaspist12 training queues
Town CenterAdditional center
Petrobolos4 training queues
Peltast2 training queues
Toxotes2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Key technologyHeavy Archers
God powerPlenty Vault
Hoplite4 training queues
Fortress-tier buildingFortress
Toxotes4 training queues
Town CenterAdditional center
Hydra7 training queues
Hoplite6 training queues
Hypaspist12 training queues
Theseus2 training queues
Key technologyChampion Infantry
Toxotes5 training queues
Fortress-tier buildingFortress
Hippolyta2 training queues
Hetairos11 training queues
Key technologyChampion Archers
Fortress-tier buildingFortress
God powerBronze
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Petrobolos2 training queues
VictoryMatch result
First military pressureHersir trained
Key technologyHand Axe
Hirdman7 training queues
Key technologyPickaxe
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Throwing Axeman3 training queues
Town CenterAdditional center
Hirdman2 training queues
Key technologyPlow
Key technologyMedium Infantry
Hirdman6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Farm transition9 farms clustered
Fortress-tier buildingHill Fort
Key technologyBow Saw
Hersir2 training queues
Hirdman9 training queues
Key technologyBronze Weapons
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Raiding Cavalry20 training queues
Key technologyMedium Cavalry
Godi10 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Cavalry
Throwing Axeman49 training queues
Hersir22 training queues
Godi8 training queues
Hirdman8 training queues
Huskarl6 training queues
God powerHealing Spring
Berserk27 training queues
Portable Ram2 training queues
Huskarl6 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Town CenterAdditional center
Huskarl2 training queues
Portable Ram2 training queues
Godi3 training queues
Raiding Cavalry4 training queues
Trade route startedCaravan Norse queued
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.1%Nana0102
Fastest Classical3:40*Nana0102
Fastest Heroic13:15*Nana0102
Fastest Mythic18:48*Nana0102
First pressure4:07Alexanderpont · Hersir trained
First extra TC6:41Alexanderpont · Town Center
Fortress timing14:28Alexanderpont · Hill Fort
Market timing22:49Alexanderpont · Market
Armory timing8:00Alexanderpont · Armory
Farm transition14:36–14:38Nana0102 · 10 farms clustered
Trade route started23:32Alexanderpont

Player highlights

Standout performances

Highest total score43,557Nana0102
Highest military score16,544Nana0102
Highest economy score23,486Alexanderpont
Most kills6,215Nana0102
Most units killed210Nana0102
Most deaths212Alexanderpont
Most buildings razed14Nana0102
Largest army204Alexanderpont
Favorite unitThrowing AxemanAlexanderpont · 53 fielded

Nana0102

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Alexanderpont

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nana0102

Fast Classical3:40 estimated completion
Early pressure4:16 · Stable
Expansion signal9:38 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:50 · Armory
Fortress tech path14:55 · Fortress
Farm transition14:36–14:38 · 10 farms clustered
Large army production115 military units

Alexanderpont

Classical timing4:26 estimated completion
Early pressure4:07 · Hersir trained
Fast expansion6:41 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep22:49 · Market
Early armory / Heroic prep8:00 · Armory
Fortress tech path14:28 · Hill Fort
Farm transition14:38–15:43 · 9 farms clustered
Trade route started23:32 · Caravan Norse queued
Large army production204 military units
Nana0102 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Nana0102 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Nana0102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nana0102 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Alexanderpont · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Alexanderpont · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Alexanderpont · Early MilitaryMeaningful trained combat units were produced during the early opening.
Alexanderpont · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nana0102

Army

Hypaspist31
Toxotes23
Hoplite13
Hetairos11
Hydra8
Hippeus6
Petrobolos6
Theseus4
Centaur3
Hippolyta3
Peltast3
Atalanta2
Polyphemus2
Buildings12 types
Farm44
House16
Storehouse6
Fortress5
Military Academy5
Town Center4
Archery Range3
Granary3
Wall3
Stable2
Armory1
Temple1
God powers3 invoked
Bronze1
Lure1
Plenty Vault1

Alexanderpont

Army

Throwing Axeman53
Hirdman32
Berserk27
Hersir25
Raiding Cavalry24
Godi21
Huskarl14
Portable Ram7
Troll1
Buildings12 types
Farm34
House14
Longhouse9
Great Hall7
Market6
Hill Fort4
Ox Cart Building3
Temple3
Town Center3
Wall3
Sentry Tower2
Armory1
God powers2 invoked
Flaming Weapons1
Healing Spring1