Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

PloufPlouf vs iBurn

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:08
Midgard map preview
Map Midgard
Defeated
PloufPloufPoseidon
Pre-match Elo1373
Win probability24.1%
19:08 Match length iBurn favored
Winner
iBurnPoseidon
Pre-match Elo1572
Win probability75.9%

Match at a glance

PloufPlouf vs iBurn

WinneriBurn
MapMidgard
QueueRanked 1v1 Supremacy
Duration19:08
Started
Ended
Elo favorite75.9%iBurn
Fastest Classical4:23*PloufPlouf
First pressure4:34PloufPlouf · Military Academy
Market timing10:26iBurn · Market
Most military units115iBurn
Highest EAPM82.4PloufPlouf
Market volume1,900PloufPlouf

PloufPlouf

Poseidon

Defeat
Elo1373-8
EAPM82.4
Military units89
First pressure4:34Military Academy
First expansion
Market volume1900
Total score 14,945
Military score 4,815
Economic score 7,839
Kills score 2,291
Units killed 88
Units lost 145
Buildings razed 0
Largest army 89
Favorite unit Hoplite 40 fielded
Classical 4:23* Research start 3:23
Heroic 13:53* Research start 12:38
Mythic Not reached

iBurn

Poseidon

Victory
Elo1572+8
EAPM58.5
Military units115
First pressure5:31Stable
First expansion
Market volume1000
Total score 25,400
Military score 9,983
Economic score 11,873
Kills score 3,598
Units killed 140
Units lost 87
Buildings razed 12
Largest army 115
Favorite unit Hippeus 47 fielded
Classical 4:52* Research start 3:52
Heroic 13:11* Estimated start 11:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PloufPloufPoseidon
Match time
iBurnPoseidon
God powerLure
DockDock
DockDock
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite40 training queues
DockDock
Key technologyMedium Infantry
DockDock
DockDock
Trireme6 training queues
ArmoryArmory
DockDock
MarketMarket
Theseus2 training queues
Key technologyCopper Weapons
God powerCease Fire
Key technologyMedium Cavalry
Key technologyPickaxe
Prodromos34 training queues
God powerBronze
Key technologyHeavy Cavalry
Key technologyCopper Armor
DefeatMatch result
DockDock
DockDock
Key technologyHand Axe
DockDock
First military pressureStable
Key technologyPickaxe
God powerLure
Hippeus10 training queues
Centaur2 training queues
MarketMarket
Hippeus37 training queues
Key technologyMedium Infantry
Key technologyBow Saw
Hypaspist43 training queues
God powerCurse
Key technologyHeavy Infantry
ArmoryArmory
Centaur4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyHusbandry
God powerCease Fire
Fortress-tier buildingFortress
Prodromos5 training queues
Hypaspist2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.9%iBurn
Fastest Classical4:23*PloufPlouf
Fastest Heroic13:11*iBurn
First pressure4:34PloufPlouf · Military Academy
Fortress timing16:19iBurn · Fortress
Market timing10:26iBurn · Market
Armory timing11:30PloufPlouf · Armory

Player highlights

Standout performances

Highest total score25,400iBurn
Highest military score9,983iBurn
Highest economy score11,873iBurn
Most kills3,598iBurn
Most units killed140iBurn
Most deaths145PloufPlouf
Most buildings razed12iBurn
Largest army115iBurn
Favorite unitHippeusiBurn · 47 fielded

PloufPlouf

Most Deaths

iBurn

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

PloufPlouf

Classical timing4:23 estimated completion
Early pressure4:34 · Military Academy
Early market / Heroic prep12:08 · Market
Early armory / Heroic prep11:30 · Armory
Water commitment signal6 dock build events
Market economy signal1,900 total resource volume
Large army production89 military units

iBurn

Classical timing4:52 estimated completion
Early pressure5:31 · Stable
Early market / Heroic prep10:26 · Market
Early armory / Heroic prep12:44 · Armory
Fortress tech path16:19 · Fortress
Water commitment signal3 dock build events
Market economy signal1,000 total resource volume
Large army production115 military units
PloufPlouf · Early MilitaryMeaningful trained combat units were produced during the early opening.
iBurn · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

PloufPlouf

Bought

Wood200

Sold

Food1500
Wood200
Total player market volume1900

iBurn

Bought

No buys

Sold

Wood1000
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PloufPlouf

Army

Hoplite40
Prodromos34
Trireme6
Theseus4
Atalanta3
Hippolyta1
Hydra1
Buildings9 types
House17
Dock6
Storehouse3
Military Academy2
Stable2
Armory1
Granary1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

iBurn

Army

Hippeus47
Hypaspist45
Centaur8
Prodromos5
Atalanta2
Nemean Lion2
Scylla2
Theseus2
Hippolyta1
Hoplite1
Buildings11 types
House16
Storehouse10
Stable5
Military Academy4
Dock3
Wall3
Granary2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1